Priest of Desna

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I read this first as I was impressed by the Hetty Miller entry and I must say "Wow!" to the shroud which I've only just looked at.
I didn't like this one at first but it has really grown on me the more I read of it. I can see lots of hooks and strategies for using this in game - including adding some bloodless to the fray should the PCs be taking a drubbing in a conflict. Rumours of an undead creatures flying about will also get some attention and maybe an encounter with disorganised pun-goblins could be set up first.

Some of the spelling bugged me and "could not" makes the world of difference to one of your statements. However a good editor will pick those up before anything gets out on paper so I'll spare you for now.

The goblins (I shan't use your name for them) are brilliant and the transition from seeing them as chaotic rogue creatures to that of a disciplined military group could be extremely effective: Idiot thieves intercept the wrong wagon and have no idea what they're stealing, their bodies are found sucked dry a few days later... there are indeterminate vampiric creatures to investigate even before the rightful owner comes to find out where his property is.

There are so many variations to run with this group that I'm drawn to it instantly and though I haven't read the other entries yet I'm surprised that this is the only one with an adversary. The "they hate themselves and make their own killers" disappointed me to start with but it has grown on me. This allows an introduction to your creatures from alternate angles, plus there are a limited, though unspecified number of decriers - did any not rebel? - and somewhere is a decimated homeland to explore. Presumably the PCs could even hire them, or arrange the details on someone else's behalf.

Your entries require me to put on my thinking hat, which I really like (it's stylish and suits me). Keep up the good work - I do hope you'll be in the next round because I desperately want to read what you'll make of the monsters.


I can't believe people can't find a way of including this character in a game: especially in a campaign. You've got plenty of time to introduce a pregnant character, whether it's setting up PC developing an existing NPC or introducing a new character. Any of your PCs written in that their parents died? Did they give details of how and why? If not you've got a great way in. Did they know they had a younger brother or sister? This has so many ways in it is perfect.

Hetty is someone your PCs could meet months before she even becomes an enemy. I love the potential of this villain, especially for the scope she has in growing further. Many posts have suggested alterations and adjustments but that just adds to the effectiveness of the character. Frankly every DM I know already has their major villain planned. It's usually the main motive for the campaign being written. Low level villains, especially those that keep on giving are fantastic introductions. Unless you're running a game with purely one-dimensional PCs then this is a must.

Some valid criticisms made but nothing that detracts from the overall superbness that is Hetty Miller.

Personally the name would work well in my campaign setting. So many DMs have voiced this opinion that I feel it would be harsh to hold this against the creator.

Best so far!