Wargamer94's page

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so... I have a campaign set up where a group of people are sent out as pathfinders or trailblazers for a bunch of colonists... they are sent ahead to secure a place... they are set to discover a bit of prime land... the only problem is the tribe of goblins ruling it... and their buddies(ettins, various beasts, and a few other things)... I feel like goblin genocide seems like a bit of an evil act... even if the goblins are evil... what do you think? and if it is evil, then whats a good reason to kill them all...


Bottomless Skillet: Originally designed by sailors on incredibly long journeys, it quickly became a must have for soldiers and adventurers. Once per day this skillet can produces enough food for 3 medium creatures or 1 large to survive off for 24 hours. The food dissipates after 24 hours if not consumed.
Slot: none Price: 2200gp Weight: 4lbs Requirements: Craft Wondrous Item, Create Food and Water Cost: 1100
Command Word: Spell Level x Caster level x 1800 = 3x1x1800 = 2200
Lesser Healer’s Sphere: This small glass sphere is inscribed with runes of mending and healing. As a full round action that provokes and attack of opportunity you can use it to cast cure light wounds (CL1) on yourself or someone you touch (healing only)
Slot: none Price: 3600gp Weight: none Requirements: Craft Wondrous Item, Cure Light Wounds Cost: 1800gp
Command Word: Spell level x Caster level x 1800
Slot Less: multiply price by 2 = 1x1x1800x2 = 3600 gp

Healer’s Sphere: This small crystal sphere is inscribed with runes of mending and healing. It functions as Lesser Healer’s Sphere but is Cure Moderate Wounds (CL3)
Slot: none Price: 21600gp Weight: none Requirements: Craft Wondrous Item, Cure Moderate Wounds Cost: 10800gp
Command Word: SLxCLx1800
Slot Less: x2 = 2x3x1800x2 = 21,600 gp

Greater Healer’s Sphere: This small spherical gem is inscribed with runes of mending and healing. It functions as Lesser Healer’s Sphere but is Cure Serious Wounds (CL5)
Slot: none Price: 54000gp Weight: none Requirements: Craft Wondrous Item, Cure Serious Wounds Cost: 27000gp
Command Word: SLxCLx1800
Slot Less: x2 = 3x5x1800x2 = 54,000 gp

I wasn't sure which of these next ones to use so here are both

Headband of Sending(A): On command this very thin dull gray headband can send a brief message to another wearer of a Headband of Sending. This will mentally alert the wearer of the message and you can have a conversation between the two wearers. You can talk with up to 4 other people at a time.
Slot: Head Price: 50,400 Weight: none Requirements: Craft Wondrous Item, Sending Cost: 25,400
Command word: Spell level x Caster Level x 1800 = 4x7x1800 = 50400 gp
Headband of Sending (B): 5 times per day, you can send a brief message to another wearer of a Headband of Sending. This will mentally alert the wearer of the message and you can have a conversation between the two wearers. You can talk with up to 4 other people at a time. A conversation can be no longer than a minute. This takes only a charge from the sender and none from the receiver.
Slot: Head Price: 40,320 gp Weight: none Requirements: Craft Wondrous Item, Sending Cost: 20,170 gp
Command word: Spell level x Caster level x 1800
Charges per day: divide by (5 divided by charges per day) = (4x7x1800)/ (5/4) = 40,320 gp


So I am a GM in a game and I have a PC with a terror bird mount. its a animal and he wants to get awakened cast on it. he also was asking if its possible for it to gain character levels or if it just remains at the 7 hd it gets normally (3+ 2for terror upgrade +2 for awaken).. I told him im not sure how this works and would ask the community about it... if you can help me out I would be grateful. please and thanks


so I am GM for my brother in a just for fun solo game... he is a prince of a realm, but he is not the heir to the throne... his ship ran aground during a storm and he is lost in a foreign country. what kind of search would be levied by the kingdom to find him. I have a few ideas but I would like to get the publics opinon to... maybe come up with some extra thing... thanks


As the GM I prefer that drakes (featured in bestiary2&3) be treated as regular animals and such with the ability to breath special attacks by biological functions. I take and turn them into animal instead of dragon type and made a few more modifications. Now I have a druid wondering if he can have one of these as a pet. I think it would make things interesting and since he is playing alone it would balance things out a little. How would I go about trimming down the drakes into animal companions.


If a monk were to punch a mimic, he failed his reflex save, so he became stuck. Would they still be able to use flurry of blows? All he is using is his unarmed attack.


I am doing a campaign with a pair of characters (a drow sorcerer and a drow alchemist). I plan on making most of the intelligent races have to band together to stop this threat. I really don't know much about gods and other such divine beings... would one (or group) of the gods think it is a good idea to annihilate the entire planet? or should i just make up some "old gods" who don't like the planet make the behemoths (bestiary 3) and send them? I would like some opinions thank you.