
Waven |
It's true I didn't think about of logistics of ruling Brevoy.
Even if it's right at the end of the campaign, there is still some months worth of kingdom turns left at this point.
With your idea, the players either refuse and fight Mivon + Aldori, accept and help them fight the crown or accept and do nothing more.
In the first case, this could potentially lead to big territory gains if the players don't just fight the armies and sue for peace as soon as possible.
In the second case it's almost like my original idea, but they don't gain the crown, which would solve your concerns. But then there is no trigger for chapter 10 since nothing changed in their situation. I would prefer if chapter 10 happened as a direct result of player actions.
In the third case, nothing happens and the chapter ends, which is pretty unsatisfying. I don't think my players would choose this but we never know.
But you're right, I think becoming rulers of Brevoy is too big. Maybe a better outcome to the chapter would be that the Kingdom of Brevoy would shatter into many Kingdoms? Issia, Rostland and the PC's Kingdom. This would trigger chapter 10 as the PC's would become the Kingdom of the stolen lands instead of only be a province of Brevoy.