Artemis Entreri

Will Donovan's page

6 posts. Alias of chrono17.


Classes/Levels

Divine Marksman 1/Hunter 1| HP 10/10 | AC 15, Touch 13, FF 12 | CMB +3 | CMD 16 | Fort +2, Ref +5, Will +2 (+4 enchantments) | Init +4 | Perception +9

Strength 14
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 15
Charisma 10

About Will Donovan

Male Half-elf Ranger (Divine Marksman) 1/Hunter 1
CN medium humanoid (Human/elf)
Init +4; Senses Low-Light Vision Perception +9 (+13 AF)
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Defense
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AC 15, touch 13, flat-footed 12
hp 10
Fort +2, Ref +5, Will +2 (+4 Enchantment)
Immune to Sleep
+2 racial saving throw bonus against enchantment
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Offense
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Speed 30 ft.
+2/+2 vs humans
Ranged: Composite Longbow(+2) +4 (1d8+2)
Melee: Longsword +3 (1d8+2)
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Statistics
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Base Atk +1; CMB +3; CMD 16
Feats: (1st)Combat Expertise
(Divine Marksman)Bull's Eye Shot
(Half-Elf)SKill Focus: Stealth
Traits: Pioneer, Tracler of the Society, Dilettante Artist
Languages Common, Elf, Sylvan
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Skills::

[]Acrobatics (Dex) +4
[b]Appraise (Int)
[]Bluff (Cha)
[1]Climb (Str) +6
[b]Craft Traps (Int) +5
[1]Diplomacy (Cha)
[]Disable Device (Dex) +4
[]Disguise (Cha)
[]Escape Artist (Dex)
[b]Handle Animal (Cha) +4
[1]Heal (Wis)
[1]Intimidate (Cha)
[]Knowledge (Arcana) (Int)
[1]Knowledge (Dungeoneering) (Int)
[b]Knowledge (Engineering) (Int)
[b]Knowledge (Geography) (Int) +5
[b]Knowledge (History) (Int)
[]Knowledge (Local North/East) (Int)
[1]Knowledge (Nature) (Int) +5
[b]Knowledge (Nobility) (Int)
[]Knowledge (Religion) (Int)
[b]Linguistics (Int)
[1]Perception (Wis) +9 (+2 Keen Senses)
[b]Perform (Wind) (Cha) (+1 Dilettante Artist)
[b]Profession (Wis)
[]Ride (Dex)
[]Sense Motive (Wis)
[]Sleight of Hand (Dex)
[]Spellcraft (Int)
[]Stealth (Dex) +10
[]Suvival (Wis) +6 (+1/2 lvl to follow tracks, +2 in F. Terrain)
[]Swim (Str)
[]Use Magic Device (Cha)

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Gear::

--Equipped--
Camouflage Netting
Footprints book
compass
Hempen Rope(50ft)
String/twine(50ft)
Ungulate, Avian, Canine, Feline, Reptile, Rodent Beast Whistle
Silent and Signal whistle
tent small, bed roll
caltrops
Bit and Bridle
Brush, Dandy
Harness
Saddlebags(20lbs)
Saddle riding
Longsword
Composite Longbow(2)
Arrows Durable
Arrows Common(60)
Leather
6.96g

Loot:
7 short sword, 3 sap, 4 longbow,
10 days ration
5 leather
159 gold
158 arrows
2 alchemist fire
2 studded leather
morning star
silver dagger
smoke stick
spell component pouch
tender twig
holy symbol
composite longbow +2
5 dagger
?amulet
potion of cure light
2 masterwork axes

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[spoiler=Racial Abilities:]

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability:Skill Focus: Stealth
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

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Traits and Feats:

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Backstory: Hide