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My gaming group started the Playtest with 2 GMs and 8 Players. As of now we're down to 1 GM (me) and 2 Players. One of the remaining players is also considering dropping out. The other is still on board, but not interested in solo play.

Since there isn't really an LFG hub for the Playtest, I guess this is as good a place to ask as any: Anyone out there playtesting on Roll20 or Tabletop Simulator willing to take on an extra player or two? Preferably one that either hasn't started Pale Mountain's Shadow or is willing to run it again? (Not required, but would be appreciated.)

(Warning Label: I'm a heavy roleplayer.)


I'd like to see the Monk weapon "group" expanded a little bit, especially since it seems like they have no way to get crit specializations on them from their class anyway. Things that aren't monk weapons but it makes sense to have them be monk weapons include:

Gauntlets, spiked gauntlets (a punch is a punch, right?)
Sickles, staffs (kama and bo-staff are monk, but not their basic variants?)
Daggers (sai and dagger are related enough. why not?)
Blowgun (why not, because ninjas. nobody gonna use em anyway)

Not all of those need to make it in, but at least sickles and staves please, it doesn't make sense that I can be good at using a long stick but not a short stick. :)

Additionally, it wouldn't be amiss to give them trained in simple weapons to start with. Otherwise a monk starts with no ranged options unless they burn a feat.


What is the range of the Scent ability of animal companions? It's unlisted, but by peeking at the bestiary (and the Gnome's heritage feat) we can conclude that the normal Scent range is 30 feet (probably).

What is the weight of an unconscious character? It's also unlisted, but under the petrified condition we can infer that Medium characters are 8 bulk and Small characters are 4 bulk (though this still leaves me unsure).

What other obscure knowledge is there you've managed to find? (At what point does a Horse become encumbered?)