Ice Devil

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hmm strange.. my search fu seams to have been to weak...
seriously the first thing i entered was Pathfinder online.
Hmmm...who cares. THX for the correction.
I'm going outside to jump around because of joy about the game beeing real.

Greetz


https://goblinworks.com/

is this really real? If yes i'm wondering why there aren't any posts about it?
Ohboy ohboy ohboy i'm really excited about this :)

Any chance getting an official confirmation ?

Greetz


Vinland Forever wrote:


It was originally to be called Trailblazer, but I changed the name to Voyager. A 3.5 pdf called Trailblazer already exists.

Trailblazer is another D&D 3.75 Version. The name is a reference to Pathfinder.

Looking forward to your supplement.

@ James Jacobs: Whats your favourite archetype?


And Nathan for Vice-President:)
That was an excellent description of mythological roleplaying.
That Shadowglade setting seems interessting. The artwork is also nice (but doesn't the map look veeeeery similar to north America?) Do you have a release date yet?

As for "the system doesn't matter": it DOES! It is of course possible to play a high fantasy campaign with Chtulhu rules and a grim and gritty horror campaign with Dnd rules (oh sorry! i meant Pathfinder of course:) but you will either have to rework half of the rules or it will be a suboptimal choice. In the Chtuhlu fantasy campaign the heroes will tend to die very often and will have very little magic support whereas in the Pathfinder horror campaign you'll have the problem that the heroes will slash through most of the monsters intended to scare them....

@Silentwolf: I don't want to be offensive, but dude thats a really sad worldview....you really have never encountered or even heard of a person you would call good? I mean i agree that even the goodie goodies have their dark side, but don't you think that beeing good or evil is a sum of all the actions (and thoughts etc.) of a person?


Well, i would wish even more historical/european influences. I kind of grew tired of all the fancy FR-style worlds without really different cultures (besides the more exotic ones like Arabia, Asia etc.)
Magic beeing more special and rare would be the other thing.
Besides of that: What Vuron said! I agree with every point on his list. Yay! Vuron for RPG-President ;)


Nice rules. Thx for uploading


Is there any chance that the book comes out in german somewhat in the future?


They did'nt understand it ? Then i guess tech isn't the right job choice for them....i mean c'mon! I'm a total losser if it comes to tech and i am not a native-english-speaker but i still somehow managed to understand the download process and what personalyzing means....


How about introducing 2npc's? If you give them remarkable and different personalities it shouldn't be too hard to roleplay them.


Ok i think i'm starting to get it :)
Even though i'm not really happy about the absence of feudal states...
But hey, thats what i have my Imagination for, right?


Yeah i'd have to agree that byzantium was a bad example. But what is then the difference between a turkish community ruled by Byzantium and a Taldan community ruled by cheliax ?
And as for the greeks: if the different poleis weren't the same things as nations (small ones) then i really don't know what defines a nation. Or what is with all of the gallic tribes? Wouldn't you call them nations?
I know, i know, a nation is defined by its geographical boundaries and a tribe or culture is defined by the people who live in it.
I just don't see the big difference everybody is seeing. And well i also think that since Napoleon "invented" or "reinvented" (imho the romans and other antique states invented it) the concept of nationalism, it was exaggerated vastly.
And i already agreed that Golarion is much more modern than our past i just disagree that nationalism is such a new invention. The scope was just much smaller.
Ok enough editing. I think it's understandable. Good night folks


Yeah, tribalism was the word i was searching for. And you are right, the Nations of Golarion are much more modern than our nations in the medieval ages.
But i still dare to say that there was something like nationalism during the medieval ages. Scotland vs. England (the never ending story :); Germany (especially the teutonic order) against Poland and Lithuania; Spain (or Castille and Aragon if you like) against the Almohads; Normans against the rest of the world (kind of...), the Ottoman Empire against Byzantium....
I know this conflicts began because some King or Duke was powerhungry (which is imho the normal way how wars start. be it a nation, a kingdom or a democracy) but i bet that the soldiers were motivated through the fact that they were fighting foreigners.


I wan't :)
And i know the problem with players owning tons of gold....
Thats why my group and i started to use historical coins. Another thing we made, was to divide most prices by ten so that the silver coin is back as the standard coin.

And as for nationalism in the medieval ages i have to disagree somehow. The modern definition of Nationalism (as for the whole country) is in fact an invention of modern times.
But there definitly was nationalism back there. In germany for example there were big problems between the different principalities which consisted of the old germanic tribes (franks, saxons etc.). And i'm not talking about the nobles but about the common folk. A similar situation existed in eastern germany during the german colonisation (if you can call it so...) of the baltic states where slavic and germanic people lived next to each other.
And there are other examples like Bohemia, France (south and north), Great Britain (Englishmen and Scots) and so on.
So there was something like Nationalism in the medieval ages but the difference was that it applied more to cultural groups or races (i don't find a better word...).
"smart ass mode off"

i hope my scribbling is understandable....


I am really glad that the knight will receive new mechanics. The old one always had a strange feeling. I mean a knight as a tank and bodyguard? Nah....I want my knight as a mounted charging damage dealing machine! Mounted or unmounted Knights have always been heavy shock troops and the rules should simulate this.
As for the swashbuckler i'm not sure. I love this charakter concept but it was always a little strange having both a base class and a prestige class simulating this.


BlaineTog wrote:
spells with saves need to have a partial effect if the save succeeds

Good idea. Something like: "If you succeed the save for the sleep spell you get a -2 on Attack rolls because of beeing tired.", would be really great.

Mattastrophic wrote:
Multiclass save-stacking

Good point. But as you said: this isn't a problem of the SoD spells per se. It is a problem of the Multiclassing rules which indeed need an overhaul.


I really like your ideas though beeing hard to play as a mage on high levels could be a problem for masscompatibility. The most complaints i've seen about mages (besides them beeing to strong of course) is that they are hard to play because all of the spells,effects,stacking...etc.
Not that i really understand the complaints. I love the feeling of having hundreds of spells to choose from ;)

Another way could be just making the saves for SoD spells easier.
On the one hand that would need reworking many spells but on the other hand thats what the Beta is about, right?


Scrape wrote:
Well, for one thing, we made spells an attack roll instead of a save. It's a pretty simple conversion to make, and it adds a big element of interaction to combat.

Do you just take the normal saves as DC/AC or do you add something? And what do you take as attack bonus for the wizard? His BAB or spellcraft?

Sorry for threadjacking.


Tholas wrote:
Well, the "Special: A character may gain this feat multiple times. Its effects stack." sentence is gone.

Oh, right. Didn't consider this...

Tholas wrote:
True, but on lower levels you can take better feats and on high levels the keen enchantment or a scabbard of keen edge is easy to come by. Imho the feat needs a boost but just allowing it to stack with enchantments might lead to balance issues.

Well its true that a keen enchantment is easy to come by, but on the other side you could spend the money for something else.

What better feats do you have in mind? If you mean trip and co. its true, but its hard (if not using splatbooks) to find enough numerical feats for the fighter and his huge amount of feats.

Tholas wrote:
Imho it's only worth it if you have feats to spare(=fighter) and you aim for (Greater)Weapon Specialization.
I think it depends. If you have many Attacks or if you make much damage or if you have a relatively low attack bonus it's good i think. I mean its 5% more damage.

Edit: Ok i have to admit that after reading this (5%more dmg) i begin to wonder if its really so good.

Tholas wrote:
Imho letting two build slugging it out at close range doesn't give a good evaluation of a class. A mobile melee build will most likely loose against a heavy armored fighter.

It is as you said. It's different to compare such different builds in this evaluation. But it wasn't intended to test how a skirmisher Barbarian would do against a Heavy Infantry Fighter but to find out how a Heavy Infantry Barbarian would do against a Heavy Infantry Fighter etc. But i'll thanks for the skirmishing tips. My actual char is a Ranger/Barbarian and in think i'll multiclass into wildrunner and try spring attack and co. out.

Tholas wrote:

As far as I understand the rules you can't take a ready action to attack someone doing a spring attack(not sure).

Edit: After rereading the rules you probably can ready an single standard action to hit an spring attacking opponent

After reading it again: Yeah you're right. Must have been another houserule i forgot about :)

Samuel Leming wrote:
I'll post a link around here somewhere. Once the playtest moves to feats, I'll post a summary and link in that forum.

Can't wait to see them :)

I'm really glad that there are other people who had the same idea. At first i expected that there would be many people who would be uncomfortable with this kind of analysis.

And by the way with the now bigger amount of feats avaiable to all classes i'm kind of feeling that the fighter might lose a little of his supremacy. I mean now all the classes can take the best feats. what do you think?


@Tholas: feat at every even level? damn....i should learn to read more carefully. Oh and that with 13.000gps was my fault. i just used the wealth guide for our actual campaign (very low magic) forgetting that this was a houserule...ok seems like i have to do the calculations a second time....but thx for pointing this out. would have never noticed this myself.
I'll answer the rest tomorrow if its ok. I really need to get some sleep now. good night good fight


@Shisumo. Well might be true i never played a monk so i do not really know all the good debuffing combos. If the fighter would lose his full attack action every round thus making only half his damage (though he probably would make more because he would loose his weaker second attack) then the monk would be on par with the fighter. With debuffing you mean the unarmed feat tree right? I'll look into them. Perhaps i can figure something out how to take them into the calculation.


Sneaksy Dragon wrote:
a part of me says that this test is slanted to make the Fighter look better

well to be honest my intention when i came up with this whole math idea was to make the fighter (especially in comparison to the Barbarian) look worse....after all the fighter is my favourite class and i wanted some numbers to undermine my wish for boosting him. But when i was done i was really suprised how strong he actually is.

And with the Barbarian you are right. He is indeed stronger than the fighter. As my analysis has shown a Barbarian would defeat a fighter in a duell.
The only problem is that the other warrior classes are inferior to the fighter and i see very little threads which adress this. Most of them are about giving the fighter more. I have too admit that the fighter should have some uses outside of combat, i just don't like that people still want to boost his damage etc. without considering that that would make the other warrior classes weaker.
There is always this fighter vs. wizard comparison but instead it should be a Warrior Class vs. Wizard comparison.
When i think about the Ranger or the Paladin i still have the 2nd ed versions in mind which were basically fighters with some extra abilities. When i play a ranger or a paladin i see them primary as frontline warriors which should contribute to the fight as strong as the fighter. Things like tracking or beeing able to heal someone are nice for fluff outside the combat but their main niche is smashing things with a piece of metal. But i know this are mainly my preferences and other people have of course other preferences and another opinion. (would be boring if not he? :)


Shisumo wrote:
For the record, this analysis is entirely predicated on the concept of damage/round as a means of determining combat effectiveness. The monk, for instance, is incredibly bad at this - but is currently the melee class most able to debuff the opponent, stripping actions away while dealing damage. This might well impact their utility without being apparent in this kind of test at all.

This is entirely true. But it is hard to calculate feats/attacks with special effects so i stick to the attacks/feats which grant extra damage/to-hit-chances etc. For example: out of curiosity i made a fight between the fighter and the rogue and even the bleeding ability (which is numerical) gave me a major headache.

And for the monk well: Fighter vs. Monk 2,11 rounds. Monk vs. Fighter 4,11 rounds.... even the best debuffing abilities cannot make up for a difference this high.


Pathfinder class? Count me in :)

@snorter: lol

But i think that skill focus would be not enough. After all sneak attack is a really powerfull ability. Combined with improved feint it is a real damage booster. So i would rather give someone an extra feat all 2 or 3 Levels in exchange for it.


Thanks again. Especially for the critique.

Well the race was human but i thought that a lvl10 human would have 5 feats: 2 at lvl1 +3 for 3rd,6th and 9th level.
I used the pathfinder pointbuy with 25 points. That gave the Fighter and Barbarian St 16 Con 16 Dex 14 Wi10 Int10 Cha10 +2St for Human +2St for levels 4 and 8. The Ranger had St 16 Con 14 Dex 15 Wi13 Int10 Cha10 +2St for Human +2St for levels 4 and 8 (St18 was a typo he has a St of 20)

Tholas wrote:
The Toughness feat can no longer be taken multiple times.

It can't? Must have missed this, thx. Do you perhaps know where i can find this in the rulebook. Because i was searching for it before i made the chars and could not find anything.

Tholas wrote:
The whole equation might change drastically with the availability of Vital Strike and Devastating Blow at BAB 11.

Very good point. I will make some level 11 chars and will post them tomorrow or the day after.

Tholas wrote:
Imho Improved Critical is only a so-so feat, even if there was no equivalent weapon enchantment.

Well partially i agree. On low levels when the damage output is small it is a bad feat. On high levels with high damage output it is very good. Applied to a greatsword it gives you a damage boost of 10%. So if your damage is higher than 20 it is superior to weapon specialisation.

Tholas wrote:
Also Weapon Focus is imho not worth it if you do not take at least 4 fighter levels.

Here i disagree. I mean with 4 fighter levels you basically take it twice which doesn't make the single feat better.

Tholas wrote:
A Barbarian with Dodge, Mobility, Spring Attack and Overhand Chop could've had +2 AC more and, if he survived the first round and given enough room, probably made mincemeat out of the fighter.

as for dodge this is true. As i didn't use powerattack (made the damage output smaller) i could have substituted it with dodge. But the change would be minor: the fighter would have a 95%attack and a 90%attack.

For the guerilla tactic: well it is possible that that would make the barbarian even stronger but it is kind of hard to calculate (at least for me :). But i'm not really sure about this. The Barbarian would lose one attack (and his 3rd attack is the main reason why he's stronger than the Fighter. The Fighter would also loose one Attack but only if he looses initiative. If he wins then he can just ready his action and make his full attack when the Barbarian comes near.

Tholas wrote:
Also a ranged combat Ranger with Boots of Striding and Springing would probably have he upper hand.

This is true but i intentionally made them melee warriors because ranged warriors will generally always have the upper hand when they are far away or when they are fast enough or when they can fly. I mean that was the main reason why ranged weapons were invented right? ;)

Tholas wrote:
How about a performance analysis against set CL monster encounters?

This is definitely something i'm planing to do. The only problem is that i've got little time at the moment. Stupid exams..... But what monsters have you in mind? As i said i'm relatively new to 3.x so what are the "standard" monsters?

Oh and any ideas what feat i can take instead og the fighters 2nd toughness feat? I'm kind of running low on feats which i can give to the fighter and which are numeric feats (with bonuses etc.).


Well a fighter with the right feats would indeed make a good noble. The only problem is that the only proper feat i know is leadership. We would need feats which give you more money, perhaps a manor, more followers, a better social standing and so one.
But i`ll definitely check out the burning wheel noble.

And well for the adventurer. The expert class is nice but it is basically a stripped down rogue with even less combat capability.
When i think of an adventurer i think about someone who can fight almost as good as a fighter but has much more skills.
Something like: good BAB, d8 or d10 HD, 6-8 skillpoínts per level, many classskills, and many talents but with restrictions like the rogue has. They shouldn't be used solely on combat feats. Oh and i think trapfinding would be also nice. I know this sounds much like the rogue but the sneak attack is really bothering me. Its just not right for the adventurer i have in mind. If there was of course an option which would allow to trade the sneak attack for something else then i would have my adventurer :)

edit: oh i forgot the niche. Well in combat the niche would be somewhat of a little weaker fighter and outside combat he would be the skillmonkey. The guy who repairs the stuff of the group, who does all the diplomaty, who disables traps, who knows that this monster is best encountered with fire and so on, depending on what skills the player takes.


Ok here i have to admit that i regard almost every class as a combat oriented class. First i look at the combat capabilities than comes the rest. Must be the strategie games legacy :)


THX

Samuel Leming wrote:
If one of these guys could win an entire round earlier then I would say he had a significant advantage.

Then wait till i post the monk vs. fighter fight. The monk is really weak......

And well my tolerance is about 0.25 rounds. Mainly because the fighter fights always at 100% combat power whereas the other classes fight only for few rounds with ther maximal efficiency (paladin,monk,barbarian) or it is luck depending (ranger,paladin).
So i just feel not well when the ranger who is very luck depending needs almost half a round longer to defeat the fighter.
Its also because these fights last only for 3 rounds max. So half a round is pretty much i think.


3.X pro: don`t know. almost everything? :)
3.X cons: with every new book there were new feats, new classes, new prestige classes which were much more powerful than previous ones.

4th pro: similar to Scrape. I like some aspects of the combat especially that wizards have to make attackrolls with every spell. i like tzhe idea of willpower or reflexes beeing something like AC when it comes to magic.

4th con: almost anything else. The oversimplification, the feel of playing a tabletop mmorpg for kids.

@Scrape: is there a possibility of posting your changes? It would really interest me because i was intending to to something similar.


Yeah something like a warlord would be cool. But only if he is also a decent warrior. Because i like the idea of a warlord/general/whatever beeing a combat monster like in many fantasy books or wuxia movies. On the other side this could be achieved through multiclassing so...
I also like the noble class idea. Many of my players wanted to play nobles but the npc aristocrat class just isn`t it.
What i would like to see is something like a general adventurer class. At the moment if you want to play "a normal guy" who is seeking adventures you can take the fighter (who is very fighting oriented) or the thief (who is very sneakattack oriented). It would be nice if there was a skill monkey class which could be used to play valuable (in comparison to the other classes) merchants,weaponsmiths,adveturers etc.


Wow. Nice ideas (i like especially the bounty hunting style). I think i gonna use them in my campaign.
Any ideas about a spear style? I always thought that rangers schould have a spear fighting style. After all it has been the favourite hunting weapon after the bow and the crossbow. Perhaps something in beetwen the two handed style and the throen weapon style?


Servus Leute !
***************************************
* Counter:
* ========
* - Austria: 4
* - Germany: 18
* - Switzerland: 1
* Place of residence : Giessen near Frankfurt
I was born in poland but for the last 20 years or so i live in germany.
***************************************

@Gorbacz: Siemasz :)


Hi to all.
First of all please mind my english. It has been a while since i learnt it at school and all my actual english (un)knowledge comes from simpson cartoons :)
Ok before i begin i want to say two things.

1)Why balance? I know there are many people out there who say that balance isn`t that important. Dnd is a team game, good roleplayers do not need balance, good gamemasters don`t need balance etc. i heard it all. So if you have another opinion please don`t post it. Its only because almost everytime i read about balancing issues in a mesageboard they ended up in flaming wars.... Imho balance is one of the most important issues within a rules system. Perhaps it`s because i originally come from the strategy gamers faction or perhaps it is because i`ve seen to often what unbalanced rulesystems can do. Its simply no fun playing a dwarven fighter with a battlehammer when the cleric does more damage (cause he took the longsword and rolled a 18strengh) or playing a nimble light armored knive fighter when the knight next to you has a better AC and damage output . I know a „real“ roleplayer would play it anyway but i don`t think that such players should be punished by the system.

2)Why maths? Well believe me: I HATE maths! But as im relatively new to the 3.X edition it`s the only way for me too contribute. (i have never encountered CoDzilla for example). Another reason is that my group wants to finish our actuall 3.5 campaign before we begin the RotRL AP.
I know that statistics cannot take things like combat maneuvers, special abilities etc. into account (to be true they can but then you need a real math student or professor and not me :)
But they are good in comparing sheer damage dealing and damage absorbing capabilities of the classes.

Ok thats beeing said, what have i done? Well basically i made for every warrior class a level 10char and then i let them fight each other. For simplicitys sake i let the fighter fight each other class. If the paladin is equal to the fighter and the ranger is equal to the fighter then the paladin should be equal to the ranger(at least thats what i think).
I let them start in 5feet distance because otherwise the char who wins the initiative has a major drawback because he cannot make use his full attack action. I know this is completely unrealistic for a single combat but i dont wanna know what happens in one combat i want to know what happens in 1000 combats.

Ok here are the characters:

Spoiler:

Fighter

St 20 Con 16 Dex 14 Wi10 Int10 Cha10

Feats:

Dodge, Imp. Crit (Greatsword), 2xToughness, WeaponFocus (Greatsword), Imp. WeaponFocus(Greatsword), WeaponSpezialisation (Greatsword), Improved WeaponSpecialisation (Greatsword),Overhand Chop, Backswing, PowerAttack,

Gear: Greatsword +2, Full Plate +1, ring of protection +1

Barbarian

stats like the fighter

Feats:

Imp. Crit (Greatsword), Weapon Focus (Greatsword),Overhand Chop, Backswing, PowerAttack,

Gear: like fighter but instead of a fullplate he has chainmail. I know in this case he has spent 1000gp less but i dont really know what to buy with these...

Ranger

St 18 Con 14 Dex 15 Wi13 Int10 Cha10

Feats: Two weapon fighting, Improved Two weapon fighting, Double Slice(i used the normal st with backhand version though i dont know which one is the real one in the beta), Dodge, Imp. Critical (shortsword), Weapon Focus (shortsword), Toughness, Two Weapon defense,

Gear: Chainshirt+2, ring of protection +1, amulet of natural armor +1, 2x shortsword +1

And here comes the fight.

Spoiler:

Fighter vs. Barbarian

Fighter

Fighter Attack Bonus: 21/16
Damage: 24,5/22 with crits: 29,4/26,4
HP: 124,5 (using the method of our group. Full Hp on lvl 1 and min half the HitDice on further lvls)
AC: 25

Barbarian (with rage and using the „unexpected strike“ power)

Attack Bonus: 20/20/15
Damage: 22,5/19/19 with crits 27/22,8/22,8
HP: 131,75 (temporary HP from rage included)
AC: 16

Fighter hits Barbarian:

1.Attack: 95%HitChance x 27 = 25,65 Dmg
2.Attack: 95%HitChance x 24 = 22,8 Dmg

That makes a total Dmg of 48,45 per round.
131,75HP / 48,45 Dmg = 2,72 rounds until the Barbarian has 0HP

Barbarian hits fighter:

1.Attack: 80%HitChance x 27 = 21,6 Dmg
2.Attack: 80%HitChance x 22,8 = 18,24 Dmg
3.Attack: 55%HitChance x 22,8 = 12,54 Dmg

That makes a total Dmg of 52,38 per round.
124,5HP / 52,38 Dmg = 2,38 rounds until the fighter has 0HP

So as we can see the barbarian is slightly stronger than the fighter but only for the 4 rounds he can maintain his rage (with the unexpected strike).

Fighter vs. Ranger

Fighter

Fighter Attack Bonus: 21/16
Damage: 24,5/22 with crits: 29,4/26,4
HP: 124,5 (using the method of our group. Full Hp on lvl 1 and min half the HitDice on further lvls)
AC: 25

Ranger

Attack Bonus: 21/21/16/16 (two weapon penalty and +6 Favored enemy included)
Damage: 15,5/15,15/15,5/15,5 (+6 Favored Enemy)
HP: 101.5
AC: 24 (with cats grace)

Fighter hits Ranger:

3.Attack: 90%HitChance x 29,4 = 26,46 Dmg
4.Attack: 65%HitChance x 26,4 = 17,16 Dmg

That makes a total Dmg of 43,62 per round.
101,5HP / 43,62 Dmg = 2,33 rounds until the Ranger has 0HP

Ranger hits fighter:

1.Attack: 85%HitChance x 15,5 = 13,175 Dmg
2.Attack: 85%HitChance x 15,5 = 13,175 Dmg
3.Attack: 60%HitChance x 15,5 = 9,3 Dmg
4.Attack: 60%HitChance x 15,5 = 9,3 Dmg

That makes a total Dmg of 44,95 per round.
124,5HP / 44,95 Dmg = 2,77 rounds until the fighter has 0HP

So we can see that the Fighter is much stronger than the Ranger. And this is with the +6 Favored Enemy Bonus!!! Oh and the animal companion wouldn`t help at all. He would be death after one single strike and would have a 5% chance of hitting....

So what did this all say to us? Well the fighter needs no more boosts ( and believe me i never thought that i would say something like this. Normally i`m one of the guys who say: give more to the fighter...). He fights as good as the Barbarian and the Paladin and a buffed up War Cleric(i`ll post this fights in a day). But the Barbarian, Paladin and Cleric can maintain their Power only a few rounds (ok the cleric can do this veeeeeery long on lvl10...). The Ranger on the other Hand needs some boosting because he seriously lacks in power. Even with a sesond toughness feat instead of the two weapon defense he would last only for 2,47 rounds (which also prooves that toughness is a little to strong but there will be another time and place to discuss this).

Ok if someone wants to know what changes i`ll do with our campaign, here they are:

Spoiler:

Fighter:
he will have the possibility to change feats (though i didn`t figure out the exact mechanic of this)
he will get a CMB (perhaps ½ or 1/3 of his level)
one additional class skill
an ability with which he can analyse his enemy (like in BESM D20)

Barbarian
no medium armor proficiency besides hide armor. I mean the Berserkers from the vikings or the germanic tribes fought naked or anly with trousers.
He gets the endurance feat ( i`m a big fan of the conan jogging if you know what i mean :)
im considering giving him more ragepoints (eventually 3 or 4 points + Con per level)
he cannot use his healing power when only his temporary hit points hold him above 0 HP. I think this ability undermines the temporary HP idea. Imho its much cooler this way: the barbarian was hit by a strike which would render a normal human unconscius but because of his rage he can strike back and kills the enemy fighter just before fading away.

Ranger:

He gets +1AC every time he chosses a favored terrain in addition to the initiative bonus
He gets the selfsufficient talent at lvl1 (i mean its a ranger right?)
instead of the animal companion he can choose a domain (like the druid)
the power of his animal companion is ranger lvl -3
Ranger gets the medium armor proficiency

Ok this were my 2cp. Everyone who read all of this is a real hero :)
So what do you think? are the changes ok? Any mistakes i`ve made?