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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. 3 posts. No reviews. No lists. No wishlists.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

So I convinced my GM to let me try Solarion in our Edgewatch campaign. I decided to try to fulfill a tank roll. I went with the Degradant attunement. I figured the extra battlefield control could be useful. I took Solar Shield and since I was human I also took Stellar Rush. We had our zoo session. We are currently level 1 so it is quite swingy. I am going to break this up into the positives, negatives and mehs.

Positives
-Reforging Solar Weapon into whatever I wanted was pretty neat
-Nimbus Surge was pretty decent as the Graviton versions made a monster waste an action. The Photon version was free damage with no save.
-Both Solar Weapon attunements were useful. At this level the extra damage was better but denying stepping is clearly going to be useful.
-Black Hole allowed me to eek out a little more damage without getting MAP

Meh
-Stellar Rush is strange, the extra movement is good but the photon attunement was kinda of strange to play with since it could screw over my allies. Additionally It cycleing was actually more annoying then useful since gap closing meant I had to really plan what attunement I started combat with since I knew I would be switching.

Negatives
-Solar Shield is just bad. Both versions are just not enough. I can't help but compare this to the kineticist options that give shields and its not even close. It not taking a hand I guess is good?
-I was not much of a tank. I could not really take anymore damage than anyone else nor could I get aggro really. Best things I could do were athletics to grapple/trip.
-Finally my biggest issue was lack of special sauce. I feel like all classes in both pf2e and sf2e have something special they do at level one that feels impactful. I just was not getting that from this first session.

Overall this session was not a great showing for the Solarion but I will be continuing to play them to see what else I can glean.

Oh also since I see a lot of people posting their wish lists for the class. I will say I was hoping that the Solarion would play like a melee kineticist that could either flip between the attunements or focus on one. Which I do think there some hints of that.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

So Foundry seems to be one of the main methods for testing sf2e and honestly I am not sure where else to post this. On Foundry Solar Shots automation makes it use Strength for the to hit roll and adds nothing to the damage. Now this seems antithetical to what the books says on it but I did think it was an interesting idea for balance. It would keep it as a nice backup with some utility but would stop it from outclassing your solar weapon since the damage would be lower.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Still pending, I was hoping to have the PDF ready for our new game starting on Sunday but that does not seem likely now.