Wes Merrill's page

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I found an error on Table 1-13: Magical Adept Training. One of the Weapon Proficiencies is listed in the table as "short blades", but that is not one of the Proficiency Categories defined later in the document. What should it be?

Thanks for this great product!


Great topic. Bumping.


ciretose wrote:


I would say next to impossible, as things build on each other toward a lot of "big secrets" that players should not know about. Each one basically lays out the end game you will be dealing with 15 levels laters...

I do have a suggestion/solution.

The Rise of the Runelords and Curse of the Crimson Throne happen in the same general area, and even have some overlap in the plots.

If it was just two DM's you could coordinate parts with each of you having access one adventure path worth of games. With a little creativity, the two can be blended...although admittedly with a good deal of effort and only really effectively after the 2nd book in each.

But even this may be impossible without revealing plot between DM's.

I advise against, personally. Which is a shame as the adventure paths are very well done.

Okay. Thats what I was afraid of. I guess we'll have to decide if we want to limit one person to GM duties. Perhaps we can run two different APs on alternating sessions.

Thanks,

wes


ElyasRavenwood wrote:

We have run the first two parts of rise of the rune lords, and we have run the first three parts of Curse of the Crimson Throne.

In our group there are several people who both play and GM. We decided to share the load with the adventure paths. It worked out very well.

One GM did the first chapter, and had a "GM PC", and another GM did the next chapter and his PC became a "GM PC" while the person who GMed the first chapter, slid over into running his "GM PC" as a pc.

for us it worked well.

Yeah, that is how we would be doing it. I'm really interested in the Kingmaker AP. Any idea how that AP would run if it was split up among 2-3 GMs?

Thanks all for your responses.

wes


I have never read an AP so I don't know what they are like except that they are a campaign split up into 6 parts. My friends and I like to alternate being the GM. How suitable are APs to our style of play? For example, GM1 runs AP part 1, GM2 runs AP part 2, GM3 runs AP part 3, GM1 runs AP part 4, GM2 run AP part 5, and GM3 runs AP part 6.