Chained Spirit

Wrecked's page

2 posts. Alias of Nicholas Slaughter.


RSS


Lloyd Jackson wrote:

Couple suggestions that I've used in my own campaign, which recently returned after a long hiatus.

Use Carnival of Tears and Realm of the Fellnight Queen. Carnival is the best pathfinder dark fairy-tale/slasher horror there is. If the fey are like that, or at least some are, that'd be more than enough reason to build a wall between you and them.

Thank you so much for these recommendations. I really love the idea of using Carnival of Tears as I've actually run that before as a one shot and loved it. It'll fit perfectly as an isolated town incident. I'm also going to pick up Realm of the Fellnight Queen to add on some flair.

I love everything that Orthos and Redcelt32 mentioned as well, though I'm going to have to read up more on Candlemere Isle. I also really like the idea of having these portals opened up in random hexes that are otherwise empty that are pouring enemies into the world. I just need to figure out some kind of system for rewarding them for figuring out a way of closing the portals. Maybe some extra points on the kingdom building side?


2 people marked this as a favorite.

So, I'm gearing up to run Kingmaker this Friday for one of my long time gaming groups. I've tried running it twice before but due to RL issues, both fell apart about halfway into the first book. That being said, I'm looking to spice it up a little this time and make it more of a dark campaign, setting-wise than what I've seen so far. As a disclaimer, I've read through all the books at least once, most of them at least twice in the times that I've geared up to run the campaign in the past. I'm aware of the general story-line and have some ideas on hooks I want to execute but I figured I'd see if you all had any ideas you would like to see tried out!

To give a sense of what I'm looking for, I want to have the entire country of Brevoy walled off with a huge wall designed to keep the horrors of the outside world from getting in. I'd like the stolen lands to represent a part of Brevoy that fell centuries ago that they're trying to reclaim in order to expand the country as they're well at maximum on space and food. Essentially I want the lands outside of the wall to represent something much closer to Ustalav than the area it's in. In short, I want my characters to desire building their own town and kingdom as a way of providing a safe place to sleep at night.

What would you do differently to make the world surrounding this campaign a few shades "darker"?