Male Human in Jungle

William Fordson Jr.'s page

8 posts. Alias of Fallen_Mage.


About William Fordson Jr.

William Fordson Jr.
Male Human (Taldan) Magus 1
CG Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee rapier +3 (1d6+1/18-20) and
. . whip -1 (1d3+1 nonlethal)
Magus Spells Prepared (CL 1st; concentration +4):
1st—grease (DC 14), magic missile
0 (at will)—disrupt undead, light, read magic
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Statistics
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Str 13, Dex 16, Con 12, Int 16, Wis 13, Cha 12
Base Atk +0; CMB +3; CMD 14
Feats Agile Maneuvers, Weapon Finesse
Traits prehensile whip, world traveler
Skills Knowledge (arcana) +7, Knowledge (history) +4, Knowledge (local) +8, Knowledge (religion) +4, Perception +2, Spellcraft +7, Use Magic Device +5
Languages Common, Draconic, Osiriani, Ancient, Thassilonian
SQ arcane pool, spell combat
Other Gear leather armor, rapier, whip, backpack, masterwork, bedroll, belt pouch, belt pouch, flint and steel, hat, ink, black, inkpen, mess kit, pot, soap, spell component pouch, spellbook, trail rations (5), waterskin, william's journal (1 lb), 136 gp, 8 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

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Backstory:
William Fordson Jr. was born and raised a treasure hunter. His father, William Fordson Sr., a renowned adventurer who specializes in infiltrating ancient tombs and ruins, not for profit, but for posterity. While his mother, Evelyn, on the other hand, a well-respected scholar and teacher. Every time William Sr. left on a quest to some far of land, Evelyn would spend a great deal of time teaching their son about the past. When William turned 16, his father began taking him on expeditions. It was during these trips he discovered he had a knack for it. However, after watching his father struggle with some of the more mystical obstacles, the young man looked for ways to incorporate magical aptitude into his skill set. After several years, he finally figured out a way to use magic in conjunction with his whip technique that he learned from a friend of his father. Now, his parents retired, William carries on their legacy for treasure recovery and scholarly pursuit. Hearing of an opportunity in Osiron, William Fordson Jr. has set out to hone his abilities and become as famous as his father, and perhaps even surpass.