--Equipped--
Camouflage Netting
Footprints book
compass
Hempen Rope(50ft)
String/twine(50ft)
Ungulate, Avian, Canine, Feline, Reptile, Rodent Beast Whistle
Silent and Signal whistle
tent small, bed roll
caltrops
Bit and Bridle
Brush, Dandy
Harness
Saddlebags(20lbs)
Saddle riding
Longsword
Composite Longbow(2)
Arrows Durable
Arrows Common(60)
Leather
6.96g
Loot:
7 short sword, 3 sap, 4 longbow,
10 days ration
5 leather
159 gold
158 arrows
2 alchemist fire
2 studded leather
morning star
silver dagger
smoke stick
spell component pouch
tender twig
holy symbol
composite longbow +2
5 dagger
?amulet
potion of cure light
2 masterwork axes
--------------------
[spoiler=Racial Abilities:]
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability:Skill Focus: Stealth
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.