Fighter

William Grove's page

767 posts. Alias of trawets71.


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Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves out of the room and watches to see what happens. "Maybeeee Haela should pick those up?"


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William returns to his form and then says "Hold on! I haven't looked for any thing magic in here. If you don't want to wait because of the cloak I understand though."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William can't seem to break free so he takes out a scroll of gaseous form and then attempts to cast it.

Concentration: 1d20 + 15 ⇒ (12) + 15 = 27


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William tries to break free of the tentacles.

Escape: 1d20 + 14 ⇒ (9) + 14 = 23


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves towards the southeastern chamber. He whistles when he sees the weapons. We will need to check for magic in there.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William eyes the door "It may be open already. My guess is that is where the hobgoblins got the Key, though it is possible it was in one of the side rooms. Should probably check them first."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Knowing what they are William shouts out "They are susceptible to fire, but magic resistant." The then pulls out an alchemist fire and throws it.

Alchemist Fire: 1d20 + 12 + 5 ⇒ (1) + 12 + 5 = 18 Damage: 1d6 ⇒ 4

Is there only one creature? It seemed like he got hit a bunch.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William studies the creatures for a moment to determine if fire will hurt them or if he should continue with his bow.

Kn: Dungeoneering: 1d20 + 18 ⇒ (19) + 18 = 37


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves forward looking for the creatures.

If I can see one after moving up 30 feet I fire

+2 Adaptive Goblinoid Bane Composite Longbow 1 AS: 1d20 + 21 ⇒ (4) + 21 = 25 Damage: 1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William looks at the ghost and says "Maybe we should take care of this on the way out or perhaps after we speak the to priests again. We may need that salve in a little while."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William will look for two doses of ghost salt and three vials of holy water.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William thinks for a moment and then says "We may be overthinking this for a moment. What if it really is as simple as each ghost is tied to a statue. I don't know the answer but it could be; bring the statue back to life, totally destroy statue, or destroy what turned them into a statue. Maybe dropping them all into a pool of holy water. As far as battling them, force spells seem to work. Maybe some sort of magic that will allow our weapons to effect them better." He then shrugs.

Kn: Religion: 1d20 + 16 ⇒ (2) + 16 = 18


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William winces as the fires rushes over him but, manages to miss some of the damage.

Reflex Save: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Appearing on the far side of the wall William takes a step to the side a litter further from the wall and unleashes an fusillade of accurate arrow fire.

He then says "I can give someone fire protection or continue arrow fire. Let me know what you want."

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 21 + 1 - 2 - 4 ⇒ (20) + 21 + 1 - 2 - 4 = 36 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (4) + 6 + 1 + 8 + 3 = 22 Damage 2: 1d8 + 6 + 1 + 8 + 3 ⇒ (3) + 6 + 1 + 8 + 3 = 21
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 21 + 1 - 2 - 4 ⇒ (14) + 21 + 1 - 2 - 4 = 30 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (6) + 6 + 1 + 8 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 16 + 1 - 2 - 4 ⇒ (18) + 16 + 1 - 2 - 4 = 29 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (6) + 6 + 1 + 8 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 4: 1d20 + 11 + 1 - 2 - 4 ⇒ (12) + 11 + 1 - 2 - 4 = 18 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (6) + 6 + 1 + 8 + 3 = 24

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1 Crit Confirm: 1d20 + 21 + 1 - 2 - 4 ⇒ (17) + 21 + 1 - 2 - 4 = 33 Damage 1: 2d8 + 12 + 2 + 16 + 6 ⇒ (3, 3) + 12 + 2 + 16 + 6 = 42


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William looks curiously at the statue. He turns to Haela "I'm glad you know what that is as I had no idea. It does look like it took out the gugs."

Don't have Kn: Planes


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William casts detect magic at the bottle and then examines it to try and identify it.

Spellcraft: 1d20 + 20 ⇒ (16) + 20 = 36


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17
Aerel Truthseeker wrote:

Oh, dear! I had no idea - I hope she's on the mend.

Now you've got me wondering if I have some of my old characters in a form I could utilize. I'll feel pretty stupid if I had the answer on my hard drive all along...

I will appreciate anything you are willing to share - even if I do have some at home, they will all have my creating them, so the variety will be lacking, I suspect.

All the best for your wife and family, William.

Thank you. Recovery has been up and down and worse than expected. I fear a lot of that has to due with the thyroid surgery being so close to her being hospitalized for diverticulitis. We have a Dr. appt related to each tomorrow and have to go to UNC Wednesday so they can fix my son's tooth again. Busy week. After that things slow down as much as they ever do around here.

Sometimes the obvious answers aren't obvious to ourselves and we need someone else to point them out. I'm tempted to just give you access to my google docs drive where I keep them all an let you pick.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

I might be able to get you a few. I've got most of my characters at multiple levels

My wife has been in the hospital and had surgery all since about Dec. 16th. I'll see what I can do.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William eyes the statues "Those might be guardians of some sort. No need to piss them off right now. Be careful and I wouldn't open those unless we need to."

Kn: Arcana: 1d20 + 18 ⇒ (9) + 18 = 27 Trying to id the statues if they are some sort of golem or something.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William steadies himself against the fear.

Will Save +Bravery +AoC: 1d20 + 6 + 3 + 4 ⇒ (19) + 6 + 3 + 4 = 32


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William stays in the back and looks down the hall "Man I hope that isn't a petrified thing. Anyone know what it is? Careful with that door."

William has an ioun torch so is good for light.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William thinks for a moment and then says "These people have been stone for a while. They won't notice a few hours more. I say we press on. We can come back to this room if we need to rest."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William looks at the room and it's iconography and says "This is dedicated to Folgrit, mother-goddess of all Dwarves. It would be a safe place to rest due to her protection."

Kn: Religion: 1d20 + 16 ⇒ (20) + 16 = 36


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William starts to worry as he sees Benedict disappear in the worms mouth. He then slowly breaths in and then out. He then calmly begins to fire arrows at the creature.

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 21 + 1 - 2 - 4 ⇒ (15) + 21 + 1 - 2 - 4 = 31 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (5) + 6 + 1 + 8 + 3 = 23 Damage 2: 1d8 + 6 + 1 + 8 + 3 ⇒ (6) + 6 + 1 + 8 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 21 + 1 - 2 - 4 ⇒ (14) + 21 + 1 - 2 - 4 = 30 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (6) + 6 + 1 + 8 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 16 + 1 - 2 - 4 ⇒ (9) + 16 + 1 - 2 - 4 = 20 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (2) + 6 + 1 + 8 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 4: 1d20 + 11 + 1 - 2 - 4 ⇒ (8) + 11 + 1 - 2 - 4 = 14 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (8) + 6 + 1 + 8 + 3 = 26


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Seeing his friend in the maw of the worm William unleashes as slew of arrows at the beast.

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 21 + 1 - 2 - 4 ⇒ (19) + 21 + 1 - 2 - 4 = 35 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (3) + 6 + 1 + 8 + 3 = 21 Damage 2: 1d8 + 6 + 1 + 8 + 3 ⇒ (3) + 6 + 1 + 8 + 3 = 21
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 21 + 1 - 2 - 4 ⇒ (18) + 21 + 1 - 2 - 4 = 34 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (1) + 6 + 1 + 8 + 3 = 19
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 16 + 1 - 2 - 4 ⇒ (8) + 16 + 1 - 2 - 4 = 19 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (2) + 6 + 1 + 8 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 4: 1d20 + 11 + 1 - 2 - 4 ⇒ (14) + 11 + 1 - 2 - 4 = 20 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (8) + 6 + 1 + 8 + 3 = 26


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves to where he can see the creature and tries to identify it. He then fires an arrow at it.

Kn: Arcana: 1d20 + 18 ⇒ (1) + 18 = 19

+2 Adaptive Goblinoid Bane Composite Longbow DA AS: 1d20 + 21 - 4 ⇒ (12) + 21 - 4 = 29 Damage: 1d8 + 6 + 8 + 3 ⇒ (7) + 6 + 8 + 3 = 24


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves further into the room and keeps an eye on the hallway. He calls after Aerel "Don't get caught under a pile of rubble!"


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William does what he can to finish off the creature. If it still stands

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 21 + 1 - 2 - 4 ⇒ (11) + 21 + 1 - 2 - 4 = 27 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (8) + 6 + 1 + 8 + 3 = 26 Damage 2: 1d8 + 6 + 1 + 8 + 3 ⇒ (2) + 6 + 1 + 8 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 21 + 1 - 2 - 4 ⇒ (15) + 21 + 1 - 2 - 4 = 31 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (2) + 6 + 1 + 8 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 16 + 1 - 2 - 4 ⇒ (14) + 16 + 1 - 2 - 4 = 25 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (6) + 6 + 1 + 8 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 4: 1d20 + 11 + 1 - 2 - 4 ⇒ (1) + 11 + 1 - 2 - 4 = 7 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (7) + 6 + 1 + 8 + 3 = 25


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves to see the gug and then fires an arrow at it.

+2 Adaptive Goblinoid Bane Composite Longbow AS: 1d20 + 21 ⇒ (20) + 21 = 41 Damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11

+2 Adaptive Goblinoid Bane Composite Longbow Crit Confirm AS: 1d20 + 21 ⇒ (17) + 21 = 38 Damage: 2d8 + 12 + 6 ⇒ (2, 1) + 12 + 6 = 21


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William unload on the gug he can see hoping they can drop them quickly before they engage.

+2 Adaptive Goblinoid Bane Composite Longbow MS RS DA AS 1: 1d20 + 21 - 2 - 4 ⇒ (17) + 21 - 2 - 4 = 32 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (6) + 6 + 1 + 8 + 3 = 24 Damage 2: 1d8 + 6 + 8 + 3 ⇒ (3) + 6 + 8 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 2: 1d20 + 21 - 2 - 4 ⇒ (6) + 21 - 2 - 4 = 21 Damage: 1d8 + 6 + 8 + 3 ⇒ (7) + 6 + 8 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 3: 1d20 + 16 - 2 - 4 ⇒ (11) + 16 - 2 - 4 = 21 Damage: 1d8 + 6 + 8 + 3 ⇒ (6) + 6 + 8 + 3 = 23
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 4: 1d20 + 11 - 2 - 4 ⇒ (13) + 11 - 2 - 4 = 18 Damage: 1d8 + 6 + 8 + 3 ⇒ (3) + 6 + 8 + 3 = 20


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William shrugs and says "I can throw a fireball in there but for only two of them I don't know that it is worth it. It may just be better to form a line and hit them from range. I doubt a fireball will drop them both like that." as he snaps his fingers.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Seeing the gug in melee William puts his shots at it.

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS BE 1: 1d20 + 21 + 1 - 2 - 4 + 2 ⇒ (16) + 21 + 1 - 2 - 4 + 2 = 34 Damage 1: 1d8 + 6 + 1 + 8 + 3 + 2 ⇒ (6) + 6 + 1 + 8 + 3 + 2 = 26 Damage 2: 1d8 + 6 + 1 + 8 + 3 + 2 ⇒ (7) + 6 + 1 + 8 + 3 + 2 = 27
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS BE 2: 1d20 + 21 + 1 - 2 - 4 + 2 ⇒ (6) + 21 + 1 - 2 - 4 + 2 = 24 Damage: 1d8 + 6 + 1 + 8 + 3 + 2 ⇒ (5) + 6 + 1 + 8 + 3 + 2 = 25
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS BE 3: 1d20 + 16 + 1 - 2 - 4 + 2 ⇒ (12) + 16 + 1 - 2 - 4 + 2 = 25 Damage: 1d8 + 6 + 1 + 8 + 3 + 2 ⇒ (1) + 6 + 1 + 8 + 3 + 2 = 21
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS BE 4: 1d20 + 11 + 1 - 2 - 4 + 2 ⇒ (13) + 11 + 1 - 2 - 4 + 2 = 21 Damage: 1d8 + 6 + 1 + 8 + 3 + 2 ⇒ (6) + 6 + 1 + 8 + 3 + 2 = 26

If the gug is down then everything to the demon with and extra +1 to hit and dam


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves forward and aims at the Gug that is left, waiting for him to start casting to release his arrow.

+2 Adaptive Goblinoid Bane Composite Longbow 1: 1d20 + 21 ⇒ (5) + 21 = 26 Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William shrugs off the slowness. He takes a step forward and fires at the last gug he can see.

Will Save: 1d20 + 6 ⇒ (12) + 6 = 18

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 21 + 1 - 2 - 4 ⇒ (16) + 21 + 1 - 2 - 4 = 32 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (1) + 6 + 1 + 8 + 3 = 19 Damage 2: 1d8 + 6 + 1 + 8 + 3 ⇒ (5) + 6 + 1 + 8 + 3 = 23
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 21 + 1 - 2 - 4 ⇒ (3) + 21 + 1 - 2 - 4 = 19 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (2) + 6 + 1 + 8 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 16 + 1 - 2 - 4 ⇒ (10) + 16 + 1 - 2 - 4 = 21 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (5) + 6 + 1 + 8 + 3 = 23
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 4: 1d20 + 11 + 1 - 2 - 4 ⇒ (10) + 11 + 1 - 2 - 4 = 16 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (8) + 6 + 1 + 8 + 3 = 26


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William is suddenly staggard and not his quick self. Sighing he waits a moment and looks around and then casts haste.

Will Save: 1d20 + 6 ⇒ (7) + 6 = 13


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Seeing the group concentrating on the one gug William steps to the right and unleashes his arrows at that gug.

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 21 + 1 - 2 - 4 ⇒ (15) + 21 + 1 - 2 - 4 = 31 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (2) + 6 + 1 + 8 + 3 = 20 Damage 2: 1d8 + 6 + 1 + 8 + 3 ⇒ (5) + 6 + 1 + 8 + 3 = 23
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 21 + 1 - 2 - 4 ⇒ (7) + 21 + 1 - 2 - 4 = 23 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (8) + 6 + 1 + 8 + 3 = 26
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 16 + 1 - 2 - 4 ⇒ (8) + 16 + 1 - 2 - 4 = 19 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (1) + 6 + 1 + 8 + 3 = 19
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 4: 1d20 + 11 + 1 - 2 - 4 ⇒ (14) + 11 + 1 - 2 - 4 = 20 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (7) + 6 + 1 + 8 + 3 = 25

If it is still standing he should have a +3 to hit and dam from Haela. If it is not stand the shots are at the previous one he shot at to the left.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Before Grum teleports the group William uses the haste scroll as asked.

When they teleport in William unleashes a volley of arrows at the gug next to Benedict.

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 21 + 1 - 2 - 4 ⇒ (14) + 21 + 1 - 2 - 4 = 30 Damage 1: 1d8 + 6 + 1 + 8 + 3 ⇒ (7) + 6 + 1 + 8 + 3 = 25 Damage 2: 1d8 + 6 + 1 + 8 + 3 ⇒ (8) + 6 + 1 + 8 + 3 = 26
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 21 + 1 - 2 - 4 ⇒ (8) + 21 + 1 - 2 - 4 = 24 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (4) + 6 + 1 + 8 + 3 = 22
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 16 + 1 - 2 - 4 ⇒ (15) + 16 + 1 - 2 - 4 = 26 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (4) + 6 + 1 + 8 + 3 = 22
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 4: 1d20 + 11 + 1 - 2 - 4 ⇒ (11) + 11 + 1 - 2 - 4 = 17 Damage: 1d8 + 6 + 1 + 8 + 3 ⇒ (4) + 6 + 1 + 8 + 3 = 22


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

The sigh wasn't meant to be about the change in plans but the embarrassment of having someone catch a ride on me. :)


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William sighs and turns to Aerel "Hop on." He then pulls out a scroll and reads it and turns into a large bat.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William thinks for a moment and says "I don't have anyway to dispel the effect. We'd have to teleport or fly over it."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William says "Invisible you say? Got it." He pulls out a scroll of detect invisibility and uses it on himself (assuming he can see, if not he moves carefully to the right until he can see.

Got it about the darkness. It makes sense.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

I thought Grum was giving us all darkvison that don't have it each morning while we are down here. If not William doesn't use the light cantrip, he has a continual torch, but I don't think that will make a difference.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William shrugs and says "Not knowing the spell, it's hard to say. At least a few minutes and maybe as many as 10-15. Some spells like my haste spell would only last 2 minutes cast by a very powerful person. Some would last up to 20 minutes and some hours. I wouldn't wait more than 15 minutes max though. But I imagine they may come to us first."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William gets a very surprised look on his face. He then says to the group in Mintan "They just activated a high level magical scroll of some sort. I suggest we back up to the entrance and give it a little time to wear off."

Spellcraft: 1d20 + 20 ⇒ (20) + 20 = 40


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William holds his ground and is ready to launch an arrow if one of the gugs appears.

+2 Adaptive Goblinoid Bane Composite Longbow DA AS: 1d20 + 21 - 4 ⇒ (7) + 21 - 4 = 24 Damage 1: 1d8 + 6 + 8 + 3 ⇒ (6) + 6 + 8 + 3 = 23


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William follows along but keeps a little more space between him and those in front.

William is staying 15 behind the front line so he isn't in reach if they get into another fight.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William shrugs "We know there are some wounded ones and there may be more. I suspect this all connects. Let's head north from here and see. I'm gonna stay toward the back to try and stay out of range if I need to shoot at them again."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William whistles "We are probably going to have to track them down once we are done with healing. I don't know if they heal quickly but I doubt any of them can cast curing spells."


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William moves slightly to get a better view of the one left and fires off a volley of arrows.

+2 Adaptive Goblinoid Bane Composite Longbow MS RS DA AS 1: 1d20 + 21 - 2 - 4 ⇒ (20) + 21 - 2 - 4 = 35 Damage 1: 1d8 + 6 + 8 + 3 ⇒ (4) + 6 + 8 + 3 = 21 Damage 2: 1d8 + 6 + 8 + 3 ⇒ (2) + 6 + 8 + 3 = 19
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 2: 1d20 + 21 - 2 - 4 ⇒ (16) + 21 - 2 - 4 = 31 Damage: 1d8 + 6 + 8 + 3 ⇒ (8) + 6 + 8 + 3 = 25
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 3: 1d20 + 16 - 2 - 4 ⇒ (17) + 16 - 2 - 4 = 27 Damage: 1d8 + 6 + 8 + 3 ⇒ (2) + 6 + 8 + 3 = 19
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 4: 1d20 + 11 - 2 - 4 ⇒ (1) + 11 - 2 - 4 = 6 Damage: 1d8 + 6 + 8 + 3 ⇒ (3) + 6 + 8 + 3 = 20

+2 Adaptive Goblinoid Bane Composite Longbow MS RS DA AS 1 Crit Confirm: 1d20 + 21 - 2 - 4 ⇒ (7) + 21 - 2 - 4 = 22 Damage 1: 2d8 + 12 + 16 + 6 ⇒ (5, 4) + 12 + 16 + 6 = 43


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 43/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

William steps back and then unleashes a volley of arrows at the new threat behind them. He shouts out "Not nice!"

+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS Prayer 1: 1d20 + 21 + 1 - 2 - 4 + 1 ⇒ (13) + 21 + 1 - 2 - 4 + 1 = 30 Damage 1: 1d8 + 6 + 1 + 8 + 3 + 1 ⇒ (3) + 6 + 1 + 8 + 3 + 1 = 22 Damage 2: 1d8 + 6 + 1 + 8 + 3 + 1 ⇒ (3) + 6 + 1 + 8 + 3 + 1 = 22
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS Prayer 2: 1d20 + 21 + 1 - 2 - 4 + 1 ⇒ (12) + 21 + 1 - 2 - 4 + 1 = 29 Damage: 1d8 + 6 + 1 + 8 + 3 + 1 ⇒ (2) + 6 + 1 + 8 + 3 + 1 = 21
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS Prayer 3: 1d20 + 16 + 1 - 2 - 4 + 1 ⇒ (4) + 16 + 1 - 2 - 4 + 1 = 16 Damage: 1d8 + 6 + 1 + 8 + 3 + 1 ⇒ (1) + 6 + 1 + 8 + 3 + 1 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS Prayer 4: 1d20 + 11 + 1 - 2 - 4 + 1 ⇒ (5) + 11 + 1 - 2 - 4 + 1 = 12 Damage: 1d8 + 6 + 1 + 8 + 3 + 1 ⇒ (7) + 6 + 1 + 8 + 3 + 1 = 26