| Wellquest |
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To me, the Soldier's usage of Constitution in their feature list reads a bit like Gretchen Wieners from Mean Girls trying to make "fetch" happen: it feels awkward, there are better-fitting alternatives out there, and every additional attempt at trying to make it happen only grates further.
Specifically, the three major points of dysfunction in my opinion are Walking Armory, Fearsome Bulwark, and Primary Target: Walking Armory is basically there to make Con do the work of Strength, even though the class wears heavy armor, looks like they should be really strong, and nearly half their subclasses use Strength. Fearsome Bulwark makes your Charisma in Intimidation worthless partway through your leveling, whereas there already exists a feat to let your Strength make you more intimidating. Finally, Primary Target requires you to invest in Dex to not make awful ranged Strikes, even though the class is otherwise explicitly designed to dump Dex by wearing heavy armor and using their class DC for ranged attacks. It's a mess, and the end result is likely going to be a lot of weedy, low-Strength Soldiers with high Int, which while well-served by the Erudite Warrior subclass and their entirely unnecessary auto-scaling skill, I don't think ought to define the whole class.
Meanwhile, let's consider what a Strength-based Soldier would look like: they wouldn't need help wearing armor or carrying items, because that's what Strength covers already, and they wouldn't need a stat switch for Intimidation checks, because they can already plug their Strength into those with feat support. You could even just give them Athletics instead of Intimidation as a base skill, and let them opt into Intimidation simply because it's fitting for the class (this would also help Armor Storm Soldiers, who currently don't become trained in the skill they need to be actually good at their subclass's benefit). The only thing you'd need would be an adjustment to Primary Fire or to the base...
I am in complete agreement with you, they should be able to choose Str or Con, and whichever KAS you choose is what abilities can key off of. Primary Target should be Str or Con, and Str or Con should have more function than "how much can I carry?" (and health for con) I wrote a whole lot of stuff similar to what you did above you and it doesn't seem like anybody jumped on me, not quite sure why you're getting so much sass and negative attention for... checks notes playtesting and talking about your findings?