| Wraythblade |
| 2 people marked this as a favorite. |
To the OP: Many of us who GM have been where you find yourself. My game group are all 45+ and have been gaming for a minimum of 25+ years each.
We moved to PF from 3.5 because of the enhanced variety and flexibility to create whatever type of character someone could want to play. That being said, we each are almost unconscious min-maxers and as GMs, we each have been in the place you find yourself. It got to the point where the players didn't want really to even play anymore since the room/monster/treasure crawl was boring and the "yikes, it's a dragon! Run!" encounters took 3 rounds to complete - again...boring. I found that arranging an encounter meant I was putting multiple mobs of at least 5CRs over the party against them...they still easy-moded them.
Each of us GMs and we all discussed the issues. We came to the a decision that we would consciously try not to min-max, but to expand our characters feat, skill, spell and item choices. Character weaknesses were easily identified, but were accepted as additional challenges. We've found this approach really enhances the role-playing aspect of the game as well. And, at the end of the day, each player still gets to play the character they conceived initially.
That brings me to PF2. As others have stated, my group find the flexibility has vanished - with character development fenced into narrow feat/skill lanes, variety and choice really don't exist. We've decided we will stick with PF1 for the foreseeable future.