Lizardfolk Sorcerer

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Hm, thanks for the ideas Lady!

And yeah I should have mentioned the stats weren't in order, lol.

I've yet to play a cleric truthfully, what kind of build did you have in mind String?


Rolled a 12, 13, 14, 15, 16, 17 (I know, right?)

I was wondering if anyone had some fun builds/brain babies they wanted to share, the only two classes I don't want to play is bard and skald, feel free to try and persuade me.

PS ;it's an evil campaign so paladin is sadly out of the question, and we are starting at level 1 with no items.

and for those wondering the party consists of a Scaled fist monk, Executioner slayer and a battle control/crafting wizard.

Anyways thank you all for taking the time out of your day to help me come up with something.


and I was thinking of going in with an alchemist, any tips?
*Sorry for the short post, thank you very much for helping out.


Dangerous Tail (Combat)

You have trained your tail into a powerful weapon, and wield it with deadly skill.

Prerequisite(s): Base attack bonus +5, Lizardfolk.

Benefit(s): You gain a tail swipe attack. If used as part of a full-attack action, the attack is made at your full base attack bonus – 5. If the tail swipe hits, it deals 1d4 points of damage (assuming you are Medium) + 1/2 your Strength modifier. If you confirm a critical hit against a target with your tail swipe, as a free action you can attempt a trip combat maneuver against that target.

Is it considered a natural weapon for items/feats/class skills?

Also could it be used in conjunction with claw/claw/bite? or no?