Cayden Cailean

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Think too much? Never!

I was scratching my head with this one, too, being tempted to unleash it upon my party ... regarding the phrase, "die from fear."

Dunebugg, you touched on it, as I was uncertain as to how "bad" a death was implied ... down to -1 HP? ... down to -CON HP? ... just DEAD-dead with HPs not even factoring into it?

Based on what Dunebugg said, and the fact that they don't specify, it would seem to be the worst-case scenario for the player ... yowza.


I'm designing a room with trap doors that are there so my players will be at risk of falling into a cave below (where a hungry black pudding is waiting).

To add to the complexity, I want to have a long wide slope they'd slide down between the trap doors and the cavern(so PCs up above can't just throw down a rope for anyone that falls in).

If this slope they'd slide down has Grease cast on its surface, would you allow any PC sliding down it a Reflex save of any kind? The rules for Grease are written for a flat surface. Would they just be forced to slide down if the surface was sloped?

Additionally, my PCs have really taken to Spider Climb, and I can see them, in the event they'd like to climb back up the Greased slope, resorting to Spider Climb to do so. Would you allow this? Would Spider Climb grant them traction on a greased incline?

Thanks!


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So I'm a bit late to the party, but I have an offering regarding the climactic encounter with Depora. I, too, am hopeful that an epic scene will unfold atop the Cyphergate in front of all of Riddleport. How awesome would that be?! (My PCs are currently back at the Gold Goblin after surviving the Boneyard Ambush. They were able to sneak in through the back door and catch the guards unawares. I have an especially charismatic bunch and a fight hasn't broken out ... yet. And, incidentally, we ended our last session with Saul hiding under the dining room table as his trusted guard Hans tries bluffing! Pins and needles! hehe)

I'm yet to see how this actually plays out, but in the hopeful chase that will ensue up the slope of the Cyphergate, I'm reluctant to rest the success of the PCs' pursuit on a single skill check: Climb.

I can already envision the disappointment of my players as they fail these crucial roles and Depora slips away without a satisfying stand-off.

So, I decided to add some scaffolding at the base of the Cyphergate, and justified it being there for the Cyphermages' use, as they study the mysterious runes. It's designed to take longer than the string of Climb checks specified, but I figured it would add some dynamic action as they rush around dumb-founded Cyphermages, perhaps making Reflex/Acrobatics rolls to avoid tripping over them as they tinker away at the wall. It will also help to include all the players, even those with crap for their Climb check. Once they get to the top of the scaffold I've made, they'll be high enough up the Cyphergate that Climb checks will no longer be necessary.

I'll post a follow-up about how it actually goes!