WilliamCat!'s page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I realize how old this discussion is but I have to ask if the developer's thought this through? Given that the Druid receives both wild shape and 9th level spells both of which are superior to an animal companion as far as game mechanics go, it seems as if the developer's simply hampered the Ranger this one. In addition even a Cleric with animal domain has a superior companion feature than the Ranger. It's unreasonable to expect a Ranger to have a shorter list than the Druid, restricting them from using dinosaur's or megafauna or dire animals. It is sensible to allow more mundane animals such as bears, large cats, boars or most other choices listed as companions in the core rulebook listed for the other classes who have companions as a class feature.


As far as I can tell from the description of the feat this feat would indeed grant a player +2 on damage. The only restrictions being that you have
1.met the prerequisites listed for the feat.
2. You are using a bow as there aren't other weapons that require you to (pull).
3. The Bow in question would either have to be a composite bow with a strength rating 2 levels higher than the the player possesses or be anadaptive bow.
I have read what other players think this feat implies but if their ideas were true the feat would never have had any use and the games creators would have just been wasting their and our time which seems unlikely.
Two additional notes. The feat requires a weapon proficiency with composite bows which only 4 of the original 11 classes have. Finally the feat may have been designed to give archers a more even playing field as damage increasing feats are difficult to acquire and ones for ranged combat more so.