Danse Macabre

William Dienow's page

98 posts. Alias of Wondering_Monster.


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Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

perception: 1d20 + 18 ⇒ (9) + 18 = 27

William walks along checking carefully for anything dangerous.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William moves along behind the others, down the hall.

perception: 1d20 + 18 ⇒ (10) + 18 = 28


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William will move behind Zoren 15 feet behind him checking as well.

perception: 1d20 + 18 ⇒ (19) + 18 = 37


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

[b]Zoren you are right. I was getting a little to excited. [b]

William will go back with Zoren to join the others, and tell them all what we have found.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Zoren, we might as well keep checking. We have no idea where this might go.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William moves up to the room that Zoren is in. I do wonder if this is going to be a dead end.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

At Zorens word, William stops just inside the room. Good thinking


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William slowly steps into the next room.

Alright Zoren lets, get to checking.

perception: 1d20 + 18 ⇒ (10) + 18 = 28


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

After Hearing Zoren, William will cast Shield on himself and head back into the room with Zoren. William will then immediatly start looking for traps.

perception: 1d20 + 18 ⇒ (13) + 18 = 31


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

There was another door on the far end of the room. Zoren perhaps you can find a way to unlock it.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Williams my name. And my eyes will be fixed on you until I know you are not a threat.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

yea, I thought it would be funny.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William turns to Zoren. I suppose you are correct. What should we do? Shall we kill them?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Nice to meet you. Please join our group. Now enough with the niceties. Lets get on with it.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I am going to travel back to the group. Then solidify, and tell them what I found.

So does trapman want to get started on this door?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I will check the room for any secret doors.

perception: 1d20 + 18 ⇒ (4) + 18 = 22


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Can gas get through said secret door? If so I go through.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William is going to float down to the end of the hall and back checking for any signs of traps.

perception: 1d20 + 18 ⇒ (1) + 18 = 19

perception: 1d20 + 18 ⇒ (4) + 18 = 22

perception: 1d20 + 18 ⇒ (20) + 18 = 38

perception: 1d20 + 18 ⇒ (7) + 18 = 25

perception: 1d20 + 18 ⇒ (15) + 18 = 33


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Assuming 18 minutes have not passed since casting, I should still be in gaseous form. FYI.

William will float through the tunnel. Once through he will hover near the start of the new hall.

perception: 1d20 + 18 ⇒ (3) + 18 = 21


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Well what the hell.

William will cast darkvision and gaseous form on himself. Then floats through.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William stands there dumb struck staring at the archway. I can not believe she stepped through.

Well that happened. Now what? Do we all just go through and hope for the best?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Williams nods to Zoren. It was wonderful working with you. Our group will never find a suitable replacement. Good Bye.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Well thats not good.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William pulls up his wand again, points it in front of him and casts up a pony. Once the pony appears he smacks it on the rear, to get it to go through the arch way and watches as it walks across the red carpet.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William will follow Izura, and move down for a better view of what is happening.

I see a doorway. Very good work Alexander. Now who goes first? Shall we summon a disposable critter again?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Just assume its a trap. Its always a trap.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5
DMTFY wrote:
William: Do you mean that you never made it past the room you are in currently?

Correct.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I played this once before, and we never made it in, before the game fell apart. I have no idea what is beyond the hall way.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Sensing that the others have moved down the hall a bit. William makes his way down to the hall.

Don't forget that I am a sorcerer, I can cast a lot of fly per day.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I am waiting at the door for Alexander's signal.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William picks up a rock, makes some gestures and casts light on it. Then tosses it down the hall.

William tells the rest of the group what he saw and heard, and how the pony moved.
Alexander, I think you are up.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I am staying right at the entrance and letting the pony wonder randomly until i see or hear anything.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Well I made a whole under a boulder. Its like a mini cave.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Well shall we dance again?

With a frustrated look on his face, William pulls his Wand of mount.

He will cast a pony in the first visible square and let it wonder.

Watching intently to see if he notices anything unusual.
perception: 1d20 + 18 ⇒ (10) + 18 = 28


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I did not mean to post that in discussion.


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Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Turning ot Zoren, William says, Well it looks like it is time to head back and start looking for another entrance.This seems to be a dead end.

William will head back out and tell the others to start searching again.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William is going to go through to the other side. Then cast mount again , to wonder the squares on the other side. Then he is going to start checking for traps.

perception: 1d20 + 18 ⇒ (12) + 18 = 30

William will also cast unseen servant and reach out to touch the door. First just touching, then pushing, and pulling at the door.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William conjures up another 2 more pits and place them where Zoren describes.Lets see if that does it.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I forgot that the squares are 10 feet. Can I create 2 pits side by side and make the rock drop?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

William gestures with his hands and pit appears beneath the stone.

Create Pit

10ft X 10Ft X 30ft deept; 10 rounds


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I still want to cast mount, and send a pony walking down there.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Once I can see the floor below, Williams casts light on a rock and tosses it down. William then pulls out his wand of mount. He summons a pony directly on the floor below.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Hey guys, I think I found the door.

William is curious about traps so he trys a couple low level spells to see what happens.

First he shoots acid splash at the door to see what happens, standing 30 feet away.

acid splash attack: 1d20 + 8 ⇒ (10) + 8 = 18
damaage: 1d3 ⇒ 2

William then casts mage hand, and trys to touch the door with that from 15 feet away. If nothing happens he try to push the door, then try to turn the door know if mage hand. Assuming there is a door know or anything like that.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Perhaps Zoren is correct. Let us remember this location, and go look elsewhere.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Checking for any obvious cracks or openings. Specifically any place that gaseous form could penetrate.

perception: 1d20 + 18 ⇒ (17) + 18 = 35

Does anyone see any cracks or openings?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Don't worry everyone, when Alex gets killed, I have unseen servant to open doors for us.

William begins to speak up about the trap before being cut off by Alex. He then moves way out of the way before Alex disables the trap.

Very good job Alex. Now who is going in first?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

I believe the map is working now. I see our icons on white then, in front of us is 6 squares visible and the rest is black.

perception: 1d20 + 18 ⇒ (20) + 18 = 38

William shall slowly walk up and also look for anything out of the ordinary.

O dear gods, don't let us all die before we make into this place.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

A lot of black still.


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Perhaps not dug out from the top, but something dug its way out from here?


Human Sorcerer 9 HP: 52/56 | AC:20 T: 16 FF: 12 | Fort: +8 | Ref: +9 | Will: +10 | Perception: +18 Initiative: +5

Well isn't this guy fun. I may be able to perform some very interesting experiments on him. Perhaps I should keep him close and observe.

Rok I believe we will be good friends.

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