William Edmunds's page

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LazarX wrote:

You're stomping because you've waited two weeks? These things take time... and quite frankly, if what you're asking for isn't going to make money for them, don't expect to be dropping their high priority paying projects to give your thing top on the pile?

You should probably be looking at a couple of months before a response.

Whoa, slow down there! Who said I'm stomping? I'm just asking a question. Sheesh.


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I'm a Pathfinder fan. I have all of the hard cover books, several adventure paths, etc. But THIS is the game that I want. A more focused, easy-to-reference, faster and leaner version of PF. The way monsters are presented is far more appealing to me than the existing Bestiaries. The truncated spell descriptions. The more focused choices. Better all around for me.

I really hope Paizo reconsiders their position not to develop this further. I can't speak for others, but an Intermediate Box detailing levels 6-10 and adding four more classes would be an instant sale for me. Moreover, it wouldn't stop me from purchasing the "advanced" PF books either. The fact that this set is selling well to established PF players would indicate to me that there is a market for more. I'm not advocating a massive line, but a few more products would be sweet.

If not, I hope a 3rd party takes it up.


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Yeah, this old chestnut has been around for a while with D&D 3.5 (and the recent thread about using PF for a Hobbit campaign), but let's revisit it anyways. How would you house rule Pathfinder to work for a Third Age middle earth campaign?

Some of my thoughts:
- Either eliminate spellcasting for PCs or severely limit it. Spells are potentially fatiguing and do not use memorization. Overt spells will attract attention. Spellcasting is potentially corrupting.
- Introduce Fate-like aspects to reflect a character's "Doom" and "Destiny"
- magic items are exceedingly rare and are never just a "+1 sword"; they all have a lineage and importance of some type. The power of such items is often level with the power and importance of the possessor
- elves don't use spells per se, but gain special 'magical' abilities with their skills as they increase their ranks. For instance, An elf with a +10 or better in Insight would gain a subtly mind reading ability, sort of like Galadriel. An elf with Stealth +10 or better can run on snow or grass without leaving a mark. Maybe a +10 bonus to The same type of stuff could be applied to other races. Dwarves may be able to enchant a weapon to +1 with a Craft rating of +10 or better, etc. Just off the top of my head.

Anyone care to add to the list? I'm not interested in hearing "Pathfinder should not ever be used for middle earth." Don't rain on my parade ;)