| Wheeljack |
I've been asked to join a Final Fantasy-inspired Pathfinder game with airships and guns. The "Guns Everywhere" rule is in effect, along with advanced firearms. And it starts at level 1.
I've been thinking about some sort of gun mage for it, but Spellslinger is pretty bad... maybe a Spellslinger 1/Sorcerer mix of some sort too, though I'm not sure if other spells feed the Spellslinger powers.
In any case, I had the idea of a simple Arcane bloodline sorcerer whose arcane bond is a revolver. Masterwork, +1 to hit, only needs infrequent reloading, a good way to fill out turns between casting, and it can "fire" spells as a special effect.
The Stormborn bloodline had an interesting ability but it'd mean no arcane bond, so I came up with this idea: Ranged shocking grasp on the gun.
Magical Lineage and Reach Spell to make Shocking Grasp a short ranged touch attack. Cast it one round, then make a firearms attack the next. They're both ranged touch attacks, so they stack correct?