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Organized Play Member. 3 posts (5 including aliases). No reviews. No lists. No wishlists. 1 alias.


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The Exchange

Mauricio Quintana wrote:


Frieda the jigsaw shark Level 4 Elite Skirmisher
Medium natural beast (aquatic; mount) XP 350

Initiative +6 Senses: Perception +9; low-light vision
HP: 84; Bloodied 42 [see Blood Fury]
AC: 18; Fortitude 19; Reflex 18; Will 16
Speed: Swim 9
Action Points 1

Bite (standard; at-will)
+9 vs. AC; 1d10+4 damage

Iron Jaws (standard; at-will)
+9 vs. AC; 1d6+4 damage, and target is grabbed

Blood Fury (minor; encounter) * Healing
The first time Frieda the jigsaw shark bloodies an enemy, it spends a healing surge and regains 21 hit points. It gains a +1 bonus to attack rolls and a +2 bonus to all damage rolls against bloodied enemies until the end of the encounter.

Alignment Unaligned Languages: -
Skills: Athletics +11
STR: 18 (+6) DEX: 15 (+4) WIS 15 (+4)
CON: 18 (+6) INT: 2 (-2) CHA 8 (+1)

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Frieda the jigsaw...

My Jigsaw

Jigsaw Shark Level 2 Elite Skirmisher
Medium natural beast (aquatic) XP 250
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Initiative +2 Senses Perception +11 ; blindsight 10
HP 74; Bloodied 37
AC 18; Fortitude 18, Reflex 17, Will 14 ; +2 saving throws
Speed swim 10
Action Point 1
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Bite (standard; at-will)
+10 vs. AC; 1d10+3 damage
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Blood Frenzy +1 to hit and +2 damage to blooded targets
Blood Pursuit (immediate reaction, when a bloodied enemy within 2 squares of the shark shifts or moves; at-will)
The Shark shifts 1 square closer to the enemy.
Combat Advantage: If the Jigsaw shark has combat advantage it deals
an additional +2d6 damage on its attack
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Alignment Unaligned Languages -
Str 16 (+3) Dex 15 (+2) Wis 12 (+1)
Con 13 (+1) Int 1 (-5) Cha 2 (-4)

probably didnt need to be elite

The Exchange

TerraNova wrote:

I've finally had the chance to read the entire book, and the "Pseudodragon vs Imp" unfair battle seems the only thing that isn't well-explained to me. Sure, if you focus on the problems exclusively, Korvosa becomes a seething cesspool of vileness - but focus on all that is evil in - say - Waterdeep, and you'll be glad for the next orc horde to burn the place down. ;)

All in all, i would call Korvosa LN with some LE tendencies due to its chelish roots. An interesting place to adventure in, for sure.

Maybe the Psuedo Dragon populous dips their claws & teeth in Silver before they hunt Imps or they are Holy Psuedodragons with Good aligned attacks.

The Exchange

Mary Yamato wrote:

City adventures are really, really hard.

But I think you stack the deck against yourself when you emphasize, as big central plot events, things as difficult to justify as these. It's not that I want explanations, so much as I want more plot elements that *don't need extensive explanations in order to make sense.*

Mary

Most of the problems that were mentioned had to do with spells.

Everyone thinks because you can cast raise dead or commune... that

A the gods will grant it or answer it directly (opposed to cryptic) or B the dead character wants to come back!

Speak w. Dead - the character's tongue was removed. Oh well so much for that.

It's not hard to avoid problematic spells that can wreck plots.

I havent read every page of this topic, but it sounds like your DM reads the adventure doesnt understand something or doesn't like something then rewrites major portions of it (instead of just adding little details to explain areas that might not be as obvious) only to have it fall apart as the next adventure comes out. I could be wrong but that is what it sounds like.