I've been trying to put together this build in a way I'm happy with for a while now and I have a bunch of ideas but nothing cohesive.
I'm trying to build a off beat melee/spell caster character who debuffs enemies with rapid fire attacks to lower their saving throws and then hits them with a save or suck spell. I know I want to be heavily wisdom based so monk/cold iron inquisitor with guided hand would work well I think. I'm trying to not worry about damage and instead end fights through other means.
So what would a be a good option for melee debuffs? The potential ones I've found are, pressure point strikes, thug's sickening sneak attack could work with that, dirty trick, stunning fist, and I'm not sure what else could work. I don't want to use intimidate, it doesn't fit the character.
I want to fit this in with feats for snake style because that fits the style of monk I want to play and craft wondrous item because I think it will be really helpful over time.
The Irorian paladin might work too with a wisdom/charisma base but I don't think the spell casting will be effective over time. Champion of Irori doesn't get spell casting and does lots off damage, which I don't want.
So how do I fit this all together? We're going up to level 16, 17 point buy and everything paizo is legal. The character is a middle aged human woman who learned a tight flowing fighting style called water boxing while trapped in a demonic prison, learning their weak points and finding faith in personal perfection and enlightenment.