William Jackson's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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1 person marked this as FAQ candidate.

I noticed that the Kensai Archetype is supposed to use the Magus Special ability of Fighter Training at 10th Level, but the Kensai already gains a better version of this at 7th Level. This is an obvious oversight, but I have not found a resolution for this discrepancy. Can anyone provide some guidance on how to correct this issue?


My group and I are having a debate over how certain items work in the game.

1) Equipment special abilities: If you have a suit of armor or weapon that has been maxed out with +10 enhancement bonuses and abilities, can you add features (benevolent, poison-resistant, glamer, energy resistance, impervious, transformative, dueling, etc.) that have a gold piece cost, instead of a bonus cost? Which, in effect means they do not count against the enhancement total?

2) Wondrous Items that provide enhancement bonuses such as a belt of giant strength, or a headband of inspired wisdom state that the enhancement bonus is considered a temporary bonuses for the first 24 hours. Does this mean they are permanent bonuses after the 24 hours elapse? If the bonuses are permanent, do I retain these bonuses if the item is removed thereafter?

I would appreciate clarification on the usage of these items.


I'm a little confused about what abilities are gained upon achieving Mythic Tier 1 and higher. Do you gain any or all of these abilities: 1) DR: Epic - if so, how much? 2)Natural armor bonus based on character tier? 3) SR ?

You have these listed on your Mythic template, but do not state characters gain these abilities. There is a reference that implies Mythic characters have DR: Epic, but nowhere that it actually says you gain it.