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About WellentänzerData:
Name: Wellentänzer Race: Undine Job: Druid (Undine Adept) 1 Age: 17 Alignment: NG Personality: Serious, can be moody Likes: Dolphins, Storms and rain Dislikes: Poaching Favorite foods: Sushi, Hobbies: Swimming through coral reefs Physical Description: Blue skinned with emerald eyes and turquoise hair Deity: Gozreh Languages: Common, Aquan, Druidic Picture: Stat point distribution:
20 point buy for stats STR: 12 / 10 = 2 (-2 Undine Racial) DEX: 12 / 14 = 3 (+2 Undine Racial) Con: 14 / 14 = 5 INT: 10 / 10 = 0 WIS: 16 / 18 = 10 (+2 Undine Racial) CHA: 10 / 10 = 0 Stats:
Hit Points: 10 / 10 Init: +4 Scimitar +0 (1d6 /18-20/x2) Sling + 2 (1d4/ 20/x2/ 50ft) Attack: Melee: 0 = 0(base) + 0(STR); Range: 2 = 0(base) + 2(DEX); CMB: 0 = 0(base) + 0(STR); CMD: 12 = 10 + 0(base) + 0(STR) + 2(DEX); AC:
Class Features, Racial Traits:
Class Features: Weapon and Armor Proficiency Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by The ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. Spells
Spontaneous Casting
Chaotic, Evil, Good, and Lawful Spells
Orisons (Sp)
Bonus Languages
Nature Bond (Ex)
Nature Sense (Ex)
Wild Empathy (Ex)
Racial Traits:
Type:
Speed:
Water Sense: Spell-like ability:
Darkvision:
Water Affinity: Feats, Traits,Skills:
Feats: Hydraulic Maneuver Hydraulic push can bull rush, disarm, dirty trick (blind or dazzle) or trip Traits: Beast of the society Reactionary Skills: Druid 4 +INT = 4 * 0 = 4 ACP = -0 //Armour Check Penalty Acrobatics: 2 = 0 + DEX Mod + - ACP; Appraise: 0 = 0 + INT Mod + 0; Bluff: 0 = 0 + CHA Mod + 0; Climb: 0 = 0 + STR Mod + 0 -ACP; *Craft: 0 = 0 + INT Mod + 0; Diplomacy: 0 = 0 + CHA Mod + 0; Disable Device: NA = NA + DEX Mod + 0 -ACP; Disguise: 0 = 0 + CHA Mod + 0; Escape Artist: 2 = 0 + DEX Mod + 0 -ACP; *Handle Animal: 0 = 0 + CHA Mod + 0; *Heal: 4 = 0 + WIS Mod + 0; Intimidate: 0 = 0 + CHA Mod + 0; Know(Arcane): NA = 0 + INT Mod + 0; Know(Dung): NA = 0 + INT Mod + 0; Know(Engin): NA = 0 + INT Mod + 0; Know(Geo): NA = 0 + INT Mod + 0; Know(Hist): NA = 0 + INT Mod + 0; Know(Local): NA = 0 + INT Mod + 0; *Know(Nature): 6 = 1 + INT Mod + 3+2; Know(Noble): NA = 0 + INT Mod + 0; Know(Planes): NA = 0 + INT Mod + 0; Know(Religion): NA = 0 + INT Mod + 0; Linguistics: 0 = 0 + INT Mod + 0; *Perception: 8 = 1 + WIS Mod + 3; Perform(Wind) 0 = 0 + CHA Mod + 0; Profession (scribe) 10 = 1 + WIS Mod + 3 + 2; Ride: 1 = 0 + DEX Mod + 0 -ACP; Sense Motive: 2 = 0 + WIS Mod +0 + 2; Sleight of Hand: NA = NA + DEX Mod + 0 -ACP; *Spell Craft: 0 = 0 + INT Mod + 0; Stealth: 1 = 0 + DEX Mod + 0; *Survival: 10 = 1 + WIS Mod + 3 + 2 D; Swim: 0 = 0 + STR Mod + 0 -ACP; Use Magical Device: 0 = 0 + CHA Mod + 0; [spoiler=Spells]
Equipment:
Weapons: (32gp) Scimitar CI 4 (30gp) Dagger 1 (2gp) --Weight: 6 Armour: Leather Armor 15 (20gp) --Weight: 0 Misc: Druids Kit Explorers Outfit Studded leather Barding 50gp Scroll case MW tools Prof Scribe Vermin repellant Acid flask --Weight: (8) Weight Total: 24 + (8(Clothes)) Light: 30, Med: 60, Heavy: 90 --Weight: Cash: 0 Platinum 0 Gold 0 Silver 0 Copper Appearance:
Height: 4' 7" Weight: 95 lbs Hair: Torquoise Green Eyes: Emerald Green Skin: Blue Physical Description Tusnima:
Monitor Lizard -Animal Companion N small animal Init +3 ; Senses low-light vision, scent; Perception +5 DEFENSE AC 19, touch 11, flat-footed 14 (+3 Dex, +1 size)+2 natural + 3 Armor hp 12 (2d8+2) Fort +4, Ref +6, Will +1 OFFENSE Speed 30 ft, swim 30ft Melee bite +2 (1d6+1 +grab) STATISTICS Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6 Base Atk +1; CMB +1; CMD 13 (17 vs. trip) Feats Skill Focus (Perception) Skills Acrobatics +3 Stealth +7 Perception +5 Equipment Studded leather Barding |