The Cinderlander

Warren Gibbley's page

7 posts. Organized Play character for SanityAWOL.


About Warren Gibbley

Warren Gibbley
Seasoned Male Psi-Ghost, MARS Psi-Slinger

Iconic Framework: MARS Psi-Slinger

Attributes: Agility d12, Smarts d8, Spirit d6, Strength d6, Vigor d6

Skills: Athletics d4, Common Knowledge d6, Focus d4, Gambling d4, Hacking d4, Language (Native) d8, Notice d6, Persuasion d6, Piloting d8, Psionics d8, Shooting d12, Stealth d8, Survival d4, Thievery d6+1

Pace: 6; Parry: 2; Toughness: 12 (5)

Hindrances: Heroic, Impulsive, Overconfident, Vow (major, ), Wanted (major, )

Edges: Danger Sense, Fast Healer, Marksman, Quick, Rapid Recharge (), Steady Hands, Thief

Armor: Huntsman Medium Personal Armor (Armor 5)

Weapons: Unarmed (Range Melee, Damage Str), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1)
Gear: NG-S2 Survival Pack (Contains: Wooden Cross, Survival Knife, Wooden Stakes)

Language: Native (native, d8)

Current Wealth: $000

Arcane Background:
Psionics (Rifts® TLPG)
I.S.P.: 10Powers: Bolt (Savage Worlds: Adventure Edition p156), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited)), Protection (Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +1), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited)), Telekinesis (Savage Worlds: Adventure Edition p169)

Special Abilities
Ghosting: Gain the effect of intangibility, or reappear as an Innate Ability with no roll or ISP cost and can't use Power modifiers. While ghosted she gains +4 Stealth and +2 Intimidation, and is also vulnerable to gas-based attacks.

Mutant (Minor): Whether their identity is revealed or not, initial Reactions often start off Uncooperative.

Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP.

One of their three powers—chosen from the standard list—must be detect/conceal arcana*, which has the Range (self) limitation. detect arcana always activates with the Presence Sense modifier at no additional cost or prerequisite.

If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana* (even if not normally allowed by that Framework), and the she gains two additional power to her starting total (e.g., a Psi-Ghost Burster get five).

Restricted Paths: Psi-Ghosts cannot take an Arcane Background or Iconic Framework using PPE.

The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.

Wanted (Major): The Coalition States and True Federation seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.

MARS Advances: Psi-Slingers begin as Seasoned heroes.
Psi-Slinger Psionics: Psionics d6, Arcane Background (Psionics), 10 ISP, plus bolt, protection, smite, and telekinesis as Innate Abilities. Choose one other power.

Psi-Slinger Skills & Edges: Shooting d6 plus the Marksman, Steady Hands, Danger Sense, and Quick Edges.

Energetic Diminishment: While protection is activated, the Psi-Slinger takes −4 damage from energy attacks (electricity, fire, ion, lasers, particle beams, plasma, etc.).

Telekinetic Enhancement: When imbuing a Modern Firearm or TW equivalent with smite, the weapon does one additional die of damage

Psi-Slinger Hindrance: Begin with either the Arrogant, Heroic, Overconfident, or Vengeful (Major) Hindrance for no added benefit.

Psi-Slinger Journey: Psi-Slingers make one less roll on the Hero's Journey tables.

Live, Die, Live Again (Hero's Journey): Live, Die, Live Again:Free reroll on the Death & Defeat Table, and halve all recovery times from the table.

Vehicles
NG-357 Magnum-Turbo (Nuclear) (Size: 3 (Normal); Handling: +1; Toughness: 20 (10); Top Speed: 205mph/330kph; Notes: Nimble, Exposed Crew, Hovercycle, MDC Armor)

Advances
Novice Advances
Raise Skills: Hacking/ThieveryRaise Skill: ShootingRaise Attribute: StrengthSeasoned Advances
Raise Attribute: Agility
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Current Load (normal/combat): 46.25 / 24 (41)