| Wolfmasterarts |
Once upon a time, the Haste spell granted an extra move action, but that was back in D&D3.0 and that particular mistake hasn't been repeated since...It should be noted that generic 'extra move actions' are extremely rare at best (can't honestly think of one offhand outside of the optional systems, but I am a bit rusty): Do you have a particular 'extra move action' source in mind?
If you happen to be looking at an original printing of the Quick Runner's Shirt, that item was heavily nerfed a long time ago:
Aura faint transmutation; CL 5thQuick Runner's Shirt wrote:Ultimate Equipment pg. 222Source
Slot chest; Price 1,000 gp; Weight —Description
This shirt is made of light, gossamer-thin fabric embroidered with arrangements of winged feet. Once per day as a swift action, the wearer can take an additional move action to move and then immediately end his turn, losing any unspent actions. A character must wear this shirt continuously for 24 hours before he can activate this ability.Construction
Requirements Craft Wondrous Item, haste; Cost 500 gp
Actually one of the guys that answer my question talk about what I'm thinking. Mythic haste give you another move action, and I was thinking that you can't move with the extra move action and then full attack because the full round says "When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round". But he already clarified what I wanted to know.