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So the "Bolt Ace" gunslinger variant has what I would call a thematic problem in that it doesn't explicitly replace the base gunslinger gun proficiency with all guns, the "gunsmithing" feat, nor the "heirloom gun" class features. What gives?

I am using the bolt ace variant gunslinger in a game without any guns. Any advice for replacements of those class features listed above, since paizo clearly goofed on the purpose of being a bolt ace in the first place? :P

I'm thinking of starting with a masterwork crossbow, proficiency with all crossbows, and perhaps a special crossbow-only crafting feat(with +2 to craft perhaps since it's limited)?


First things first:

"The tumor has all the abilities of the animal it resembles and familiar abilities based on the alchemist’s caster level..." (UM)

So I'm starting a game with an Investigator(ACG) and 2 levels of alchemist for the purpose of having a tumor familiar while not sacrificing any spell(extract) progression. The thing is, since the alchemist class was the ONLY "alchemy" using class at the time of UM release there is no specific writing stating that an Investigator's alchemy levels stacks with that of an alchemist for certain things. In this case, I think alchemy levels should stack for the purpose of tumor familiar levels and abilities.

Personally, I consider anything in the alchemist class that refers to "alchemist class as caster level..." should also transfer to investigator seeing as the class uses the exact same type of magic.

Thoughts/opinions?


Slashing Grace

Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.

Benefit: Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.

The description is fine as is, considering "weapon finesse" requires a "light weapon, elven curve blade, rapier, whip, or spiked chain...", this seems like a very odd feat.

Unless you SPECIFICALLY only use this feat for a slashing light weapon or the curve blade you either get to use weapon finesse, or slashing grace exclusively.

For example:

Longsword uses STR for hit, but DEX for damage

OR

Rapier uses DEX for hit, but doesn't qualify for the feat because it's already piercing (wha...?)

It just seems very counter-intuitive to me.


Lets pretend I have a gnome witch with a tiny sized familiar in my backpack and I cast invisibility on myself. Familiar is invisible too, right?

Also if I cast reduce person on myself in the same situation, the familiar is equally reduced in size until it leaves the bag, right?

Well... what if I have my familiar in the gnome's backpack and cast reduce person, climb into my medium sized summoner friend's backpack who casts enlarge person on his large sized humanoid eidolon, then climbs into ITS backpack... and casts invisibility on the eidolon?

Bonus questions! If I have a large sized quadruped creature(I'm thinking eidolon for buffing purposes, but can be any) and I strap a small specially designed sized box to it's back with a chair and small holes for vision can I cast spells with full concealment? What if I forego the holes entirely and rely on the "bond senses" summoner ability?

What if I take a huge sized winged eidolon and I put a seat/strap system on it's back and use it like an airship?