Race |
l Senses: Perception +6, Low-Light Vision, Darkvision 60 ft. |
Classes/Levels |
Female CG Vine Leshy Unchained Rogue (Sylvan Trickster) 2 | Active Conditions: |
Gender |
HP: 19/19 l AC: 16, T 14, FF 13 l CMD 12 l F +2, R +6, W +1 l Accustomed to Trickery (1/1) l Init +3 |
About Willow Grove
Willow Grove
PFS ID#: 192133-22
Occupation:
Experience: 3
Fame: 6
Prestige: 4
Wealth: 1,448 gp, 7 sp
Vine Leshy Unchained Rogue (Sylvan Trickster) 2
CG Small Plant (Leshy)
Init +3; Senses Darkvision 60 ft., Low-Light Vision; Perception +6
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
HP 19
Fort +2, Ref +6, Will +1
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee
Armor Spikes (Rosewood) +1 (1d4-1)
Cold Iron Dagger +5 (1d3-1/19-20)
Short Sword +5 (1d4-1/19-20)
Silver Light Mace +5 (1d4-1)
Ranged
Sling +5 (1d3-1)
Spell-Like Abilities (CL 2nd; concentration +4)
Constant — Pass without Trace
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Statistics
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Str 8, Dex 16, Con 14, Int 13, Wis 12, Cha 14
Base Atk +1; CMB -1; CMD 12
Feats
Combat Expertise
Weapon Finesse
Traits
Accustomed to Trickery (Darkmoon Wood)
Blade of the Society
Skills
Acrobatics +8 - (2 rank, 3 class, 3 Dex)
Bluff +7 - (2 rank, 3 class, 2 Cha)
Climb +5 - (1 rank, 3 class, -1 Str, 2 racial)
Disable Device +8 - (2 rank, 3 class, 3 Dex)
Escape Artist +8 - (2 rank, 3 class, 3 Dex)
Kn. Local +6 - (2 rank, 3 class, 1 Int)
Kn. Nature +6 - (2 rank, 3 class, 1 Int)
Perception +6 - (2 rank, 3 class, 1 Wis)
Sleight of Hand +8 - (2 rank, 3 class, 3 Dex)
Stealth +11 - (1 rank, 3 class, 3 Dex, 4 Size)
Use Magic Device +6 - (1 rank, 3 class, 2 Cha)
Racial Modifiers +2 Climb, +4 Stealth in forests
Languages Common, Elven, Sylvan; Plantspeech (Vines)
Other Gear Rosewood Armor, Sling Bullets (20), Backpack, Bedroll, Canteen, Elven Trail Rations (5), Flint and Steel, Thieves' Tools, Wrist Sheath (spring-loaded)
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Special Abilities
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Darkvision (60 feet) - Vine leshys can see in the dark up to 60 feet.
Evasion (Ex) - At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Fey Tricks - A sylvan trickster can select a witch hex in place of a rogue talent. At 10th level, the sylvan trickster can select a hex or major hex in place of a rogue talent. At 18th level, a sylvan trickster can select a hex, major hex, or grand hex in place of a rogue talent. She cannot select any hex more than once. This alters Rogue Talents.
Finesse Training (Ex) - At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Change Shape (Su) - Vine leshys can transform into vines, with results similar to Tree Shape. In this form, the leshy appears as a particularly healthy Small vine. The leshy can assume plant form or revert to its true form as a swift action.
Low-Light Vision - Vine leshys can see twice as far as humans under conditions of dim light.
Plantspeech (Ex) - All leshys can speak with plants as if subject to a continual speak with plants spell, but only with species they’re related to. Fungus leshys can communicate with molds and fungi as if they were plants.
Rogue Talents - As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.
Sneak Attack (Unchained) +1d6 - If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Verdant Burst (Su) - When slain, a vine leshy explodes in a burst of fertile energies. All plant creatures within 30 feet of the slain leshy regain hit 1d8 points, and vines quickly infest the area. If the terrain can support vines, the undergrowth is dense enough to make the region into difficult terrain for 24 hours, after which the plant life diminishes to a normal level; otherwise, this plant life has no significant effect on movement and withers and dies within an hour.
Wild Empathy +3 (Ex) - A sylvan trickster can improve an animal’s attitude. This ability functions as the druid ability of the same name, using the sylvan trickster’s rogue level as her effective druid level. This replaces trapfinding.