Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Where is he on the map? If he can Xanko will move up close. "Who put ink there...? I almost got my clothes dirty!" Xanko yells out.
Xanko moves in to piercing the mans chest. Rapier: 1d20 + 5 ⇒ (2) + 5 = 7...DMG: 1d6 + 4 ⇒ (5) + 4 = 9
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "hey... hey... hey... why are you touching me...?" Xanko says to Zim. After getting the explanation he says "Ah... OK... that makes sense..." He looks at the door for traps looksee for traps- admittingly not my best skill: 1d20 + 2 ⇒ (13) + 2 = 15 and if he sees none he will open the door unless it is locked...
if DD not high enough he could take 10 for a 19
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "... bout time he did something useful other than almost drown in every room..." Xanko mutters to no one in particular after the gnome helps unlock the door.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] GM can you place Xanko's token at the door that is locked on the mao so I know where. A bit confused there regarding placement. "Well leeme take a kwik looksee on this lock. I don't care if the newbie stays or goes. Benefits with either or but they could also get in the way. Also... stand back in case this door goes BOOM!" Xanko says as he moves to the door taking out his thieving tools. Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "I remember when we forced open the door to the taxidermy storage area, the water level inside the room was different from that inside the room. That probably suggests that the closed door was stopping water from flowing from one area to the other; since the room was being filled by water falling from the grate, it would fill at a different rate from the area outside. That would only be a curiosity, but there's another closed door in the lower level. If that door is also watertight, the contents of that room should still be dry. Well maybe...I need a drink after all that thinking..." Xanko says to the others as he takes a swig from his flask.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "Is it a magical lock? I've been known to bypass some locked doors and such.... but only if it does not involve magics..." Xanko says proudly to the others.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "Anyone know what this yahoo is saying? Do we know if it is friend or soon to be dead...?" Xanko points at the creature.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Xanko finds his dagger amongst other things and starts to yell out "Hey! look what I ff..." before stopping himself looking to see if anyone noticed what he discovered. He ruffles through the bags quickly thinking about all the alcohol he can buy with the coins... but then realizes the others in the group probably saved his hide when he was stupidly charmed in that last fight, so he shows the others the loot; they earned it. Clearing his through he resumes speaking "Hey, Look what I found for us to divide up."
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] While the others are busy talking amongst themselves Xanko is going to search the dead bodies for the dagger he threw. "I dont care where we go... just books and stuff to me..."
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Xanko sees no point in getting close to the ten foot up in the air foe so he spends his time sheathing his trusted rapier and drawing his Light Crossbow...
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Xanko attacks the red pesky bugger once more...
"I'm trying Marky-Mark!" he yells out hoping to instill confidence in the dwarf fighting alongside him...
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Xanko looks at the foe in the back and tilts his head after checking out her comeliness then gathers his senses and moves to the side struggling with the water and throws his dagger at the red outlined minion. Dagger Thrown+Bless: 1d20 + 6 ⇒ (12) + 6 = 18...DMG: 1d4 ⇒ 4
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] strength: 1d20 + 2 ⇒ (15) + 2 = 17 "OK everyone.. stand back... Or tread water... Gimme some space..." Xanko says as he rolls up his sleeves and really puts his back into it...
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] @GM, roger, Xanko is just being annoying and inattentive "Dussnt matter to me if yall dont save them papers and stuff.... just good for starting fires when they dry out I say... youll probably gripe about some spell scroll you wanted from down here... shoulda coulda dint... lets go check this area out" Xanko says in-between sips from his flask. He then balances back on the central bookcase and points to the right side. "Marky and Librarian you all good?"
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "Watch where you swing that thing Seebohicky!" Xanko says to the wee man after the gnome moves his light sword around to see. He thanks Lybram for the healing and then moves forward sword out eyes open and thoughts on that last tavern wench he spent time with last week... can someone please move Xanko forward to where the party intends to go. I am at work and can't access the slides at the moment. Thanks.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "Any of you smarty book folks know what the frak that thing was or what that was all about..?" Xanko asks the rest of the group.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Xanko moves closer to the foe with a 5ft step and attacks...
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Rapier: 1d20 + 5 ⇒ (3) + 5 = 8...DMG: 1d6 + 4 ⇒ (3) + 4 = 7 Xanko tries to hit the foe again but misses so he takes a 5ft step back to allow someone else to take a shot... as long as it does not provoke
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] WIL: 1d20 + 2 ⇒ (18) + 2 = 20 Xanko resists the urge to hurt himself even more following his poor performance in the initial stages of combat...
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Not being very book smart, and not really caring about what it is, Xanko moves up and stabs at the weird foe with his rapier... Rapier: 1d20 + 5 ⇒ (8) + 5 = 13...DMG: 1d6 + 4 ⇒ (5) + 4 = 9 "Not the best place for a fight... but what a story I will tell at the taverns when this is over!" he calls out to the others.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "Can you swim ... Or will you sink like a rock...?" Xanko blurts out and laughs at his poor joke directed at the dwarf without realizing no one else found it funny. " seriously though... Should we tie a rope around your waist just to be safe in case you fall in?"
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "I think my leather boots are going to get ruined on this mission... " Xanko complains to no one as he carefully starts to balance on the bookshelf. "What are you looking at...?"
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] After looking at the others and then back at Lyrbram, Xanko says "after you my friend... let us see what awaits us upstairs..." and he moves behind the religious warrior.
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "Big sleeping danger... Magical fishing folk in a magic library... 2 feet of water that may drown half the party... can this mission get any wierder...?" Xanko complains to no one in particular as he swats the water with his sword creating ripples that amuse him...
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "Lybby my friend... You need to change your tone... Tis a bit harsh to make them friendly..." Xanko whispers to Lybram. Seeing the water is about calf deep at most Xanko turns to the others and says "careful where you walk... Wouldn't want you all to drown..."
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] "I must have had a wee bit too much of wine... Are those things fishing in here or my eyes playing tricks on me. " Xanko asks the others and then moves to follow Seebonickk...
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] " what do you mean...? I've been with you the whole time..." Xanko says not knowing who the short fey is talking too ..
Skills: Male //Disable: +7 (+9); Survival: +5; Melee: CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice] Looking around Xanko remarks "Not a real big library is it? I figured it would be.. you know.. bigger...What do we do first?"
About Mordack Dune 4River Kingdoms Excavation: Slowly excavate Ramlock's Tower to gain treasure. May purchase more than once, but cost increases 50% at each purchase. (36 boxes checked) XP:19
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Proficiencies and Skills
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