Wizard Giovanni's page

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I've been playing a chained summoner in my friend's homebrewed adventure and been having some fun playing him and his eidolon! And while I have yet to play as an unchained summoner, the changes it offers seem interesting enough for me to consider playing as one someday.

In the case of Pathfinder 2nd Edition, I can easily see Paizo basing this summoner off of the unchained version, seeing as the whole purpose of that class was to act as a nerf to the original one, though I'd love it if they do more with PF2's summoner like give it a few more subtypes to play with and/or even a whole prestige class that basically acts like the original summoner with a few bells and whistles.

But what do any of you think they could do with the summoner? Assuming it's confirmed to return for Pathfinder 2E.


Seeing as spells like Avatar, Primal Herd, and others are a bit mediocre for 10th-level spells, I think it would be feasible if the promise to buff up the spells will help give these ones justice...along with some clarification if they're wearing clothes or not so as to avoid any awkward descriptions.

Additionally, it would also be fair to at least allow these form changing spells to treat the users as half casters; retaining their ability to use spells but only from 6th/7th and lower levels.

What do you guys think though? Anything else you feel they could improve on or are they fine as is?


So seeing as archetypes will be taking a different approach for this upcoming edition, I wanted to discuss ways in how to translate the Investigator class from the 1st edition to the 2nd. Here's a page to read up on said class.

First off, their premiere class feature, Inspiration, should most definitely come with taking up the Investigator Dedication since it can help your PC further integrate its role in "skill monkey", not to mention aiding your spell slinging in combat.

Secondly, the ability to take Investigator Talents and knowledge on Studied Combat and Studied Strikes would either come around at level 3 for the former class feature and level 4 for the latter ones or all of them learned at level 4. Personally hoping for the former but still fair if Paizo takes the latter route.

Finally, True Inspiration would most likely take a very long time to learn down the Investigator path since you get to essentially use Inspiration at-will by this point with an awesome bonus in 2d6 Inspiration rolls instead of 1d6.

However I'd love to hear your take on 2E's Investigator Archetype if that becomes a thing! Might even help me gain more ideas for this archetype.