Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Braced on about half their limbs Whiskey Bot 8000 holds down the trigger on their rifle and fires away at the blue Jinsul. laser beams vs EAC: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
laser beams vs EAC: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Whiskey Bot 8000 applies extra power to the engines so that they can close more quickly engineering DC 13?: 1d20 + 7 ⇒ (7) + 7 = 14 I think this increases our speed by 2 this round.
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Totally unfamiliar with Starship combat, so may need a bit of help here. Based on the AoN Starship Combat skills page brief description Gunner and then Science Officer are my preferences. Unsurprisingly I'm good at the same skills as the other technomancer.
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Sorry about that, reading newly implemented tax code for 2020 tax year was a bit much for my poor little brain. Whiskey Bot remains as quiet as they can.
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Also, thanks again folks for your help. I played a demo at PaizoCon before it came out.
Maybe I'll hit 2 Starfinder sessions this year.
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Prior to heading out Whiskey Bot 8000 hands Lexicor a wiring kit "*BEEP* *BOOP*, I seem to have showing reduced efficiency in limbs 2 and 6, while I am trained in self-repair and diagnostics, limb 2 is most easily reached by limb 6. Thank you for any assistance." --- Heading out "*BEEP* *BOOP* I will cover you with my laser rifle, please proceed with tracking."
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
reflex: 1d20 + 5 ⇒ (12) + 5 = 17 Whiskey Bot avoids getting knocked prone by the sudden gravity. Whiskey Bot 8000 however does not breathe and calmly stands their ground as they once again draw their combat rifle and fire it, this time at point blank range. Azimuth LaserRifle: 1d20 + 3 ⇒ (20) + 3 = 23
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Whiskey Bot pushes off and head over to Roddy. There Whiskey Bot 8000 will work on the panel, trying to get the power routed, engineering: 1d20 + 5 ⇒ (1) + 5 = 6 "*BEEP BOOP* I do have an extra battery if we can't figure this out ."
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
computers: 1d20 + 7 ⇒ (19) + 7 = 26
Whiskey Bot 8000 notes "*BEEP BOOP* No signs of life, I am not familiar enough with this ship configuration to begin rebooting, and I suspect no amount of whiskey will help."
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Whiskey Bot 8000 opens one of his many limbs and draws forth and Azimuth Laser Rifle, holding it with 4 tentacles to stabilize it Whiskey Bot 8000 oulls the trigger with yet a 5th limb. attacking red: 1d20 + 3 ⇒ (3) + 3 = 6
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Sorry, been having a rough couple days. Also having a little trouble following exactly what's going on with this scene. Should have asked for more info on this scene earlier. I think we've got a prisoner who wants to talk but needs a bit of encouragement. They are potentially a jinsul, but I don't have the Starfinder background to understand what that means in context. We've rolled some checks but none of us seem particularly adept at this particular situation, probably time to move on I'd guess.
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Whiskey Bot comments "[bigger]*BEEP* *BOOP* Unless pleasant beverages are required I find my functionality in this situation limited.*BEEP* *BOOP*" Whiskey Bot pauses and then speaks again "*BEEP* *BOOP* Perhaps they will be helpful. The right beverage has been known to loosen tongues. *BEEP* *BOOP*" profession bartender?: 1d20 + 11 ⇒ (20) + 11 = 31
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
engineering: 1d20 + 5 ⇒ (8) + 5 = 13 "*BEEP* *BOOP* These supplies look adequate, perhaps we should see Radaszam next." speaks Whiskey Bot before looking to El'zar and adding "*BEEP* *BOOP* I know some good vodka pairings for SPAM."
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Whiskey Bot 8000 beeps and boops as their 8 robotic limbs carry them into the room. An anti-grav mini-fridge follows along. " *BEEP* *BOOP* Greetings fellow Pathfinders, not only am I a fully equipped pathfinder I am also an excellent bartender and can provide for your libation needs. *BEEP* *BOOP*" Vote for Zigvigix
Small SRO - Technomancer 1 | SP (0/5) HP (6/7) RP (3/4) | EAC 15 KAC 16 | F +0 R +3 W +2 | Perception +0 (Darkvision 30ft)
Player Name: Pirate Rob
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