Ezren

Wiz Bang the Wizard's page

9 posts. Alias of MichaelCullen.


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At that point Wiz Bang would declare victory as he could just keep on hitting himself till the body dies, but sees no need to waste valuable diamond dust.

Do you want to keep on playing but say that wall of suppression only suppresses if you move. I.E as long as you stay where you are it does not suppress your items or abilities?


Using his quicken rod, Wiz Bang will cast Wall of Suppression but voluntarily lowers his caster level by one, giving the spell caster level 20 for all effects vice his normal 21. He makes the wall, which is shapable, into a block of cubes 4 high and 2 long and 2 wide. The wall is centered on where the fighter is.

After this is cast Wiz Bang will cast Heightened (+2) Persisted possession.

Looks like hero lab forgot to take into account the heightened effect when it calculated the DC, perhaps an odd interaction with spell perfection, anyways the DC should be 32. 10 Base +11 int + 2 from spell focus (normally one but it is doubled with spell perfection) +2 from greater spell focus (again from spell perfection) then 7 from the spell level (after being heightened to 7th level). With persisted Theodwin must roll twice.

Unless Theodwin has something else up his sleeves he needs to make these save without the benefit of any magical items or spells. Additionally any supernatural abilities that are always on would be suppressed as well.

If for some unforeseen reason spell pen is still needed for the possession. spell pen: 1d20 + 21 + 2 + 4 + 4 + 2 ⇒ (6) + 21 + 2 + 4 + 4 + 2 = 39


Wiz Bang is on the ground, though he is under mind blank, which may interfere with some things trying to find him.


Wiz Bang uses his quicken rod to cast limited wish to get greater invisibility. He then uses wish to move himself back to the arena, midway along a side wall (as far as possible from where they both started).


Ah poor Wiz Bang he should have had spell turning up, instead he gets stuck in his maze, for the moment. Your turn.


Let's assume that leaving the arena via maze does not count as a loss for Theodwin


Wiz Bang uses his presence ability to roll a d20 to save for latter free action d20: 1d20 ⇒ 9

He firsts drops his fist full of diamonds free action

He then casts Maze with the reach metamagic feat. spell pen if needed: 1d20 + 21 + 2 + 2 + 2 ⇒ (20) + 21 + 2 + 2 + 2 = 47

DM/spectators:
Then using his quicken rod, he casts wall of suppression but voluntarily lowers his caster level by one, giving the spell caster level 20 for all effects vice his normal 21. He makes the wall, which is shapable, into a block of cubes 4 wide and 5 long. The wall is centered on where the fighter was.

He then uses his move action to walk 20 feet forward.


Wiz Bang wakes up from his nap and walks into the arena. He looks a bit disheveled and mutters something about his familiar messing with his scroll case and dumping fine wine all over it.

Initiative check of 44, using the foresight diviner ability forewarned to get a nat 20 on the roll.

Can Theodwin be seen across the map?


Here I am