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Xagroth's page
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So we are playing the Serpent's Skull Adventure Path, and our sorcerer loves this spell (he calls it "chickenformizator", more or less). We finished the last game knowing we will be facing an Intellect Devourer, and they can (physically) posess bodies.
Now, I've been reading the entry on Intellect Devourers on the Bestiary, and I can imagine it is an advanced one (we are at lv 12, nearly 13). So maybe its stat block is not really all that similar to the ones in the bestiary, but even so...
The posessed body retains everything it has, so I believe (I'm not quite sure on this) it uses its own saving throws instead of the ID.
Anyway, if the thing can posess a body, it has to be dead. Baleful Polymorph works on everything not inmunne to its effects (like an undead), so I think the spell will work with that body. I also think, after reading the Aberration entry, that the ID is also vulnerable to the spell (barring its SR), but here is my question:
If the sorcerer casts the BP spell against a host body, What the hell happens if at least the Fort save is missed? Does the body turns into a chicken, with the ID bursting from it, does the ID became forced to make a fort save to not change too, or the thing remains inside of the chicken, able to burst from it at will?
Nothing like casting a necro post to suddenly suffer a hijack! XDDD Ayway, my doubt stands: Is it possible to take a 5 foot step and then use Dimension Hop as a movement action? Specifically, the situation was me channeling positive energy against undeads, then take a 5 foot step to get out of the spectre's reach (damn 2's in the roll... got 14 on my Fortitude TS, but... XD)and use Dimensional Hop as a movement action to get behind all my teammates.
Sorry for the necro, but does the use of this power counts as a movement? I know it demands a movement action to be used, but, can I make a 5 foot step and then use Dimensional Hop to get away from a hot spot?
Ok, thanks. I still think the spell is OP, but its great to know the Sorcerer of the group won't be abusing it even more than me XDDD
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For the Prestige Class, I'm not sure, but the feats are clear: You can use Magic Gear to qualify for feats, but you can't use the feat if you somehow lose the gear that gives you the requirements.
For the prestige class... that could be even worse, losing whole levels because you lost your +2 Dex ioun stone, frankly. So I would rule that as a "no" for the player's sake (not to mention my own, since I would feel compelled to not try to take that piece of gear from the PC).
Also, please do note that you need to wear the item for 24 hours before the bonus being considered "permanent".
Hi, I'm sorry for necroing the Blood Money discussion, but I ran into a bit of a doubt here.
I'm planning on grab some spells for my cleric thanks to the Pathfinder Savant archetype (and some retraining, since right now I am Cleric 8/Holy Avenger 4 Aasimar). One of the spells that catched my eye is Blood Money, not for being able to cast free-of-charge Wish spells, but regarding Resurrection and the like (I have Strength 13).
So here is my question. I will get Blood Money as a Lv 2 spells since it is lv1 and not present on my spell list. If I empower it, it becomes a lv 4 spell with all numerical factors increased by 50%.
However, the system rules point to a rounded down increase, thus making the payment 1d6*1.5 hp and 1 STR per 750 gold points being used as material component, or so I think could be interpreted.
So that's my question, What happens when I Empower Blood Money? (And yeah, I already thought that brings the "free wish" discussion to the front again).
Thanks.

Thanks for the replies (frankly I stopped looking the forum before the first answer was posted :S). We beated them... in a way. It was very fortunate I had Protection vs Evil prepared, because the encounters we had with them went as follow:
First, we ambushed and killed the big black monkey (and I got a little angry, since, well, I have Knowledge Religion, got a 30 or so the first time we clashed with it, and the GM told me it was not a creature I could roll knowledge against. And yeah, I had Arcana too...). The white, 4 arms one, casted Charm Monster on the warrior on the first round (showing up from nowhere, incidentally. I now know it was Dimension Door) and on the alchemist on the second. Fortunately, I can 'port around thanks to my Travel (Trade) domain and landed a Prot vs Evil on the warrior, who managed to kill the black one before we got blasted (the blaster-sorcerer did nothing, between SR and Energy resistances...). The white monkey managed to flee, and I had to use my Tenser's Disc to carry the warrior while casting fly on the alchemist's gecko so we could hide and recover. I managed to dispel the alchemist the next day, and he dispelled the warrior with his second dispelling bomb.
Second, we assaulted the monkey district with the help of the factions. They were heavily entrenched, and had just kidnapped the Radiant Muse (we found her killed). This time, the Prot. Vs Evil was on since the start, and we ambushed and killed the black monkey, thanks to a small change in the group setup: the alchemist's player switched to a Cavalier because our Ranger player had left the game due to personal reasons.
the cavalier is proving to be a "I charge, it dies" machine, btw...
The white monkey scaped, and we finished the monkey cleric, then throw the black moneky's body to the piranhas in the lake.
Now we are in the next book, we managed to win 2 of the 3 contests against the gorilla king (I got a 42 on my storytelling roll, since I got the RP bonus)but the cavalier lost against the king in a duel (unmounted, sadly).
We entered the tomb, and the warrior did not managed to get the Will roll, so I got 3 weeks for gearmaking while we waited for him (and some Commune and yes/no questions to the GM), then we went in, cleaned the place, found the 10.000 years old book, and got out. We went to the closest next dungeon (we knew there are 7 or so, thanks to my divinations), which was on the farming district, and ended the last game with only some piranhas between us and the crystals.
Right now, the team is:
Sorcerer efreet blaster with efreet bloodline (I'm trying to get him to pick the craft rod feat, because I can't keep making everything).
2 wakizashis critical half-orc
A giant Mantis mounted Cavalier of the Sword & Board type (usually one attack per turn, thanks to charges. Massive damage ensues). He is NG...
My Cleric 7/Holy Vindicator 4 aka buffer/sometimes hitter/magic gear factory... Seriously, substenance ring + craft magic items and craft magic weapons and armor... Also of notice is that she has wings (aasimar feat, 30' flying speed, plus 50' ground speed. We concluded that Travel only affects walking...)
Juliver (as a NPC controlled by the GM, she usually just sings...)
My next level will be a Cleric one, but I'm on two minds regarding my progress: my options once I get to lv 13 are:
- Retrain 2 cleric levels and get my hands into the Pathfinder Savant prestige class (PF Chronicles - Seekers of Secrets, also called Arcane Savant in d2pfsrd.com), leaving Holy Vindicator as it is and losing some BAB
- Keep leveling cleric 'till the end
- Keep leveling Holy Vindicator on lv 13+, getting a falcata so my dooms have a DC of 13+WIS bonus instead of 11.
- Something else...
Frankly, I'm getting sick and tired of being the magic item factory, but we are running out of money so more gear would be impossible to get. The most frustrating thing is that I wanted to make my cohort a generalist dwarf wizard to dump the gearmaking feats on him, but the GM banned the feat (at least he gave me a bonus feat for my Nobility subdomain).

Hi, I decided to post here after this saturday's debacle on our table. I suspect our GM didn't understood the adventure 100% (we are all spanish), because we ran already into some "bugs", so I ask, trying not to get spoilers, for some guidance in the situation we are in, and advice on how to save our bacon.
We are all true neutral and lv 8...:
- 2 handed wakizashi half-orc warrior currently carrying the Mantis Blade (none of us had any argument against him wielding it... yeah)
- Blaster (fire sorcerer ifrit of fire bloodline. Useless because he spends his time a) grappled or b) focused. Not to mention SR and Energy Resistances)
- Gnome alchemist, a CN mad bomber
- Aasimar cleric of Abadar 7/ Holy Vindicator with crafting magic items (armor/weapons and wonderous item, due to gear needs).
We've been going on non-stop, clearing a path in days because the Sargava government is on our heels claiming treasure (they offered us to swore allegiance to the Sargavan government, but the party refused to pay Taxes).
We have killed big bads in all zones but the humans, charau-ka and lizardfolks. We left our Pathfinder Society buddy with the humans with masterwork gear and a pet Lilendra, never engaged the lizardfolk, and we are currently trying to wipe the monkeys.
Yes, we killed the Frogemoth (we were VERY lucky), we got the help of the undead cleric called Vrykolakas (or something like that) to wipe some frogmen, we killed the Troglodytes leader (after one of our floating players, a catfolk ninja, stole his mantis scythe), found the demon jar (the alchemist is carrying him), and visited all the zones, killing lots of enemies and looting tons of crap we were allowed to start "melting" into new magic items only the last game.
So here is the current situation: we went to the monkey zone (the D's in the map) and stumbled, again, into the big bad monkey (15x15 foot, reach 15, AC 26, SR 21+, resistance to fire 10 but not acid, and DR 10 effective against the alchemist's bombs but not the warrior's magical wakizashis -even the one with Greater Magic Weapon, so I think it's either 10/S or P-).
Problem is we had to withdraw because our mage casted Firefall and only I avoided the Blind effect, then the strange Dire Ape casted Darkness and used Scent to compensate, so I took the alchemist and the warrior (we were close enough) and casted Dimension Door, retreating.
We used the scepter that casts Tiny Hut (that one that allows to cast Sleep 3/day and all that stuff) to rest, and we got ready to track and kill the bastard. Problem is, when we did we found that:
- The thing casted Blasphemy, popping two effects (I passed my roll, so I know the spell and that the thing must be between 9 and 14 HD) and before we were able to react a four-armed albino monkey dropped out of invisibility, did 6 attacks against me and in the next turn casted an order of some sort on the warrior, making him stop (I rolled 22 in my Spellcraft skill... still not enough to know what it was. I bet on Charm Person, more likely Charm Monster since I didn't roll enough) and we are like:
I'm at 25 HP (out of 82), without Dimension Door (we used it to ambush the thing, it was waiting for us with its friend), very tired of spending almost ALL my turns turning spells into healings throughough the adventure and quite fed up with the impossibility of selling or buying any kind of gear (specially cure light wounds wands) and waiting for 3-4 gaming sessions for my Leadership feat to kick something in. And I'm very dissapointed that the dire ape has reach 15' with its bite attack, despite the warrior in its path.
Our Warrior is out of combat, I'm planning on use my lv 8 Travel domain power to move him to where I can cast Protection Against Evil and pray we can do something (run or kill the white ape fast enough), and he is as buffed as we can make it (double size, +5 AC -for a total of 32-, +4 DEX, +6 STR, and some more stuff).
The alchemist is able to fend off by himself, and the sorcerer is flying (I bet he's going to become a pincushion soon...) and proving again that he is useful only against rabble, and I don't know if I can salvage the warrior (he has to be willing to be moved with my spell-like power).
I find very hard to understand how is it the "starting" zone of the city has those two monsters deciding they have to join forces against a rag-tag foursome that fleed from one of them the day before, specially since a week or so before they scared away those adventurers...
Anyway, thoughts on the idea of taking the warrior out? I can't survive another salvo from any monster, nor an attack of oportunity, and if the warrior remains where he is, I cannot cast without provoking one from the dire ape.
Well, if you are talking about the Greyhawk Iggwilv, consort to Grazz't and mother of Iuz the Evil... She would be Mythic AND Epic. And I shudder to think about her "you lose XX character levels" signature spell. Not only could she one-shot a whole party, Baba Yaga would be really screwed regardless of her inmunnity to being killed...
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