Toff Ornelos

Wandrel of the wastes's page

2 posts. Alias of valliss.


Full Name

Wadrel of the Wastes

Race

Human

Classes/Levels

2 Druid

Gender

Male

Alignment

CG

Deity

The Old Ones

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Wandrel of the wastes

Wandrel started life as a caravan driver delivering items to Mavaros. On one of his trips Goblins attacked the caravan in all the chaos of fight Wandrel ran for his life as he could tell the caravan was going to fall. After wandering a for a few days and fearing he would die, he started praying to anyone who would help him survive the ordeal. Cresting a dune he saw the old one "Anax Apogeion" locked form. Fearful, he would die in its presence and be cursed some how, prayed to it for salvation. Then the rain came came bring life saving water. Waldren sensing the rain was sent from "Anax" decided to worship him. He has lived in the area for 5 years now, becoming one with the wastes with seeing guidance from "Anax". Leaving the desert, he hopes to help any of those that were injured or harmed by him, trying to bring his name to a positive light. and also seeking for ways he can communicate with the old one. Thus he has arrives in Levoca beginning his search.

Combat Stats:

Attack (Melee) +1
Attack (Range) +3

Weapons
Quarterstaff Hit +1 Damage 1D6 +1 (20/x2)
Sling (bullets) Hit +3 Damage 1D4+1 (20/x2)

Init +2
Speed 30/20
HP 16
AC 16 +4 (hide) +2 dex /12 Touch / 14 Flatfoot

CMB +1
CMD 13

Fort +5
Ref +2
Will +6

DC 13+ Spell level
Vs SR +2
Conc. Check +5

Skills:

Appraise +2
Diplomacy -1
Heal +8
Know Geog +5
Know Nature +8
know Relig +2
Perception +10
Ride +3
Sense Motive +4
Spellcraft =5
Survival +12

Feats and Traits:

Feats
Spell Focus (Conjuration)
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Child of the Wastelands(Goblin Wastes)
Your time in the wastelands has taught you to think before
acting.
Benefit: Three times per day, if you fail a skill check, you can
make a second roll. You must use the result of the second roll.

Traits
In the Great Gods’ Shadow(Great Old Ones)
You serve and bask in the shadow of a Great Old One and
benefit from its generous gifts.
Benefit: You gain a +1 trait bonus to one of the following skills:
Knowledge (History), Knowledge (the Planes), Perception, or
Survival. (Pick Perception)

Wild-Touched (The Goblin Wastes)
Due to being born so close to the Wastelands, you can feel its
ebb and flow.
Benefit: You gain a +2 trait bonus to Survival checks. When you
are in the Goblin Wastes, you gain a +4 trait bonus to avoid
getting lost, avoid natural hazards, or predict the weather for the
next 24 hours. Survival is always a class skill for you.

Gear:

Spells:

0 level
Stabilize
Detect Magic
Guidance
Read Magic

1st Level
Burning Disarm
Cure Light Wounds
Cure Light Wounds
Obsuring Mist (Domain Spell)

Domain Ability
Touch of Darkness (Currently 6x/day)