After reading the AP and campaign traits i wanted to add an additional element in really anchor the PC's to sandpoint.
To do this I've written up an opening session which drops the PCs into sandpoint just before the'Late Unpleasantness'
The AP revolves around them living through the 3 tragic events before runelords kicks off, for the most part the PCs won't have much interaction with the events so it doesn't upset the actual timeline, they will however be able to form bonds with certain NPCs like Nualia and Ameiko.
Theres a few slight changes to the lore such as Ameiko leaving just after her mothers untimely demise and such but for the most part it stays faithful.
Google docs link: https://docs.google.com/document/d/1jRqTj-aaYh5X_rqN
In addition to this, i bet you're all wondering 'well what about the next 6 years..?'
Well instead of giving the PC's an entire level i came up with a nice reward system for finishing the Opening Session and finding a way to fill up that time.
The rewards are quite simple, they can choose to spend their six years doing something in sandpoint or going out on an adventure, the rewards for doing certain things are listed below
Joining the theater for 6 years - +1 Charisma point (caps at 18) and Profession Actor as a class skill
Joining the towns-guard: - +1 Strength point or +1 Dexterity point (caps at 18) and Knowledge local as a class skill
Study with BRODERT QUINK - +1 Intelligence/Wisdom point (caps at 18) + Knowledge History as a class skill
Continue work in the Rusty Dragon - +1 Constitution Point (caps at 18) + 300GP to starting gold
Set out Adventuring - Minor Magical Item worth X amount (DM digression)