| X.01 Cross |
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I created this with the idea of a playable snake-person race. I wasn't really happy with the flavor of the Reptoid race and I wasn't interested in the two snake inspired races from pathfinder, the Nagaji and Vishkayna.
I'm not really looking for feedback, but it is appreciated. Please give me credit if you re-post this or use it publicly.
XP 400
N Medium humanoid (Nahsi)
Init +4; Senses blindsight (heat) 60 ft., Low-Light vision; Perception +2
Defense
HP 20
EAC 13; KAC 11
Fort +3; Ref +3; Will +1
Weakness Cold-Blooded
Offense
Speed 30 ft.
Melee Bite +1 (1d3+1 P)
Offensive Abilities Venomous
Statistics
Str +1; Dex +4; Con +0; Int +0; Wis +0; Cha +2
Skills Athletics +5, Stealth +10, Survival +5
Languages Nahsian, Common
Other Abilities Muffled
Ecology
Environment any (Hesa)
Organization solitary, pair, group (3-7)
Ability Adjustments: +2 Dex, +2 Cha, -2 Wis
Hit Points: 6
Size and Type: Nahsi are Medium humanoids with the Nahsi subtype.
Serpent Sight: Nahsi have Low-light vision and Blindsight (heat) 60 ft, and gain a +2 to Perception checks.
Cold-Blooded: Nahsi are cold-blooded and are therefore sensitive environmental temperatures. They take a -2 to Fortitude saves to take no damage due to Hot or Cold environments.
Muffled: Nahsi move very quietly and gain a +2 to stealth checks.
Natural Weapons: Nahsi have a natural bite attack, using their fangs, that deals 1d3 Piercing damage and doesn't count as archaic. Nahsi gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual). If their fangs ever break, they can be regrown within 1d6 days.
Venomous: When a Nahsi makes a successful bite attack, and the target takes damage from the attack, as a reaction the Nahsi can expose the target to venom. Once a Nahsi has used their venom, they can do so again only after taking a 10-minute rest to regain Stamina Points. A Nahsi is immune to the effects of their own venom.
Track Dexterity (special); Frequency 1/round for 6 rounds
Effect progression track is Healthy—Sluggish—Stiffened—Staggered—Immobile; immobile is the end state.
Cure 2 consecutive saves
This subtype is applied to Nahsi and creatures related to Nahsi.
Traits: Low-Light vision, Blindsight (Heat) 60 ft., if the NPC is of the Nahsi race, it also gains the Cold-Blooded, Muffled, Venomous, and Natural Weapons racial traits.