Kyra

Warden Kishan's page

326 posts. Alias of LastNameOnEarth.


Race

Warden Kishan of the White Council

Classes/Levels

| Hero points: 4; Luck 1/1; Bruises/Wounds/Conditions: 0/0/0

About Warden Kishan

Name: Warden Lakshmi Kishan
Official Name: Dr. Lakshmi Kishan Ph.D
True Name: Lakshmi Kshema Rajkumari Kishan

Power Level: 7; Power Points Spent: .../140
STR: -1 (8), DEX: +5 (20), CON: +3 (16), INT: +5 (20), WIS: +5 (20), CHA: +3 (16) 40pp
Tough: +3, Fort: +7/10 (Con+4), Ref: +10 (Dex+5), Will: +8 (Wis+3) 12pp

Skills: Acrobatics +7 (2 ranks), Bluff +6/10 (3 ranks), Concentration +14 (9 ranks), Craft:Art +7 (2 ranks) , Diplomacy +8/12 (5 ranks), Drive +6 (1 rank), Gather Information +5 (2 rank), Investigate +8 (3 rank), Kn: Arcane Lore +17 (12 ranks), Kn: Civics +6 (1 rank), Kn: History +10 (5 ranks), Kn: Theology +6 (1 rank), Language +10 (5 ranks), Medicine +6 (1 ranks), Notice +17 (12 ranks), Search +7 (2 ranks), Sense Motive +7 (2 ranks), Sleight of Hand +6 (1 ranks), Stealth +8 (1 ranks), Survival +6 (1 rank), Swim +0 (1 ranks) (72 ranks)

Feats: Accurate Attack, Artificer, Attractive, Attack specialization: Sword 2, Benefit: Warden, Defensive Attack, Dodge Focus 4, Equipment 3, Luck 1, Power Attack, Precise Shot, Ritualist, Stunning Attack, Uncanny Dodge (Sight), 20pp

Headquarters: Cottage: Diminutive Size, Defense System, Library, Living Space, Workshop (2ep)

Powers:

Magic 14 (Limitation: Dresdenverse Magic)(5 alternate powers) 14+5=19pp
Wizard’s Blood Default Power
. . . Regeneration 12 (Recovery Bonus +3; Recovery Rate 9 (Bruise 1, Unconscious 1, Injured 1, Staggered 3 , Ability 1, Disabled 2); (Diehard, Persistent, Regrowth) 15pp
. . . Increased Vitality: Enhanced Fortitude +3
. . . Mind Shield 4 (+4 (Impervious) on will vs. Mind Affecting effects) 4 pp
. . . Super Senses 3: Magic Awareness, Detect Magic 3pp
. . . . . . Soulgaze: Super Senses 8: (Postcognition, Detect Psychic Harm, Detect Evil; Affects others; Limited: Individuals with Souls, Limited: Once per Lifetime, Limited: Eye Contact Required, Permanent) (2pp)

. . . . . . Lightning (Blast 7; Penetrating; Accurate 2, Affects Insubstantial 2, Homing 1, Improved Range 2 (350ft))
. . . . . . Veil (Concealment 6: All Visual, All Sound); Area, Affects Others; Close Range, Progression 2, Selective)
. . . . . . Illusion 7 (All Senses)
. . . . . . Wizard's Sight (The Third Eye) (Container 7; Move Action)
. . . . . . . . . The Third Eye (Super Senses 3; Mental Sense {Ranged, Extended 2, Rapid 2}, Detect Evil {Ranged}) 7pp
. . . . . . . . . True Sight (Third Eye Counters Concealment, Counters Illusion, Counters Obscure (All), Detect Hidden) 10pp
. . . . . . . . . Aura Reading (Detect Mood {Ranged}, Detect Physical Condition {Ranged}, Psychic Awareness) 5pp
. . . . . . . . . Detect Weakness (Detect Weaknesses {Ranged, Acute, Analytical}, Assessment) 5pp
. . . Minor Magic: (Various powers)
. . . . . . . . . Aparturum: Super Movement 1 (Dimensional: NeverNever) (Portal) 4pp
. . . . . . . . . Tracking: Telelocation 5 (Affects Objects; Limited: Requires Token) 5pp
. . . . . . . . . Hands of Wind: Move Object 6 (Max Load 3200lbs) 12pp
. . . . . . . . . Spark Damage 1 (Variable Descriptor: Energy) 2pp
. . . . . . . . . Detect Lies Enhance Trait 9: Sense Motive +9 (Concentration) 3pp
. . . . . . . . . Light Environmental Control: Daylight (Touch Burst Area; Progression 1 (10 ft)

Wizard’s Blood: Immunity: Aging (Not ageless, but extremely long lived) 1pp

Schiavona Sidesword: (Device 1/Easy to Lose; Indestructible, Restricted 2 {only she can use}) 6pp (Provides Alternate Powers for the Magic power)
. . . . . . Empower Blade Boost 52: Infinite Edge (Limited: Sword Only; Slow Fade 4: 1 hour/rank)
. . . . . . . . Improved Critical 2
. . . . . . . . Infinite Edge (Linked Powers: Disintegration & Nullify; Affects Incorporeal 2, Thrown) 5pp
. . . . . . . . . . Disintegration 7 (Linked, Penetrating; Touch) (While failing a toughness save vs. Disintegration by 20 or more usually results in disintegration, here, for flavour reasons, the item (or person) is instead completely bisected by the strike.)
. . . . . . . . . . Nullify 7: All Magical Effects simultaneously (Linked; Touch; Selective)
. . . . . . . . . . Environmental Control: Daylight (Continuous Duration, Touch Area: Burst, Progression 2: 25 ft Radius)
. . . . . . Rapid Strike (Damage 5; Alternate Power of Magic; Autofire 2, Penetrating; Accurate, Affects Incorporeal 2, Improved Critical 2, Thrown)
. . . . . . Shield Focus Alternate Power of Magic; Linked Powers (Create Object and Deflect)
. . . . . . . . . . Create Object 7: (Linked, Impervious 4; Limited: Simple Shapes, Feedback, Touch; Affects Insubstantial 2, Selective)
. . . . . . . . . . Deflect 7 (Linked; Interpose)
. . . . . . Blinding Flash (Dazzle 7: Vision and Hearing; Alternate Power of Magic; Burst Area/Touch, Selective)
. . . . . . Parry (Deflect 7: All Range Attacks; (Move Action)

Indra’s Bangle (Device 1/Hard to Lose) 4pp
. . . Called Lightning (Linked Powers; Limited: Outdoors; Accurate 2, Improved Range 2, Indirect (Above))
. . . . . Blast 7 (Linked; Affects Insubstantial 2)
. . . . . Dazzle 7: Vision and Hearing (Linked)
. . . Lightning Storm (Damage 7 (Area: Shapeable, Duration: Continuous; Fades, Full Action; Affects Insubstantial 2, Incurable, Progression 3 (70 5ft Cubes), Slow Fade (minutes)
. . . Lightning Stream (Blast 5; Autofire 2; Accurate 3, Affects Insubstantial 2, Increased Range 2 (200ft))
. . . Stun 7 (Ranged; Accurate 2, Affects Insubstantial 2, Improved Range (175 ft), Incurable, Reversible, Sedation
. . . Lighting Skirt Paralyse 7 (Aura, Continuous Duration; Fades, Standard Action; Affects Insubstantial 2, Selective, Slow Fade 1 (Minutes))

Long Coat (Device 2/Hard to Lose) 8pp
. . . Protection 4 4pp
. . . Concealment 4 (Partial/Limited to Machines) 2pp
. . . Dimensional Pocket 2 (Feedback/Arcane Lore Check Required) 1pp
. . . Empower Armour Boost 24: (Move Action; Limited: Long Coat Only; Slow Fade 4: 1 hour/rank)
. . . . . . Impervious 4
. . . . . . Immunity 7: Suffocation and Environmental Conditions
. . . . . . Unnoticeable Concealment 2 (Normal Vision; Phantasm)
. . . . . . Brace (Immovable 6: Linked; Move Action)
. . . . . . Morph 1: Any Garment of equal size (Continuous; Limited: Coat Only)
. . . . . . Mass Shifting:
. . . . . . . . . Speed 2
. . . . . . . . . Leaping 3
. . . . . . . . . Slow Fall (Flight 2: Gliding; Forward Only) 1pp

Equipment: Bergmann Bayard m1910 Heavy Pistol (Accurized, Full Auto Conversion) (13ep)
Attack Bonus: +3 (Ranged: +3, Melee: +3, Bergmann +5, Sword +7, Grapple: +3)
Defense: 17 (Flat-footed: 13), Knockback: -3
Initiative: +5
Languages: Hindi, Sanskrit, English, Latin, French, Norse
Totals: Abilities 40 + Skills 18 (72ranks) + Feats 20 + Powers 39 + Combat 12 + Saves 12 - Drawbacks = 140/140

Appearance Warden Kishan appears to be a somewhat young woman, perhaps in her mid to late twenties. She is small and slight in stature, though has an athletic element to her build. She is obviously of South Asian ancestry, and has both dark brown skin and eyes, as well as straight long hair worn around waist length. When she speaks, she has a clear confident voice, with a hint of a hindi accent, though of the type that is mixed with proper English elements that speaks of a formal education in the UK.

Height: 157 cm ( 5’2”)
Weight: 44 kg (97 lbs)
Hair: Black; worn straight and approximately waist length.
Eyes: Dark brown, nearly black

Complications:

Hatred: Kishan is developing an intense hatred of the Fomor, their tactics, and their general lack of decency. She will occasionally act more aggressively in cases where the Fomor are involved, sometimes overriding her better judgement.
Responsibility: White Council Kishan is a full wizard of the White Council, and can be called on as a result to attend meetings, or perform tasks/duties for the council.
Responsibility: Wardens As a Warden of the White Council, Kishan is tasked with policing human practitioners of magic, protecting them from external or internal threats, making sure they obey the laws of magic, and capturing and potentially conducting punishment on individuals that violate those laws.
Responsibility: University Professor Kishan is an associate professor, presently on loan from Oxford University. As a result, she has duties a the University, including classes to teach and exams to mark, in addition to her own research.
Responsibility: Neighbours Kishan lives on the grounds of a wealthy family’s estate. It is possible that someone coming after her at home might be a threat to the family.
Rivalry: Better swordsman than Aaron.
Rivalry: Better cop/detective than Jarrod.
Honour: The Laws of Magic As a Wizard of the White Council, Lakshmi Kishan is bound by the Laws of Magic, and must obey them or face the consequences.
Honour: Doing the right thing Kishan finds the warden’s (and others) continual choice of expediency over justice, morality, and decency to be highly distressing. Whenever possible, Kishan will go the extra mile to do the right thing, instead of taking the easy (but often immoral or unethical) solution.

Public Bio:
Dr. Lakshmi Kishan graduated with honours from Oxford University, and was awarded a Doctorate of Philosophy in Medieval History, following a successful thesis defense. She continues to play a roll with Oxford as an Associate professor with the faculty of History. She is presently living and working abroad, consulting with a prestigious American university, studying the influence of religious and occult practices on the development of social norms during the early colonial period.
Background:
Born to one of the wealthier families in Bombay (now called Mumbai), Lakshmi was bright, overachieving child. Educated primarily in the United Kingdom, she excelled in academics, ballet, gymnastics, riding, and fencing. While living under substantial expectations and pressure from her parents, she also had a fierce independent streak. She was well on her way to being pressed into a prestigious line of education, such as medicine or law, despite her somewhat disinterested attitude. Resenting the pressure she felt from her parents, she actively sought out other areas of interest, the more disapproved of by her parents the better.

The perfect opportunity came following news of the death of a great uncle she’d not been aware she had. Never before mention in her recollection, she soon learned that this was rather telling of his status in the family. An eccentric shut in with odd scholastic interests, according to the reports anyway, the family apparently found the easiest option was to provide him a modest stipend so that he might continue his ‘research’ and remain out of the public eye. It was evident, even to a young Lakshmi that this uncle was something of an embarrassment to the family, and that his passing would not be particularly mourned. As the news had come just as school was ending for the summer, Lakshmi volunteered to be the one responsible for going through the old man’s home and belongings, a job which it was certain no one else wanted.

His home was a massive collection of curios, antiques, papers, clippings, scrapbooks, and books. Lots and lots of books, in more languages than Lakshmi thought it would ever be possible for one person to read. Many of them were printed, but the majority were either handwritten, often fully illuminated texts, or plain journals. Though it took a while to piece out the old man’s hand writing style, she gradually began to decipher the numerous notes and records. Many of the books were strange, detailing her uncle’s attempts to solve particular problems, but the figures, details, and numbers all seemed to be gibberish. As a result, she concentrated completely on the journals. Starting at the beginning, she began to learn of his life as a wizard. At first, she thought the stories were amusing; that they were signs that her uncle had in fact been not entirely sound of mind, but the stories were entertaining nonetheless. Gradually, she began to notice that the lessons her great-uncle described, and the challenges he reported experiencing while learning seemed far too consistent for the work of a madman, and that a cohesive structure, ‘rules’ to the magic, seemed to be consistent, and even kind of logical. She started to wonder… It wasn’t long after that she first did magic on her own.

Naturally, as all her time was spent reading, her work in her uncle’s home took far longer than her family thought it should be taking. As a result, she worked to preserve the most important texts. Her uncle had journaled meticulously, and described every lesson he received at the hands of his master in painstaking detail. Every book that she could identify as belonging to his apprenticeship made it’s way into her own collection, while every text that even seemed to touch on magic made its way into careful storage, unbeknownst to her parents, and safely stored. When she returned to school and made her way into university at Oxford, she steared her studies into history, philosophy, religion; anything that touched on her passion. While her parents were disheartened by her move away from Medicine or Law, they took comfort in her rapid rise within the academic sector. Her awards, scholarships, and publications were plentiful, and mollified them with the promise that she would be a prominent and respected academic.

By her mid-twenties, she felt that she had mastered every lesson she could from her uncle’s vast library of notes, and she approached the White Council. You can imagine the scene, when a completely unknown young woman, showed up unannounced at the NeverNever gate to the Council’s stronghold, announcing that she had come to take the trials to become a full wizard and join the council. Rather than getting tested that day, it was in fact a few years before the council was satisfied and she was allowed to take the trials. Since self-trained magic users so often succumb to the temptations of misusing their magic, and thereby violating the rules of magic, they insisted on an extensive investigation of the upstart young girl before allowing her anywhere near the council. Fortunately, her uncle’s notes had been extensive, and unlike pretty much any other self-trained sorcerer, she had learned the laws of magic long before she was ever able to cast her first spell. While the council dragged their feet, and the investigation went on for years, she was eventually able to take the trials, by which time she passed easily. By this time, the man listed as her master had been dead more than a decade, making her the only living Wizard officially trained by a dead man. Curiously, whenever the topic was mentioned, the words “officially,” “current,” “living” were all specifically included in the details...

Once admitted to the white council, she found much of the monotony infuriating, and the pace of progress within the political machine glacial. However, she found mentors she could respect. Listens to Wind, Ebenezar McCoy, Anastasia Luccio, and particularly the one called Rashid, the Gatekeeper. She became drawn to the Wardens, partly due to her quandary over the role of magic in the real world. She settled on finding ways to protect the uninitiated from the misuse of magic, joining the Wardens some years before the start of the war with the Red Court. Her assignments eventually brought her to the United States; a land of numerous and interesting contradictions.

Limitation: Dresdenverse rules of Magic:

Technnology: Use of magic has a tendency to short out or cause modern technological items to fail in the immediate area. The newer the technology, the more susceptible in is to failure. Technological items within the area of influence would presumably get a save of some sort, with a +1 for every decade prior to the current day from which the technology originates (so a modern reproduction of an old-west firearm would still be pretty much immune, given that the technology it uses hasn't changed in such a long time).
Running Water: Running water, belonging to a fresh flow (including rain), but not still or otherwise stagnant, will short out or ground magic. An effect touched by water suffers a Nullify Magic effect of an appropriate strength determined by the GM. Likewise, a wizard in physical contact with running water suffers a similar Nullify effect on any power he/she might be attempting to use. Being near large bodies of such water (though not necessarily in direct contact with liquid water, such as fog, misting rain, or being on a boat on a large body of water) necessitates a similar save vs. Nullify, failure indicating your Magic power is reduced to half ranks, unless Extra Effort is expended.
Sunrise: Dawn is a mark of the renewal cycle, and tends to wash away magical effects that have not been deliberately bolstered to resist the effects of sunrise. Any magical effects active at sunrise suffer a Nullify effect of an appropriate fixed rank (Say 5 - it should be a fixed number as Dresden mentioned many times that dawn tends to wash away minor magics without contest, while heftier magics have a much better chance of surviving, at least for a couple of days). Note that the effect does not need to be struck by daylight or be direct line of sight to the sunrise; the effect occurs at the moment of sunrise in your location, regardless of your position relative to the sun and sky.
The Laws of Magic:

First Law: You may not kill another human being by means of magic, saving in those cases where you are acting in the defense of your life, or the life of another, and such necessity is clearly demonstrable.
Second Law: You may not contravene a human's true nature by altering their shape or species.
Third Law: You shall not enter the mind of another human being.
Fourth Law: You shall not enthrall the will of another human being, or otherwise force them to act against their nature or free will.
Fifth Law: You shall not violate the borders of a human life and death.
Sixth Law: You may not swim against the currents of time.
Seventh Law: You must not seek knowledge from beyond the outer gates.

Miscellaneous Equipment (0 point stuff):

Travel Bag (Several changes of clothes and toiletries) Billfold (spending money in USD, GBP, and Euros ($/£/€)), High-Cal Emergency Ration Bars (5), Flashlight, Emergency Blanket, Whistle, Binoculars, Moist Towelettes, Swiss Army Knife, Portable Toolkit, 12 bottles of "Mountain Spring" Water, Emergency Blanket, First Aid Kit
Magical Supplies: Multicoloured Chalk set, 12 candles, lighter, box of survival matches, incense, jumbo box of free running salt, squeeze bottle of finger paint.
Library (aka Power Stunts):
Sleep: Fatigue 7 (Perception Range, Alternate Save (Will), Sleep; Full Action, Sense Dependent: Hearing; Reversible)

Magic Alternate Power: Circle: (Affects Insubstantial 2, Dimensional (NeverNever), Selective (Magic and subject of imprisonment only).)
. . . Create Object 7 (Impervious 4, Continuous, Linked; Limited: Circle only, Limited: Drawn Circle, Touch)
. . . Nullify 4: All Magical Effects (Area, Continuous, Linked; Limited: Drawn Circle, Touch)

Notes:
Hindi swears
Hindi bad words
Best Hindi swears
1) Behenchod - Sister F***er
2) Madarchod - Mother F***er
3) Betichod - Daughter F***er
4) Jhaat ke baal - Strand of pubic hair
5) Bhosdi ke - Moron (literally Wide Vagina Man)
6) Chutiya - Moron (literally Vagina Man)
7) Gandu - Moron (literally Ass Man)
8) Lodu - Moron (literally Dick Man)
9) Jhaatu - Moron (literally Pube Man)
10) Randi ke Jamai - Moron (literally Whore's son-in-law)