Alahazra

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I think it is poor wording. So it’s confusing. One of my player insist there is no word about panache is reset concept. So it can gain 1 panache point everyday. so first day 1, 2nd day 2 pool, so up to cha maximum.
But I think, second phrase. it says “throughout the day” means limited time a day.

and if he regain points by overcome enemy, so now he is points 2, is he gain a 1 pool, so he starts with 3 pool?

Is it panache pool reset at the start of the day? Or is it conservative?


I added the Module, Tears at Bitter Manor between Book2 and 3.
After Party complete book2, PCs have time to prepare cross the Crown of the world, perfect time to run this. The module originally based Taldore(?), but I changed the town be fits to Ulfen. Tt was great and having fun!


I plan to integrate Ruby Phoenix tournament into book 4 too.

In Hongal, the prince(I can't remember his name) celebrate the PC, and 3 days festival will open. and test pc.

I plan to replace this festival to tournament. If Pc win the tournament The prince will please and let them go. (also the book suggest the prince's test and it's reward. I think the reward will be replace Ruby Phoenix's reward)


I make Ameiko PC's Kagemusha.
One of PC is rightful Heir of Minkai, Ameiko is just her(in my group) shadow warrior.


I assign rightful heir role to one of PC and Ameiko is her kagemusha.

At first, rokuro's bloodline is kegemusha's familyline. and he support his master's bloodline carefully at distance.

My PC just finished book 1, and realise their fate(especially ameiko and main PC).

I expect it make very interesting role points.

1. Ameiko is still key NPC. PC should pretend Ameiko is princess, and protect her. It make the whole adventure's many background keep going.

2. I think protagonist should be PC! in many thread, it told repeatly so I skip it.

3. Ameiko's fate is not fixed. maybe I can make her revolt to PC, after she ascend Minkai's empress. Or in book 5 and 6 somewhere?

PC's relation will be make her fate too.


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Axial wrote:
Frerezar wrote:
The REAL queen Galfrey...

Honestly, that would take a lot of explaining to do.

*How come she hasn't done more to undermine the war effort?

*How come she can still use all of her paladin abilities?

*How come divination spells don't work on her?

*How come Iomedae doesn't say, "Uhhh, by the way...Galfrey? That's totally not her."

*How come she wants to prove the party's innocence in Sword of Valor instead of having them executed for supposedly destroying the Wardstone?

How about fake queen is actually, Demon Minagho herself!

I dont like her status, and fate in book 5 either. (she is in prison for purnishment from her Lord)

How about change her mythic Trickter about 6. and she has mythic ability proof from divination any sort. and she impersonate paladin's ability.

and God is not Omniscient. and her mythic ability prevent it. so Iomedae doesnt know this.

Maybe replacing Queen is very recent event, about book 4 period, resulting Minagho's desperate attempt from her continuing failure.

Now Queen Galfey is Minagho's husk, and PCs finds this in prison.


Frerezar wrote:
The REAL queen Galfrey...

Brilliant! It will more convincing that Iomadae choose her new herald, if PCs refuse. After all, she endured so much, and she should keep a some dignity and innocence.


Apparently, Warpriest needs his own UNIQUE flavors.
Essentially he is multiclass (fighter/cleric). If I build fighter/cleric each 10 Lv, he will similar ability or better (and of course some better, but! slightly).

this is my thoughts for his problem.

1. He is not much better just multiclass Fgt/Clr, and very less for paladin.
2. He don't have unique role to play.
3. His ability is all minor duplicate other existing class.

here is my suggestion.

I always think what the paladin make better is his swift laying on hands. and level base use per day. Likewise, warpriest needs more reliable and quick heal for him and his comrade.

He dont needs 6th Lv spell, only needs swift minor buff spell.

blessing needs more buff. more passive stable ability will be good. like CL+1, for magic blessing.
And unique spell is much better I think. (I remind specialty priest-old 2nd greyhawk)


chaoseffect wrote:
A Pathfinderized Warforged is really what I want. Alternate racial abilities and logical racial feats are also a huge plus. And when I say "logical racial feats", I mean the complete opposite of Stabbing Shot essentially. I usually try to refrain from personal insults, but whoever decided that needed to be a racial feat is an idiot.

There is Android in Inner Sea Bestiary campaign book..


chapter 2. there are ghoul army that has disease, undead type, paralyze special ability. according to ultimate campaign, recovering from disease needs stability check. But in this story, they dont have kingdom. so stability check nonsense! or am i missing something?

And paralyze saids "Each time the army damages an enemy army, reduce the enemy army's DV by 1" How long does it effect? I assume it last one battle. Is it correct?


Lord Snow wrote:
Irnk, Dead-Eye's Prodigal wrote:
Lord Snow wrote:
Tangent101 wrote:
Why? NPCs are people. Not all people are helpful, especially during disasters.
Some players are impatient with NPCs to the point of cataloging them into two categories - "people we can use", or "obstacles". Thank all the gods that my players have different attitudes altogether, but for groups with players less interested in role playing, it COULD be wise to downplay the "watching out for NPCs might turn into an obstacle" thing...
And for those players, this is probably not the AP they are going to enjoy anyway...
Oh, I agree... and honestly other than maybe Kingmaker and Shattered Star, I don't see which APs those player will enjoy... most of them require some emotional investment in NPCs. Still, though, doesn't mean this kind of group won't play the AP, and I got the impression from Wintercome that his players are like that... giving the best advice I have, right?

Oh~ I feel guilty to my players. My players are not the people who less interested role playing.

Maybe it's because previous Serpent skull's terrible memory. From start, PCs and 5 other castaway should survive carnival island. But 5 other NPCs are... like whining child saying 'care for me. care for me~'.
In rules more serious. they should will save every morning or run away just to carnival's hand! PC care for them, but they don't like this and NPCs.

What I want to say is... Dont make NPCs obstacle and XP machine.
They can ask help at first. Broken-leg rogue and blind wizard need help.
"Hey~ Guys, I think my leg is broken. can you help me to remove this rock from my leg?"

Even though PCs make them "hostile", if there is no immediate threat of life from PCs, it will be good to give their aids to party.


j b 200 wrote:
I was wondering if anyone had any thoughts on RPing right after the fall with the NPCs. I'm concerened that my players will mostly ignore the NPCs (thus missing about 1/2 the xp in part 1) or will only really interact with them if I spell out "YOU MUST TALK TO THEM TO GET XP!!!" and that might make them feel a little railroaded. Any thougths on a more organic way to really introduce the NPCs?

when i was GM the serpent skull, it seems very similiar opening.

PC was dropped sudden catastrophe, there are stanger among PCs.
Worst of it, the NPC may not coperate PCs.
If the NPCs prove their worth to PCs, they should ignored.
So I'm gonna skip diplomacy about ther attitude(friendly, unfriendly so on). it will be better, they are from the start friendly. and react properly that.

At least, they are more charming and have a good backgound to appeal PCs.
They have more interest points to interact each other. You can give more XP to that. (not giving raise them to friendly)

My point is, NPCs should helpful to PCs at their best.


My player wants to run this adventure 5 paladin. (maybe 4 paladin and something other)
Should I permit this?
5 paladin will be good? or they destined doom?

at my first impression is holy XXXX!
they just want to be paladin for smite evil g&!#**n demon!
for now, i'm worry about it will be really senario-breaking parth?
maybe they are literally eaten to monsters. of course, paladin will be very powerful to demons. but only paladin?

I want to listen your opinion...


If human druid change her form beast by wild shape, now she is Animal Type for ranger's favored enemy ability?

or Is she still Humanoid(human)? or Is she Humanoid(human) AND Animal?

How about demon changing form through other polymorph effect to human, element, or other thing? Does it still apply paladin's Smite evil?

Finally, If demon possess other creature, that possessed creature can be target smite evil ability?


Does it nonsense half of core class is from APG or UM or UC, but doeent use feat from that book?


mplindustries wrote:

Are you upset because a 5th level spell sees through a 9th? Would you try and argue that True Seeing shouldn't see through Mass Invisibility because its a 7th level spell?

True Seeing automatically pierces illusions. Yes, it totally hoses illusions--that's what it's supposed to do.

Actually, just one 5th level spell can give you total immunity is very nervous me. I always hated Aura of resolve to give you a total immunity from compulsion effects.

and true seeing is so common to devil or demon or etc... (and always on!)

it just complain. ;(

Proper use of spell or item always deserved their action, I think.


how about

WEIRD
School illusion (phantasm) [fear, mind-affecting]; Level sorcerer/wizard 9
Targets any number of creatures, no two of which can be more than 30 ft. apart
This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.

If a subject's Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.

true seeing can totally negate Weird's effect just because it is illusion school? Does it give you total immunity of illusion? or you can take its second effect stun, strength damage, and 3d6 damage?


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I have queation about Alchemist formula for craft.
you said extracts are "not spell" so, alchemist's formula is not requirement for craft any item (except for potion).
but for UItimate Equipment, there are many items for alchemist, such as "vest for stable mutation" it says only alchemist can make.

or sipping jacket is require amplify elixir (the only alchemist)

so, i want to know alchemist's formula isnt match for general item create rule for requirement?


Can i change size of magic armor or weapon? If i could how much cost it will be?