Ice Devil

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https://goblinworks.com/

is this really real? If yes i'm wondering why there aren't any posts about it?
Ohboy ohboy ohboy i'm really excited about this :)

Any chance getting an official confirmation ?

Greetz


Hi to all.
First of all please mind my english. It has been a while since i learnt it at school and all my actual english (un)knowledge comes from simpson cartoons :)
Ok before i begin i want to say two things.

1)Why balance? I know there are many people out there who say that balance isn`t that important. Dnd is a team game, good roleplayers do not need balance, good gamemasters don`t need balance etc. i heard it all. So if you have another opinion please don`t post it. Its only because almost everytime i read about balancing issues in a mesageboard they ended up in flaming wars.... Imho balance is one of the most important issues within a rules system. Perhaps it`s because i originally come from the strategy gamers faction or perhaps it is because i`ve seen to often what unbalanced rulesystems can do. Its simply no fun playing a dwarven fighter with a battlehammer when the cleric does more damage (cause he took the longsword and rolled a 18strengh) or playing a nimble light armored knive fighter when the knight next to you has a better AC and damage output . I know a „real“ roleplayer would play it anyway but i don`t think that such players should be punished by the system.

2)Why maths? Well believe me: I HATE maths! But as im relatively new to the 3.X edition it`s the only way for me too contribute. (i have never encountered CoDzilla for example). Another reason is that my group wants to finish our actuall 3.5 campaign before we begin the RotRL AP.
I know that statistics cannot take things like combat maneuvers, special abilities etc. into account (to be true they can but then you need a real math student or professor and not me :)
But they are good in comparing sheer damage dealing and damage absorbing capabilities of the classes.

Ok thats beeing said, what have i done? Well basically i made for every warrior class a level 10char and then i let them fight each other. For simplicitys sake i let the fighter fight each other class. If the paladin is equal to the fighter and the ranger is equal to the fighter then the paladin should be equal to the ranger(at least thats what i think).
I let them start in 5feet distance because otherwise the char who wins the initiative has a major drawback because he cannot make use his full attack action. I know this is completely unrealistic for a single combat but i dont wanna know what happens in one combat i want to know what happens in 1000 combats.

Ok here are the characters:

Spoiler:

Fighter

St 20 Con 16 Dex 14 Wi10 Int10 Cha10

Feats:

Dodge, Imp. Crit (Greatsword), 2xToughness, WeaponFocus (Greatsword), Imp. WeaponFocus(Greatsword), WeaponSpezialisation (Greatsword), Improved WeaponSpecialisation (Greatsword),Overhand Chop, Backswing, PowerAttack,

Gear: Greatsword +2, Full Plate +1, ring of protection +1

Barbarian

stats like the fighter

Feats:

Imp. Crit (Greatsword), Weapon Focus (Greatsword),Overhand Chop, Backswing, PowerAttack,

Gear: like fighter but instead of a fullplate he has chainmail. I know in this case he has spent 1000gp less but i dont really know what to buy with these...

Ranger

St 18 Con 14 Dex 15 Wi13 Int10 Cha10

Feats: Two weapon fighting, Improved Two weapon fighting, Double Slice(i used the normal st with backhand version though i dont know which one is the real one in the beta), Dodge, Imp. Critical (shortsword), Weapon Focus (shortsword), Toughness, Two Weapon defense,

Gear: Chainshirt+2, ring of protection +1, amulet of natural armor +1, 2x shortsword +1

And here comes the fight.

Spoiler:

Fighter vs. Barbarian

Fighter

Fighter Attack Bonus: 21/16
Damage: 24,5/22 with crits: 29,4/26,4
HP: 124,5 (using the method of our group. Full Hp on lvl 1 and min half the HitDice on further lvls)
AC: 25

Barbarian (with rage and using the „unexpected strike“ power)

Attack Bonus: 20/20/15
Damage: 22,5/19/19 with crits 27/22,8/22,8
HP: 131,75 (temporary HP from rage included)
AC: 16

Fighter hits Barbarian:

1.Attack: 95%HitChance x 27 = 25,65 Dmg
2.Attack: 95%HitChance x 24 = 22,8 Dmg

That makes a total Dmg of 48,45 per round.
131,75HP / 48,45 Dmg = 2,72 rounds until the Barbarian has 0HP

Barbarian hits fighter:

1.Attack: 80%HitChance x 27 = 21,6 Dmg
2.Attack: 80%HitChance x 22,8 = 18,24 Dmg
3.Attack: 55%HitChance x 22,8 = 12,54 Dmg

That makes a total Dmg of 52,38 per round.
124,5HP / 52,38 Dmg = 2,38 rounds until the fighter has 0HP

So as we can see the barbarian is slightly stronger than the fighter but only for the 4 rounds he can maintain his rage (with the unexpected strike).

Fighter vs. Ranger

Fighter

Fighter Attack Bonus: 21/16
Damage: 24,5/22 with crits: 29,4/26,4
HP: 124,5 (using the method of our group. Full Hp on lvl 1 and min half the HitDice on further lvls)
AC: 25

Ranger

Attack Bonus: 21/21/16/16 (two weapon penalty and +6 Favored enemy included)
Damage: 15,5/15,15/15,5/15,5 (+6 Favored Enemy)
HP: 101.5
AC: 24 (with cats grace)

Fighter hits Ranger:

3.Attack: 90%HitChance x 29,4 = 26,46 Dmg
4.Attack: 65%HitChance x 26,4 = 17,16 Dmg

That makes a total Dmg of 43,62 per round.
101,5HP / 43,62 Dmg = 2,33 rounds until the Ranger has 0HP

Ranger hits fighter:

1.Attack: 85%HitChance x 15,5 = 13,175 Dmg
2.Attack: 85%HitChance x 15,5 = 13,175 Dmg
3.Attack: 60%HitChance x 15,5 = 9,3 Dmg
4.Attack: 60%HitChance x 15,5 = 9,3 Dmg

That makes a total Dmg of 44,95 per round.
124,5HP / 44,95 Dmg = 2,77 rounds until the fighter has 0HP

So we can see that the Fighter is much stronger than the Ranger. And this is with the +6 Favored Enemy Bonus!!! Oh and the animal companion wouldn`t help at all. He would be death after one single strike and would have a 5% chance of hitting....

So what did this all say to us? Well the fighter needs no more boosts ( and believe me i never thought that i would say something like this. Normally i`m one of the guys who say: give more to the fighter...). He fights as good as the Barbarian and the Paladin and a buffed up War Cleric(i`ll post this fights in a day). But the Barbarian, Paladin and Cleric can maintain their Power only a few rounds (ok the cleric can do this veeeeeery long on lvl10...). The Ranger on the other Hand needs some boosting because he seriously lacks in power. Even with a sesond toughness feat instead of the two weapon defense he would last only for 2,47 rounds (which also prooves that toughness is a little to strong but there will be another time and place to discuss this).

Ok if someone wants to know what changes i`ll do with our campaign, here they are:

Spoiler:

Fighter:
he will have the possibility to change feats (though i didn`t figure out the exact mechanic of this)
he will get a CMB (perhaps ½ or 1/3 of his level)
one additional class skill
an ability with which he can analyse his enemy (like in BESM D20)

Barbarian
no medium armor proficiency besides hide armor. I mean the Berserkers from the vikings or the germanic tribes fought naked or anly with trousers.
He gets the endurance feat ( i`m a big fan of the conan jogging if you know what i mean :)
im considering giving him more ragepoints (eventually 3 or 4 points + Con per level)
he cannot use his healing power when only his temporary hit points hold him above 0 HP. I think this ability undermines the temporary HP idea. Imho its much cooler this way: the barbarian was hit by a strike which would render a normal human unconscius but because of his rage he can strike back and kills the enemy fighter just before fading away.

Ranger:

He gets +1AC every time he chosses a favored terrain in addition to the initiative bonus
He gets the selfsufficient talent at lvl1 (i mean its a ranger right?)
instead of the animal companion he can choose a domain (like the druid)
the power of his animal companion is ranger lvl -3
Ranger gets the medium armor proficiency

Ok this were my 2cp. Everyone who read all of this is a real hero :)
So what do you think? are the changes ok? Any mistakes i`ve made?