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Wregdar's page

3 posts. Organized Play character for Mulgar.


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Grand Lodge 4/5

Neither of these apply, with the divine fighting, a tankard is neither a weapon or shield.

Nor is it an improvised weapon.

In fact, after comparing the tankard to a light mace the only advantage to the tankard is it weighs 3 lbs less. So, if one were to go ahead and do this, and a gm called shenanigans then as long as they had an additional 1500 gp per tankard laying around for that instance one would be good.

Not that I'm advocating one do this.

Grand Lodge 4/5

Vinyc Kettlebek wrote:
Wregdar wrote:

If I treat it in all ways as a light mace, why can't I by a masterwork tankard?

I can buy a masterwork light mace, I should be able to make a masterwork tankard.

I can buy an Adamantine Light mace, I should be able to buy a adamantine tankard.

I can buy a +1 light mace, I can buy a +1 tankard.

Is there somewhere that the PFS powers that be have ruled on this and I have missed it? I got a really neat barmaid figure with a tankard that is just begging me to make a TWF tankard fighter of Cayden.

The fighting style only influences feats and class abilities that relate to weapon use, and does nothing to change how equipment is purchased. The problem is that a tankard isn't a weapon, and many upgrade options don't have pricing listed for equipment that aren't categorized as armor or weapons.
core rulebook wrote:

Combat Feats

Any feat designated as a combat feat can be selected as a fighter’s bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet the prerequisites.
Quote:

weapon master's handbook wrote:

Divine Fighting Technique (Combat)

You have trained in the fighting technique of a deity.
Prerequisite: Same alignment as chosen deity.
Benefit: Select a deity. You can use that deity’s fighting
technique and receive any benefit for which you qualify, as
described in the Divine Fighting Techniques section below.

Special: You can gain this feat multiple times. Each
time you take this feat, it applies to a new deity’s divine
fighting technique.

....

Cayden Cailean’s Blade and Tankard
Cayden Cailean is famous for wading into battle with a
tankard in his off hand.
Optional Replacement: A chaotic good fighter or
swashbuckler who worships Cayden Cailean can replace
proficiency with shields or bucklers with the following
initial benefit.
Initial Benefit: You can wield a tankard (or mug) as a
weapon, treating it in all ways as a light mace appropriate
for your size.
If you engage in two-weapon fighting with
a rapier or light weapon in one hand and a tankard in the
other, you can drink a potion or other liquid from the
tankard or attempt to toss liquid from the tankard as a dirty
trick APG combat maneuver (such as to blind a foe) in place of
attacking with it. You do not provoke attacks of opportunity
for attempting a dirty trick maneuver with a tankard.

Nowhere in the the divine fighting feat or blade and tankard does it restrict the meaning of the word all.

So, can someone please point me to any clarifying text where this is expressly forbidden?

The definition of combat feat does not disallow it.

The reskinning rules do not apply because it's the feat itself that does the reskinning.

The equipment purchasing rules do not disallow it because in all way it is treated as a light mace.

Grand Lodge 4/5

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Vinyc Kettlebek wrote:
Sean Izaakse wrote:

Sort of another side question while I build one of my characters.

In the Weapon Masters Handbook under the Divine Fighting Style by Cayden Cailean’s Blade and Tankard is says
"Initial Benefit: You can wield a tankard (or mug) as a
weapon, treating it in all ways as a light mace appropriate
for your size."

So any feats that apply to a light mace will apply to a tankard I wield right?

Thanks again for the input everyone. You've gotten me super excited for my game this weekend.

Just be mindful that tankards are not weapons. Most special materials only have prices for weapons or armor, so a tankard couldn't be made from those materials. You could buy a mithral tankard since that material lists pricing for random items by weight. Tankards not being a proper weapon also prevents you from enchanting them as magic weapons. However there are a few specific named magical tankards that are enchanted as magic weapons.

If I treat it in all ways as a light mace, why can't I by a masterwork tankard?

I can buy a masterwork light mace, I should be able to make a masterwork tankard.

I can buy an Adamantine Light mace, I should be able to buy a adamantine tankard.

I can buy a +1 light mace, I can buy a +1 tankard.

Is there somewhere that the PFS powers that be have ruled on this and I have missed it? I got a really neat barmaid figure with a tankard that is just begging me to make a TWF tankard fighter of Cayden.