Crystal Figurine

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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

I will do some tweaking to see if I can work a 14 con in. Standing on the shoulders of those who have come before me, I feel confident that I will have a good amount of battlefield control. Any other miscellaneous thoughts out there? Thank you again everyone for your thoughts on the matter.

Grand Lodge

Thank you for your responses. I have a friend who plays a Cha heavy char and is a member of the same faction, that allows me to focus on what he is lacking, Knowledges. What about magic items that don't require a chronicle sheet? I have Ioun stone of init so far, any other suggestions?

Grand Lodge

Build so far
Human
Str 8
Dex 14
Con 12
Int 20
Wis 12
Cha 7

Ac: 13 (without mage armor & Mist) Hp: 8 Hex DC: 15, 16 @ 2
Int: +8, +9 with Ioun Stone Spell DC: 16
Perception: +6

Patron: Time
Familiar: Compi
Traits: Reactionary, Eyes and ears of the city.
Feats: Extra Hex, Extra Hex
Skills: All Class Knowledge, Perception, Fly, Spellcraft, +1 misc skill
Hex: Cackle, Evil Eye, Slumber, Misfortune @ lvl 2 (one session away), and Flight @ 4
Spells Memorized: Mage Armor *2, Cure Light Wounds, Obscuring Mist

Being new to the Pathfinder (I have one char that is lvl 2) system I am curious to know if I have overlooked something. Could also use some advice on Magic items that don't require a chronicle sheet.

Grand Lodge

Elves receive a +2 racial bonus on caster level checks made to overcome
spell resistance. Does this apply to the DC of their Hex?