Bear trap

Zazz Zelgadis's page

75 posts. Organized Play character for Zwordsman.


Full Name

Zazz Zelgadis

Race

Alchemist, 1 | HP 17/17 | AC 17 Shield-Raise 18

Classes/Levels

| | F: +6 , R: +8, W: +3| | Perc +3, Stealth +6 Low-Light Vision, Spd 25ft |Reagents 1/4| Buffs:none| Active: none HeroPt: 2

About Zazz Zelgadis

Race: Half-Elf, Male, Tinker
| HP 17/17 | AC 17 Shield-Raise 18 | | F: +6, R: +8, W: +3| | Perc: +3, Low-Light Vision, Spd 25ft
Classes / levels: Alchemist. Lv:1
| Infused Reagent 4/5 | Buffs: | Active conditions: None.

PFS #
Experience 0
Faction Grand Archive. Field-Commissioned Agent
Wealth 15SP, 04CP. 0 Fame
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Zazz Zelgadis
Alchemist 1 https://www.myth-weavers.com/sheet.html#id=1994800
Medium humanoid ( )
Perc +3; Senses Low Light vision
Speed 25 ft.
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Defense
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AC 17 Shield-Raised AC 18
HP 17/17
Fort +6, Ref +8, Will +3

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Offense
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Melee
Unarmed Strike: +6 1D4+2B. Finesse.
Sickle: +6. 1D4+2S. Finesse. Trip.
Ranged
Hand Crossbow: +6 1D6P. 60ft Increment. Reload 1
Bombs: +6, variable, 20ft increment. Quick Bomber feat.
Special Attacks
Trip with Sickle: Athletics +6 (Finesse).
Grapple: Athletics +5

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Statistics
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Str 14, Dex 16, Con 12, Int 16 Wis 10, Cha 10
Base Class and Ancestral Feats
Alchemical Crafting
Specialty Crafting
Cooperative Nature: +4 Circ bonus to Aid Action
Class Feats
Quick Bomber: Interact + Strike when drawing bombs.

Languages Common, Orcish, Goblin, Draconic, Elven

Trained Skills
Acrobatics: +6
Athletics: +6
Crafting +6
Lore(Engineer) +6
Medicine +3
Nature +3
Society +6
Stealth +6
Survival +3
Untrained Skills
Arcana +3
Deception +0
Diplomacy +0
Intimidation +0
Lore (anything else) +3
Occultism +3
Performance +0
Religion +0
Thievery +3
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Bulk 6B0L+ Daily Item: -L Encumbered 7 Maximum 12

Combat Gear
Studded Leather Armour +2ac +3dex cap -1 ACP 12str req 1bulk.
Buckler AC Bonus +1; Speed Penalty — Bulk L; Hardness 3; HP (BT) 6 (3)
Hand Crossbow 60ft increment
Bolts 40x
Sickle L Agile, Finesse, Trip. Carried on chest hook
Survival Knife (Dagger) L agile finesse thrown 10ft versatile S. Scout Carried
Caltrops x2
Other Gear
Alchemist Tools: Located in a Bandolier
Formula Book
Bandolier x2
Sheathx2
Piton x4
Grappling Hook
Adventurer’s Pack:
The pack contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.
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Alchemist Formula
Bottled lightning
Acid Flask
Tanglefoot Bag

Giant Centipede Venom

Minor Elixir of Life
Antidote
Antiplague

Eagle-Eye Elixir
Sunrod (bought formula)

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My Boons:

None I know of

Bot Me!:

To be filled in