| Warbec |
Ok guys... I started Roleplaying very recently (altough I already bought the great majority of the books) and I have an active campaign and also playing Rise of the Runelords as a Wizard.
I'm a Transmutation Specialist and I love the idea of the Enlarge Person but something is making my head spin around.
This is probably something basic for you and can explain it better for me.
CoreRulebook wrote:
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
So I can see these results:
- You get +2 Strenght (so +1 to STR modifier) which makes +1 melee attack roll and +1 damage roll
- You get -2 Dexterity (so -1 to DEX modifier) which makes -1 ranged attack rolls and -1 AC
- You get -1 to attack rolls due to my size increament
- You get -1 AC due to my size increament
- After my math (which is not the best)... I see this total:
- Melee Attack Roll: +1-1= 0
- Melee Damage Roll: +1= +1
- Ranged Attack Roll: -1-1= -2
- Armor Class: -1-1= -2
So.... we are trading 2 AC for +1 damage?
And also (but not as important) -2 Ranged Attack rolls?
p.s.- Sorry for my English, it's not my native tongue.