Cayden Cailean

Xanko Rhenee's page

162 posts. Organized Play character for qwerty1971.


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The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

many thanks to everyone whose names i mispronounced.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Apologies. family issues have been keeping me a tad busy at nights.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Where is he on the map? If he can Xanko will move up close.

"Who put ink there...? I almost got my clothes dirty!" Xanko yells out.
"Is he laughing at us? That ain't right!"

Xanko moves in to piercing the mans chest.

Rapier: 1d20 + 5 ⇒ (2) + 5 = 7...DMG: 1d6 + 4 ⇒ (5) + 4 = 9

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Boon?: 1d20 ⇒ 11

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"hey... hey... hey... why are you touching me...?" Xanko says to Zim. After getting the explanation he says "Ah... OK... that makes sense..."

He looks at the door for traps looksee for traps- admittingly not my best skill: 1d20 + 2 ⇒ (13) + 2 = 15 and if he sees none he will open the door unless it is locked...
disable a trap if there is one OR open the door if it locked: 1d20 + 9 ⇒ (2) + 9 = 11

if DD not high enough he could take 10 for a 19

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"... bout time he did something useful other than almost drown in every room..." Xanko mutters to no one in particular after the gnome helps unlock the door.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

GM can you place Xanko's token at the door that is locked on the mao so I know where. A bit confused there regarding placement.

"Well leeme take a kwik looksee on this lock. I don't care if the newbie stays or goes. Benefits with either or but they could also get in the way. Also... stand back in case this door goes BOOM!" Xanko says as he moves to the door taking out his thieving tools.

Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"I remember when we forced open the door to the taxidermy storage area, the water level inside the room was different from that inside the room. That probably suggests that the closed door was stopping water from flowing from one area to the other; since the room was being filled by water falling from the grate, it would fill at a different rate from the area outside. That would only be a curiosity, but there's another closed door in the lower level. If that door is also watertight, the contents of that room should still be dry. Well maybe...I need a drink after all that thinking..." Xanko says to the others as he takes a swig from his flask.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"Is it a magical lock? I've been known to bypass some locked doors and such.... but only if it does not involve magics..." Xanko says proudly to the others.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

" so do we kill it? " Xanko asks the little folk...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"Anyone know what this yahoo is saying? Do we know if it is friend or soon to be dead...?" Xanko points at the creature.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Xanko finds his dagger amongst other things and starts to yell out "Hey! look what I ff..." before stopping himself looking to see if anyone noticed what he discovered. He ruffles through the bags quickly thinking about all the alcohol he can buy with the coins... but then realizes the others in the group probably saved his hide when he was stupidly charmed in that last fight, so he shows the others the loot; they earned it. Clearing his through he resumes speaking "Hey, Look what I found for us to divide up."

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

While the others are busy talking amongst themselves Xanko is going to search the dead bodies for the dagger he threw.

"I dont care where we go... just books and stuff to me..."

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"wha...what... what did I miss...?" Xanko stammers out when he regains control of his senses.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

is Xanko still fascinated or charmed?

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

'...soooooprettyyyyy...' Xanko drools out...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

roger. did not see that initially

WIL: 1d20 + 2 ⇒ (13) + 2 = 15

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Xanko sees no point in getting close to the ten foot up in the air foe so he spends his time sheathing his trusted rapier and drawing his Light Crossbow...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

bah.... little people....

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

FORT: 1d20 + 6 ⇒ (13) + 6 = 19

"What the heck was that!? Xanko yells out...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Xanko attacks the red pesky bugger once more...
Rapier: 1d20 + 5 ⇒ (14) + 5 = 19...DMG: 1d6 + 4 ⇒ (4) + 4 = 8

"I'm trying Marky-Mark!" he yells out hoping to instill confidence in the dwarf fighting alongside him...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Xanko believes most women in Galorian look at him that way anyway.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Roger GM.... but it was still a nice looking throw... did it impress her?

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Xanko looks at the foe in the back and tilts his head after checking out her comeliness then gathers his senses and moves to the side struggling with the water and throws his dagger at the red outlined minion.

Dagger Thrown+Bless: 1d20 + 6 ⇒ (12) + 6 = 18...DMG: 1d4 ⇒ 4

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

I will post after I get home from work. Apologies.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"What's so special about my teeth?"

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"gimme a second to catch my breathe and I'll join you..."

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

strength: 1d20 + 2 ⇒ (15) + 2 = 17

"OK everyone.. stand back... Or tread water... Gimme some space..." Xanko says as he rolls up his sleeves and really puts his back into it...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

strength: 1d20 + 2 ⇒ (10) + 2 = 12

Xanko goes to help open the door...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"...is the answer alcohol...?" Xanko asks regarding the riddles.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"What's it all mean Malarky?"

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"I think that there may be a clue..." Xanko points to the dagger and note.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

@GM, roger, Xanko is just being annoying and inattentive

"Dussnt matter to me if yall dont save them papers and stuff.... just good for starting fires when they dry out I say... youll probably gripe about some spell scroll you wanted from down here... shoulda coulda dint... lets go check this area out" Xanko says in-between sips from his flask. He then balances back on the central bookcase and points to the right side.

"Marky and Librarian you all good?"

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"do we need to save any of this floating stuff...?" Xanko asks.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"Watch where you swing that thing Seebohicky!" Xanko says to the wee man after the gnome moves his light sword around to see. He thanks Lybram for the healing and then moves forward sword out eyes open and thoughts on that last tavern wench he spent time with last week...

can someone please move Xanko forward to where the party intends to go. I am at work and can't access the slides at the moment. Thanks.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"Any of you smarty book folks know what the frak that thing was or what that was all about..?" Xanko asks the rest of the group.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Xanko moves closer to the foe with a 5ft step and attacks...
Rapier: 1d20 + 5 ⇒ (17) + 5 = 22...DMG: 1d6 + 4 ⇒ (3) + 4 = 7

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Rapier: 1d20 + 5 ⇒ (3) + 5 = 8...DMG: 1d6 + 4 ⇒ (3) + 4 = 7

Xanko tries to hit the foe again but misses so he takes a 5ft step back to allow someone else to take a shot...

as long as it does not provoke

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

WIL: 1d20 + 2 ⇒ (18) + 2 = 20

Xanko resists the urge to hurt himself even more following his poor performance in the initial stages of combat...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Not being very book smart, and not really caring about what it is, Xanko moves up and stabs at the weird foe with his rapier...

Rapier: 1d20 + 5 ⇒ (8) + 5 = 13...DMG: 1d6 + 4 ⇒ (5) + 4 = 9

"Not the best place for a fight... but what a story I will tell at the taverns when this is over!" he calls out to the others.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"Can you swim ... Or will you sink like a rock...?" Xanko blurts out and laughs at his poor joke directed at the dwarf without realizing no one else found it funny. " seriously though... Should we tie a rope around your waist just to be safe in case you fall in?"

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"I think my leather boots are going to get ruined on this mission... " Xanko complains to no one as he carefully starts to balance on the bookshelf.

"What are you looking at...?"

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Xanko rolls his eyes and follows Lybram down the stairs.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

After looking at the others and then back at Lyrbram, Xanko says "after you my friend... let us see what awaits us upstairs..." and he moves behind the religious warrior.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"Big sleeping danger... Magical fishing folk in a magic library... 2 feet of water that may drown half the party... can this mission get any wierder...?" Xanko complains to no one in particular as he swats the water with his sword creating ripples that amuse him...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"Lybby my friend... You need to change your tone... Tis a bit harsh to make them friendly..." Xanko whispers to Lybram.

Seeing the water is about calf deep at most Xanko turns to the others and says "careful where you walk... Wouldn't want you all to drown..."

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"I shall join you in the waters my friend" Xanko says and gets his feet wet.

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

"I must have had a wee bit too much of wine... Are those things fishing in here or my eyes playing tricks on me. " Xanko asks the others and then moves to follow Seebonickk...

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

" what do you mean...? I've been with you the whole time..." Xanko says not knowing who the short fey is talking too ..

The Exchange

Skills:
//Disable: +7 (+9); Survival: +5;
Male
Melee:
[dice=Rapier]1d20+5[/dice]...[dice=DMG]1d6+4[/dice]
CORE Fighter 2 (HP:22/22)(AC:18 T:14 FF:15)(F:+6 R:+4 W:+2)(Init:+7)(Per:+2)(CMD: 17)

Looking around Xanko remarks "Not a real big library is it? I figured it would be.. you know.. bigger...What do we do first?"

Full Name

Mordack Dune 4

Race

Goblin

Classes/Levels

Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Gender

M

Size

S

Age

16

Special Abilities

Field Commissioned Agent

Alignment

CG

Deity

Cayden Cailean

Location

Osirion

Languages

Common, Goblin

Occupation

Scout-Mountain Lore

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 8
Charisma 18

About Mordack Dune 4

River Kingdoms Excavation: Slowly excavate Ramlock's Tower to gain treasure. May purchase more than once, but cost increases 50% at each purchase. (36 boxes checked)

XP:19
(Spent 2 fame to be Varisian) (Spent 4 fame to have a hireling: Arcana and Cooking Lore)

Abilities and Feats
1. Charhide Goblin
2. Goblin Lore: Gain Nature and Stealth and Goblin Lore
3. Forager Skill Feat
4. Silver Draconic Bloodline
5. Darkvision
6. Dangerous Sorcery (Level 2)
7. Assurance Nature (Level 2)

Proficiencies and Skills
Trained Skills: Arcana, Crafting, Diplomacy, Intimidation, Nature, Stealth, Survival, Mountain Lore, Goblin Lore. Underworld Lore.
Trained Other: Simple Weapons, Spells, Dex Saving throws, Con Saving throws, Perception, Unarmored AC.
Expert other: Wisdom Saving throws.

Skill Totals:
1. Acrobatics: 3
2. Athletics: 2
3. Arcana: 4
4. Crafting: 4
5. Deception: 4
6. Diplomacy: 8
7. Intimidation: 8
8. Medicine: -1
9. Nature: 3 (Assurance)
10. Occultism: 0
11. Performance: 4
12. Religion: -1
13. Society: 0
14. Stealth: 7
15. Survival: 3
16. Thievery: 3
17. Mountain and Goblin Lore: 4
18. Underworld Lore: 4

Spells:
Cantrips: Shield, Acid Splash, Ray of frost, Mage Hand.
1st Level 3 per day: True Strike, Burning Hands, Hydraulic Push, Magic Missile.
Signature Spell is Hydraulic Push.
Bloodline Magic and Spells: Dragon Claws, +1 to AC for 1 round.
Spell Save DC 18. Spell Attack 8.

Equipment:
1. Sorcerers Kit: 1.6 GP (Adventures Kit, Dagger, Sling with 20 Bullets, Bandolier, 2 sets of caltrops, sheath)
2. Ordinary Clothing: 0.1 GP
3. Sheath: 0.01 GP
4. Basic Crafter's Book: 0.1 GP
5. 101.13 GP
6. Minor Healing Potion (free)

Attacks
1. Spells. +8 to hit
2. Spell Save DC is 18
3. Dagger. +7 to hit. 1d4+2 P/S can be thrown 10 feet.
4. Sling. +7 to hit. 1d6+1 damage. 50 feet.