| Whiteflight |
I read this first as I was impressed by the Hetty Miller entry and I must say "Wow!" to the shroud which I've only just looked at.
I didn't like this one at first but it has really grown on me the more I read of it. I can see lots of hooks and strategies for using this in game - including adding some bloodless to the fray should the PCs be taking a drubbing in a conflict. Rumours of an undead creatures flying about will also get some attention and maybe an encounter with disorganised pun-goblins could be set up first.
Some of the spelling bugged me and "could not" makes the world of difference to one of your statements. However a good editor will pick those up before anything gets out on paper so I'll spare you for now.
The goblins (I shan't use your name for them) are brilliant and the transition from seeing them as chaotic rogue creatures to that of a disciplined military group could be extremely effective: Idiot thieves intercept the wrong wagon and have no idea what they're stealing, their bodies are found sucked dry a few days later... there are indeterminate vampiric creatures to investigate even before the rightful owner comes to find out where his property is.
There are so many variations to run with this group that I'm drawn to it instantly and though I haven't read the other entries yet I'm surprised that this is the only one with an adversary. The "they hate themselves and make their own killers" disappointed me to start with but it has grown on me. This allows an introduction to your creatures from alternate angles, plus there are a limited, though unspecified number of decriers - did any not rebel? - and somewhere is a decimated homeland to explore. Presumably the PCs could even hire them, or arrange the details on someone else's behalf.
Your entries require me to put on my thinking hat, which I really like (it's stylish and suits me). Keep up the good work - I do hope you'll be in the next round because I desperately want to read what you'll make of the monsters.