Dwarf Fighter

William Hacket's page

10 posts. Organized Play character for Rightous Man.


Full Name

William Hacket

Race

Dwarf

Classes/Levels

Cleric of Abadar 4

Gender

Male

Size

Medium

Age

67

Special Abilities

Traits: Heirloom Weapon, Scholar of the Great Beyond, Glory of the Old, Eastern Mysteries. Domains: Travle ( Sub Domain Exploration ) Protection ( Sub Domain Defense )

Alignment

Lawful Neutral

Deity

Abadar

Location

Pathfinder Missions

Languages

Common Dwarven Kelish Osiriani

Occupation

Barester, Pathfinder Agent, Loyal Citizen of Quadira and Highhelm

Strength 14
Dexterity 8
Constitution 12
Intelligence 10
Wisdom 18
Charisma 14

About William Hacket

Then:

Born in the center of dwarven culture, the wondrous fortress city of Highhelm; William Ha'cket ( Pronounced William Ha'cket ) was no great hero or master of a craft. That fact alone angered his father to no end. William did his best to serve his family and his people in whatever way he could. Hired on as a laborer for various building contractors in the early years of his life he learned a lot about what it truly meant to his people to create things that would outlast their makers.

His own family used a ancient forge made of a special metal his father couldn't even remember was called. For so much has been lost over the years and forgotten or misplaced beneath a ocean of earth and mountain that it is likely to never be recovered.

When he reached 43 he finally found his path in life. A traveling cleric of Abadar had come to Highhelm to assist with some diplomatic procedures from the nearby human lands. He had asked Williams father to make a special material to later be part of a crossbow he wanted to make. For some reason, despite all the times he had prayed to Torag and other dwarven gods William never really felt anything, nothing warm or happy inside him from those prayers. To him the gods were just stories and clerics another kind of spell caster.

During the year the Cleric stayed in Highhelm William visited many times each time learning more about Abadar and what it is that called this man to Abadars service. Next thing he knew he was settling his accounts and preparing to travel away from the only place he had ever known. His father was furious that William was leaving, throwing away his life as some foreign gods pawn or slave, and not staying with his family and becoming a forge master like him. That path would have to fall to his brothers.

William said his goodbyes to the rest of his family as his father refused to listen. His brothers carried in a ancient chest; and his mother presented him with a Ancient Dwarven War Axe that had been in the family for almost 900 years. Its shaft was carved with runes from long ago and spoke of great victories and bitter defeat at the hands of orcs. She said that this axe had been held by many of their ancestors, great warriors and priests alike. And although she did no entirely approve of his worship of Abadar and would miss him greatly she understood that he had finally found something that he wanted to be a part of.

With a new found resolve and purpose in life William left Highhelm in search of something he could leave behind that would outlast him.

Now:

William currently still worships Abadar and has no intention of changing that. He finds the even handed approach his god takes to laws and life a fair and honest way of thinking. To many gods are clouded by various mortal troubles. Abadar sees the need for cooperation and achieving great things through honest work and toil. After 20 years in the service of the church of Abadar in Absolom, the city in the center of the world; William finally had enough free time to really explore the city. Although Absolom has many wonders and is hard to feel out of place in, William thought the pathfinder lodge was the most interesting place to be seen.

People of all castes and creeds working together for a common goal. To better the world by finding ancient secrets and bringing them to light or destroying them so they stay forgotten. The record keeping alone was an amazing sight for him. His time spent in the church had taught him the benefit of keeping immaculate records. And so with the proper papers signed, dated and stamped by his superiors from the church William joined the pathfinder society and quickly passed the test to become a full fledged member. His faith in Abadar has never been stronger and he views his purpose in the pathfinder society not as a grave robber or law breaker but as a person willing to make the hard choices so that the world might benefit tomorrow.

Notes:

Although William is lawful Neutral and a Cleric of Abadar he will break laws if on a pathfinder society mission if the situation calls for it. He doesn't view this as a breaking of the law but as obeying a greater law that supersedes the laws of any one nation or tribe. During his time amongst the City of Absolom he made many friends and enemies as all people do. One such friend is the Nation of Quadira. William took a one year sabbatical from his time in the church and the pathfinder society to travel to Quadira and learn what their great nation was about. His time spent there jaded him slightly and impressed on him the necessity of playing the "game" of politics while living ones life.

He was taken away by the beauty of the land and the city of Katheer was a wonder unto itself; collages of magic and study of Galorian and the endless sea of stars that it swims in. The endless army's of clerks to keep the gears of this great empire turning. The massive amount of records just about the sale and trade of spices and various things found in most kitchens puts the vaults of the society to shame.

And of course let us not forget the many pleasures of the city to be had for anyone who has the coin. William doesn't agree with slavery he does see that it is sometimes a lesser evil that must be excepted. But he hopes to one day change the system from within to remove such things.

William officially declared his support to the Satrap while there and has completed many missions for them since returning to the society. Some of these missions are undoubtedly not legal, such as replacing a ledger with a forged one; but again William views this as merely playing the game as all businesses and governments do everyday. The church and the pathfinder society does the same but on a much more strict set of guidelines as they have much more to lose.