Killian Paltreth

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I guess PCs look tasty to the local wildlife of Saventh-Yhi but their taste is rather unappealing!


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Charau-ka gave our party a headache in Tazion. Once we arrived in Saventh-Yhi however, our Cleric player decided we should drive into the northern area of the map and "kill some monkey men!" My shaman was hesitant to make such a bold move without a readily defendable base camp (so far just a HQs, watch tower, and trading post) but, I was overruled. Upon reaching the plaza and killing two gorillions, several small groups of Charau-ka accompanied by a dire ape (each) attacked us in waves so that we were almost always in combat for several rounds. The slumber hex was used on almost every monster in this encounter followed by a coup de grace. That was very effective with only one Charau-ka even passing his save vs the hex. Suddenly though, the Charau-ka backed away and wouldn't be drawn into more melee with our party. We even tried to bait them with a fireball spell on the ziggurat but I guess they are smarter than we give them credit. With our buff spells wearing off, we retreated back to our base camp for the remainder of the day.


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walter mcwilliams wrote:
Last week's game was a blast for everyone. Forced to withdraw and recuperate, they returned to the pyramid and a showdown with Issilar. It was an epic 18 round heavyweight slugfest, with every resource by both sides expended, the shaman was reduced to throwing an iron pot at one point. But in the end the party was successful in clearing the ancient Azlant temple and learning its secret.

List of items (et al) thrown at Issilar:

1x large summoned crocodile (no effect)
1x +1 spear (missed the to hit roll)
1x Masterwork club (missed the to hit roll)
3x javelins (missed the to hit rolls)
1x +1 dagger (missed the to hit roll)
1x tanglefoot bag (he made his saving throw and the debuff duration was only 2 rounds)
1x iron pot (missed the to hit roll)

At that point the shaman retired to the corner of the room out of spells and out of weapons. :(


What affect would the Spiritual Guardian feat (found in Advanced Class Guide, p.157) have when my shaman casts the Spiritual Squire spell (found in Armor Master's Handbook, p.23)?