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Werid Al's page

1 post. Organized Play character for Soleam.




So I was thinking of building a Red Lantern in PF for a home game of Rise of the Runelords. The GM says we can be any race and class within reason. But I seem lost to how to do it. Do I make it a some monkarchtype/barb , Ifirt Oracle Mystery Fire Elemental , or Blood Rager with Fire Blood line.
If anyone has any better ideas or recommendations please say so.

Please and Thank you

Sovereign Court

So I play today as a Bard Flag Bearer feat with my Inspire courage at my local shop for PFS. The GM ruled that a animals/skeletons/summons cannot benefit from the flag as they don't understand the concept of flags and the Inspire Courage doesn't affect them. I understand that the A/S/S with Intelligence of 1 or 2 don't understand language. But would an A/S/S understand and receive the Flag Bearer Feat morale bonus. I argued with him that the sight would work but he over ruled me and I can't say no.

So he told me if one of the devs say that the A/S/S cannot or gains the effect of Flag Bearer. He would allow it if was told by them. So if any devs read this please read and comment.

Flagbearer (Combat)
Prerequisites: Cha 15.

Benefit: As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).

A flag is a colorful banner that bears the heraldry or symbol of a nation or organization. A character with the Flagbearer feat who bears a flag can grant additional combat bonuses to nearby allies. Carrying a flag in combat requires a free hand.

Please and Thank You.


So I was going over the brawler character. I was overlooking the Martial Training(Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). The ability does not automatically grants feats normally granted to fighters and monks base on class level, namely Stunning Fist.

Then I look to the Braid of a Hundred Masters: If the wearer of this necklace has levels in monk his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like a monk's fast movement class feature. These bonuses do no stack with hose granted by the other items effects. In addition, as a swift action three times per day, a character with the flurry of blows classes feature can use the Braid of a Hundred Master to apply 1-1/2 time his strength bonus on damage rolls for the successful attacks made with flurry of blows. This ability must be activated before the damage from the attack is rolled, through may be activated after the attack roll is made before the damage roll, If this ability is activated it's effect lasts for 1 round.

So if my brawler has the Braid of a Hundred Masters is he treated as a level 1 brawler and a level 3 monk or is his attacks treated as a level 4 brawler for unarmed strikes table? I would like to hear your input on if this is wrong or does it change the damage value for unarmed brawler or not.