Vecna

Windcaler's page

Organized Play Member. 167 posts (174 including aliases). No reviews. No lists. 1 wishlist. 1 alias.




1 person marked this as a favorite.

So Ive been running iron gods for the last few months one of the things my players did early on was take Meyanda's head as a literal trophy. They're a pretty neutral party and have a Scrap worth of about 5 right now and they've been very careful to not reveal Meyanda's head to anyone but leaders and their closest people, plus they've convinced everyone to stay quiet about Meyanda until they're ready to strike.

In our last session my players managed to secure the Steel hawks assistance through killing birdfood and nailing some diplomacy with Sevroth Slaid. They've basicly agreed to hand over Scrap wall to the Steel hawks once they overthrow the lords of rust.

Today we had a long session where they decided to infiltrate the Smiler's base after one of them got ambushed and almost eaten by a few of their gangmembers. They killed just about all of them except Marrow (Hatchet hands is long dead never making it out of the fort alive) and rescued Whiskiss. They returned Whiskiss to the Redtooth's and now they're trying to forge an alliance between the two groups.

The book doesn't really account for something like that but I like their initiative so Ive already decided, yes I want them to go for it if its what they want to do.

However here are my thoughts, they need to have a formal meeting between the two leaders to work out some sort of formal alliance. I already figured Divinya would be willing to host a meeting at the clockwork cathedral as a good neutral territory.

I figured it could be a nice dinner, serving roasted rust monster but where I'm struggling is what would the gangs ask for in order to form an alliance and would it require the PCs constant vigilance to keep it going?

The ideas I have so far include

1. A formal Non-aggression pact between both parties at least until the lords of rust are overthrown
2. A share of the technology found in the Lords of rusts headquarters (neither group is ok with a straight 50/50 split leaving the PCs to negotiate the leftovers because I know they'll keep most of it)
3. Greater territory rights over scrap wall, letting them charge "taxes" on people and merchants in their territory (this one is destined to implode as both groups will want a greater profit and the only thing I see the PCs able to negotiate is forming a "market district" that's considered neutral territory and is split 50/50 between the gangs)

So Im coming to others out there for some more ideas. What are some other things both gangs might argue over and I would also love some more food ideas to include in this scene as I want it to be an important meeting.


So Ive got this character (A fighter) who's rounding level 5 and grew up as the son of a smith with his dad making everything and mom running the family business. He left to go adventuring, pretty much because he formed a crush on a girl who is our groups sorceress. Even though he likes this new life he's still devoting skill points toward craft weapons and armor since its part of his character.

Anyway, the other night we got a haul from helping to restore a dwarven family's lost hold so naturally I started thinking about ideas to spend that money on and I figured Adamantine full plate would be a great purchase, especially since I intend to take Master craftsman later

However I got really blown away by the implications of the time it would take to make that armor. He has a total check of +12 (5 ranks +2 int mod +3 class skill +2 for artisan tools). Not a big deal I can reach the DC 20 on a roll of 8 or more.

This is where these implications scare me. Normally Spiked Adamantine full plate would cost 16550. Converted to silver pieces this would be 165,500. So the materials to make the armor equals 5461 gold pieces and 5 silver pieces. Thats no problem

Now if Im taking 10 on each check to represent a weeks worth of work, giving me a total of 22 on each check, Im adding 440 silver pieces each week to the finished product. Here's the part that blew me away, getting 440 silver pieces each week would mean it would take me just over 376 weeks to finish this suit of armor. That totals out to over 7 years!

I certainly cant ask the group to wait around for 7 years for me to make some awesome armor. Am I doing this right? Im hoping there's a rule Im not familiar with where special materials equal magic item creation costs or something


I have an Adventure path coming up and Im looking for some ways to build a very effective human cleric of Gorum. She's brash, opinionated, and always looking to fight anything and everyone even if its just a duel.

Ive decided to take the crusader archetype from Ultimate combat so she gets all sorts of great fighter feats for her greatsword. The issue Im having is feats beyond her crusader feats (which will be 1st:Heavy armor prof 5th:Weapon focus 10th:Weapon spec 15th:Greater weapon spec 20th: Greater weapon spec).

Her ability scores are 20 str 14 dex 15 con 12 int 16 wis 12 cha

1st level feats will most likely be Heavy armor prof (from crusader archetype), Toughness (human bonus feat), and finally I wasnt sure what to take for the normal 1st level feat but I settled on Improved unarmed strike because I see her as a mix of swordswoman and martial artist. Her skills will be Craft weapons and armor, spellcraft, and probably heal

After third level, Im having issues coming up with a nice feat build. What I as thinking of is the following but I would like some suggestions from more experienced players who have played front line fighter clerics (I mostly play healing ones)

1st Improved unarmed strike
3rd Power attack
5th craft magic arms and armor
5th level crusader feat: Weapon focus greatsword
7th improved grapple
9th Vital strike
10th level crusader feat: Weapon specilization greatsword
11th Bloody assualt (APG)
13th Hammer the gap (UC)?
15th versatile channeler (UM)?
15th crusader feat: Greater weapon focus greatsword
17th Improved critical greatsword
19th
20th crusader feat: greater weapon specilization


Simple question that Ive never seen an answer to. If an Eidolon has weapon training does it manifest with weapons or does a summoner have to provide it?


Im going to be starting up a carrion crown game soon and Ive decided to play a cleric of Pharasma whos skills are focused in healing and knowledge skills. He kind of has a Van Richten with divine magic feel if that makes any sense

Anyway, something Ive done with clerics in the past is to give them some kind of meaningful title to distinguish them from normal members of churches and temples. For example in roman catholocism priests are often called father and in hinduism you have titles like Mahatma or Maharishi

So what Im asking is, what would be some interesting titles for clerics of Pharasma who have distinguished themselves in certain ways?


So I've got an interesting idea in my head for a stand alone adventure set around a Prehistoric setting (think small tribes of humans and lots of dinosaurs). Problem is, I would like to set this in current age Golarian but I cant seem to find a good place for the adventure to take place. I would prefer a jungle environment with a coastline that has some volcanic activity around it (part of the planned adventure is underwater and part of it requires a temple located in a volcano). This could be an island, an archipelago, a pennensula, or just a regular coastline but I have to admit an island or archipelago would probably work best.

Can anyone point me in the right direction?


Alright so I've got a story line that Im going to run within the next couple of months. It revolves around a city doctor (who I will refer to as William) who is in the process of creating a flesh golem and stealing body parts from the cemetary as well as living citizen's. The adventure is made to be more of a investigative style of play and while I've laid out lots of clues I wanted to put in a more fool proof solution in case they dont put 2 and 2 together. The idea here is to involve the players with a different doctor as a consultant at the start of the adventure and if they dont piece the clues together have this doctor become one of William's victims. So the players will know the doctor very well and qualify for the idea of a well known person that the locate creature spell requires.

So my questions about Locate object and creature is thus. In the case of Locate creature, is a severed limb something that can be tracked with the spell? Will the spell focus on the person, the limb, or both? In the case of Locate Object, can a severed limb count as the object since its well known and easily visualized?