| Wolfgarde |
Thanks for the suggestions!
I've looked at a finesse guide that basically said that a finesse melee fighter will never do as much damage as a strength melee fighter, and that finesse fighting is more about doing combat maneuvers (so controlling the fight?) and getting in multiple attacks that have stacking damage on them. ( here's a link to it). The guide talks about monk and how unarmed strike can be good.
Based on those suggestions, I'm thinking that maybe enlightened paladin might work. I'd keep weapon finesse, and at level 3 take two weapon fighting and instead of attacking twice each turn I'd just try to trip enemies each turn to help my teammates. With Confident Defense, I'd have a really good AC by level 3. At level 4, the ki points also solve my speed issues. I'm just not a fan of the rest of the archetype abilities.
After looking more at Divine Hunter, it seems to be the better choice. I can attack at melee range, so I can still tank. I can wear a buckler, so I only lose 1 AC. It also does more damage, and I can switch weapon finesse with another feat. So I think I could actually tank better with divine hunter, which is kinda funny XD
I kinda wish I made a monk at this point though. I just think a tiny gnome punching and tripping large creatures would look hilarious XD.