| Xanaqui |
The playtest nerfed spellcasting by three elements;
A) Lower number of slots per day
B) No automatic scaling
C) Individual effects weakened...which critically shrunk its old cubic power.
If they decide to give back one or two of those elements back, what is your order of preference?
C) Honestly, it depends on the effect. Some of this weakening was needed - fireball has done way too much damage in Pathfinder and its predecessors. The main thing I'd do is increase durations on most buffs. I think de-auto scaling them is enough of a nerf on all but the strongest buffs. Alternatively, have duration scaling for buffs (ex: base 1 minute. +2 Spell levels for duration of 10 minutes. +3 for duration 1 hour).
A) Specifically, I'd give 1-2 additional LV 1 slots at LVs 1-2, and probably keep them in (so a LV 20 caster would have an extra LV 1 spell or two over the current table). The problem that would address is that it's really easy to run out of spell power before getting LV 2 spells. Other than that, the slots/day seems fine, since the lower-level slots are still somewhat (or in some cases very) effective at higher levels.I like the absence of auto-scaling, if I may quibble about the exact scaling for some spells. It was a cause of problems (in 1E) for at least: most damage spells (otherwise known as all the ones I'd consider using), Greater Magic Weapon, Resist Energy, Protection from Energy, Barkskin and Mirror Image.