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Aasimar Garuda blooded ranged ranger taking the Champion path with Distant barrage and impossible speed. (To balance the OP nature of the race the GM has made me take a -2 to Constitution) GM has allowed me to open my choices of animal companion from the druid's list. I have a large cat on my side now. Took Mythic Deadly Aim as my tier 1 feat. Two questions. Which feats and advancements should I take for my kitty? and What other Mythic path abilities/Mythic feats would benefit me as a ranged support class? Other classes at the table:
Megafauna (giant elk)
Given the go ahead for this as my ranger animal companion with Boon Companion feat. I was going to go with the traditional wolf. But, this fit our campaign a bit better. How would you optimize this companion for a ranger with a bow?
just reaching level 5. Originally a Human Paladin of Sarenrae. A Zon-Kuthon mummy killed us and raised us as skeletal champions. Now, he is a Long Bow wielding ranged Anti Paladin of Zon Kuthon. That being said, I am at a crossroads on which to choose for my fiendish boon. My gm has stated that if the Summon Monster ability increases the monsters abilities or CR that it will increase the caster level of the spell. That being said the weapon bond route sounds like a better alternative. What are your thoughts and strengths/weaknesses to each route and why?
rough choice here for what is more viable. Skeletal Champion antipaladin of zon-kuthon. no con, HP is charisma based now. Touch of corruption heals undead... assume that since the pali LOH ability is swift ... i can heal myself as a swift. Currently going the archery path... but, since the GM has raised us as evil undead... i am thinking that retraining feats to switch to melee (falchion based) would make more sense with the antipali build. now the question is ... weapon enhancement or permanent summon monster? im leaning towards the summon. (some nasty beasts!) what are your thoughts?
A recent total party kill. I, a sarenrae paladin, and my noble companions were taken down by an ancient mummy. Now we have all been raised as evil skeleton champions. I have been given the option to go skeleton champion, antipaladin of Zon-Kuthon. As well as the rest of the party has been given the option of playing their own undead characters. Obviously this sounds like a load of fun. Also, this is the introduction to the APG for the entire group. With my focus being ranged with bow and arrow... many of the group think "retraining" myself to be a more melee oriented character would be more appropriate. However, I still believe that ranged is the way to go. Thoughts?
Currently running an archer paladin of Sarenrae. I seem to be lacking the proper skill points to be more of an asset outside of battle. I was hoping to push more towards a politician of sorts for a viking-esc society. Would the lack of skill points point me to a different direction? The bard of the group is currently acting as our prime spokesman. He outshines my pali in conversation most of the time... and the problem I've noticed is he has more skill points to play with. Giving him a slight edge on the role of "the face of the party." I know that generally a paladin should be outspoken and the fine example of the party... is it possible to play a high charisma softspoken, lead by example paladin? /discuss
A few questions that are not laid out in the various pali guides i have ran into. 1. Armor Choices. I have gone the weapon bond route... which means that mobility is key to success and getting around to help those in need. (and not getting myself flanked or in a tight spot.) What armor would be best to go with? I am thinking eventually medium mithril armor so i can get my full base movement. But, seeing as we just started... the mithril is going to be a bit expensive for my taste. Currently using a chain shirt (light armor) and a buckler. (AC = 19 w/ a +4 for dex.) 2. Ability Bumps. Obviously its either going to be DEX or CHA. Which are currently both @ 18 (str being a 16 and con a 14). With obvious advantages to both... which ultimately would benefit my build more? Bumping DEX or CHA for the pali buffs? 3. Feats. I had thought about this quite hard. And it is kinda viable to go a switch hitter route. But, after Precise shot, Rapid Shot, Point blank shot, Many Shot, Deadly Aim, and Shot on the Run... where should i go next? Should i then start to push towards buffing up my Falchion via feats? (Imp. Critical, Power Attack, Critical Focus, etc.) I have a decent strength at 16... but, i dont know if i should start going with the dodge/mobility line after lvl 9 to gain concealment whilst moving/strafing around the combat or if the switch hitter is a more versatile option. 4. Weapon Bond Choices. Which weapon bond choices are key to the ranged paladin's success? simple question. Havent gotten far enough to take the time to consider one route or another. ** keep in mind this game is CORE ONLY! no 3.5 books allowed and no Pathfinder add-ons allowed. ** current party.
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