I'm about to start Book 5 in my Hell's Rebels campaign, and this is a question I've been meaning to ask for the better part of a year now. One of my PC's is the last living scion of a Chelish family that held land in the Archduchy of Ravounel, and a private subplot of that character's has been trying to figure out what happened to family after her father eloped with her Tiefling mother. I know that the Urvises are extinct by the events of Hell's Rebels, which means that the players would have to find the individual the last of the Urvis family bequeathed their lands and titles to in order to establish a full Board of Governors. Therefore, I was thinking of replacing the Urvises with the PC's family for the purpose of the quest. Could I get some feedback on that idea, please?
Gratz wrote:
Thank you so much for this idea, I think I might use it.
Midnight Anarch wrote:
I'm only the the third session of my Hell's Rebels campaign, but I want to ask this question now so I don't forget later. As of right now, the players with actual social skills only really put points into Diplomacy. I don't want them to suffer for something they couldn't have ever learned about, so I was wondering, if by the time they get to the negotiations and they're only able to beat the Diplomacy DC, may I rework the rule so that instead of having to beat a Diplomacy, Intimidate, and Bluff DC, they have to beat three Diplomacy DC's that increase by increments of two? Or would that make things too easy for them? |